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📄 number.cpp

📁 有点类似于Windows的扫雷小游戏
💻 CPP
📖 第 1 页 / 共 2 页
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 char temp[10],temp1[10]={0,0,0,0,0,0,0,0};
 itoa(num,temp,10);
 if(num>=0&&strlen(temp)==1){temp1[0]='0';temp1[1]='0';}
 if(num>=0&&strlen(temp)==2){temp1[0]='0';}
 if(num<0&&strlen(temp)==2){temp1[0]='-';temp[0]='0';}
 strcat(temp1,temp);
 while(temp1[i])
  {
   PutOne(x,y,(int)(temp1[i])-'0',back_color);
   x+=16;
   i++;
  }
}
/***********************************************************************/
void drawface(int x,int y,int n)
{
char face[4][16][16]={
{
1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,
1,1,1,0,0,14,14,14,14,14,0,0,1,1,1,1,
1,1,0,14,14,14,14,14,14,14,14,14,0,1,1,1,
1,0,14,14,14,14,14,14,14,14,14,14,14,0,1,1,
1,0,14,14,0,0,14,14,14,0,0,14,14,0,1,1,
0,14,14,0,14,14,0,14,0,14,14,0,14,14,0,1,
0,14,14,14,14,14,14,14,14,14,14,14,14,14,0,1,
0,14,14,14,14,14,14,14,14,14,14,14,14,14,0,1,
0,14,14,14,14,14,14,14,14,14,14,14,14,14,0,1,
0,14,14,14,14,14,14,14,14,14,14,14,14,14,0,1,
1,0,14,14,14,14,14,14,14,14,14,14,14,0,1,1,
1,0,14,14,14,0,14,14,0,14,14,14,14,0,1,1,
1,1,0,14,14,14,0,0,14,14,14,14,0,1,1,1,
1,1,1,0,0,14,14,14,14,14,0,0,1,1,1,1,
1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
},
/*******************************************************/
{
1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,
1,1,1,0,0,14,14,14,14,14,0,0,1,1,1,1,
1,1,0,14,14,14,14,14,14,14,14,14,0,1,1,1,
1,0,14,14,14,14,14,14,14,14,14,14,14,0,1,1,
1,0,14,14,14,14,14,14,14,14,14,14,14,0,1,1,
0,14,14,0,0,14,14,14,14,0,0,14,14,14,0,1,
0,14,14,0,0,14,14,14,14,0,0,14,14,14,0,1,
0,14,14,14,14,14,14,14,14,14,14,14,14,14,0,1,
0,14,14,14,14,14,14,14,14,14,14,14,14,14,0,1,
0,14,14,14,14,14,0,0,14,14,14,14,14,14,0,1,
1,0,14,14,14,0,14,14,0,14,14,14,14,0,1,1,
1,0,14,14,14,0,14,14,0,14,14,14,14,0,1,1,
1,1,0,14,14,14,0,0,14,14,14,14,0,1,1,1,
1,1,1,0,0,14,14,14,14,14,0,0,1,1,1,1,
1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
},
/*******************************************************/
{
1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,
1,1,1,0,0,14,14,14,14,14,0,0,1,1,1,1,
1,1,0,14,14,14,14,14,14,14,14,14,0,1,1,1,
1,0,14,0,14,14,0,14,0,14,14,0,14,0,1,1,
1,0,14,14,0,0,14,14,14,0,0,14,14,0,1,1,
0,14,14,14,0,0,14,14,14,0,0,14,14,14,0,1,
0,14,14,0,14,14,0,14,0,14,14,0,14,14,0,1,
0,14,14,14,14,14,14,14,14,14,14,14,14,14,0,1,
0,14,14,14,14,14,14,14,14,14,14,14,14,14,0,1,
0,14,14,14,14,14,14,14,14,14,14,14,14,14,0,1,
1,0,14,14,14,14,0,0,0,14,14,14,14,0,1,1,
1,0,14,14,14,0,14,14,14,0,14,14,14,0,1,1,
1,1,0,14,14,14,14,14,14,14,14,14,0,1,1,1,
1,1,1,0,0,14,14,14,14,14,0,0,1,1,1,1,
1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
},
/*******************************************************/
{
1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,
1,1,1,0,0,14,14,14,14,14,0,0,1,1,1,1,
1,1,0,14,14,14,14,14,14,14,14,14,0,1,1,1,
1,0,14,14,14,14,14,14,14,14,14,14,14,0,1,1,
1,0,14,14,14,14,14,14,14,14,14,14,0,0,1,1,
0,0,0,14,0,0,14,14,0,0,14,0,14,0,0,1,
0,14,14,0,0,0,0,0,0,0,0,14,14,14,0,1,
0,14,14,14,0,0,14,14,0,0,14,14,14,14,0,1,
0,14,14,14,14,14,14,14,14,14,14,14,14,14,0,1,
0,14,14,14,14,14,14,14,14,14,14,14,14,14,0,1,
1,0,14,14,14,14,14,14,14,14,14,14,14,0,1,1,
1,0,14,14,14,0,14,14,0,14,14,14,14,0,1,1,
1,1,0,14,14,14,0,0,14,14,14,14,0,1,1,1,
1,1,1,0,0,14,14,14,14,14,0,0,1,1,1,1,
1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
}
};
 int i,j;
 for(i=0;i<16;i++)
  for(j=0;j<16;j++)
   if(face[n][i][j]!=1)
    putpixel(x+j,y+i,face[n][i][j]);
 return;
}
/*******************************************************/
void signature(int x,int y,int back_color)
{
char sign[10][16][16]={
{
0,0,0,0,0,0,0,0,0,15,0,0,0,0,0,0,
0,15,15,15,15,0,0,0,0,15,0,0,0,0,0,0,
0,15,0,0,15,0,15,15,15,15,15,15,15,15,15,0,
0,15,0,0,15,0,0,0,15,0,0,0,0,0,0,0,
0,15,0,15,0,0,0,15,0,0,0,0,0,0,0,0,
0,15,15,0,0,0,0,15,0,15,0,0,0,0,0,0,
0,15,0,15,0,0,15,0,0,15,0,0,0,0,0,0,
0,15,0,0,15,0,15,15,15,15,15,15,15,15,0,0,
0,15,0,0,15,0,0,0,0,15,0,0,0,0,0,0,
0,15,15,0,15,0,0,0,0,15,0,15,0,0,0,0,
0,15,0,15,0,0,15,0,0,15,0,0,15,0,0,0,
0,15,0,0,0,0,15,0,0,15,0,0,0,15,0,0,
0,15,0,0,0,15,0,0,0,15,0,0,0,15,15,0,
0,15,0,0,15,0,0,0,0,15,0,0,0,0,15,0,
0,15,0,0,0,0,0,15,0,15,0,0,0,0,0,0,
0,15,0,0,0,0,0,0,15,0,0,0,0,0,0,0
},
/*******************************************************/
{
0,0,0,0,0,0,15,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,15,0,0,0,0,0,0,0,0,0,0,
0,0,15,15,15,15,15,15,15,15,15,15,15,15,0,0,
0,0,15,0,0,0,0,0,0,0,0,0,0,15,0,0,
0,0,15,0,0,0,0,0,0,0,0,0,0,15,0,0,
0,0,15,0,0,15,15,15,15,15,15,0,0,15,0,0,
0,0,15,0,0,15,0,0,0,0,15,0,0,15,0,0,
0,0,15,0,0,15,0,0,0,0,15,0,0,15,0,0,
0,0,15,0,0,15,0,0,0,0,15,0,0,15,0,0,
0,0,15,0,0,15,0,0,0,0,15,0,0,15,0,0,
0,0,15,0,0,15,15,15,15,15,15,0,0,15,0,0,
0,0,15,0,0,15,0,0,0,0,15,0,0,15,0,0,
0,0,15,0,0,0,0,0,0,0,0,0,0,15,0,0,
0,0,15,0,0,0,0,0,0,0,0,15,0,15,0,0,
0,0,15,0,0,0,0,0,0,0,0,0,15,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
},
/*******************************************************/
{
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,15,15,15,15,15,0,0,15,15,15,15,15,0,
0,0,0,15,0,0,0,15,0,0,15,0,0,0,15,0,
0,0,0,15,0,0,0,15,0,0,15,0,0,0,15,0,
0,0,0,15,15,15,15,15,0,0,15,15,15,15,15,0,
0,0,0,15,0,0,0,15,0,0,15,0,0,0,15,0,
0,0,0,15,0,0,0,15,0,0,15,0,0,0,15,0,
0,0,0,15,15,15,15,15,0,0,15,15,15,15,15,0,
0,0,0,15,0,0,0,15,0,0,15,0,0,0,15,0,
0,0,0,15,0,0,0,15,0,0,15,0,0,0,15,0,
0,0,0,15,0,0,0,15,0,0,15,0,0,0,15,0,
0,0,0,15,0,0,0,15,0,0,15,0,0,0,15,0,
0,0,15,0,0,0,0,15,0,15,0,0,0,0,15,0,
0,0,15,0,0,15,0,15,0,15,0,0,15,0,15,0,
0,15,0,0,0,0,15,0,15,0,0,0,0,15,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
},
/*******************************************************/
{
0,0,15,0,0,15,0,0,0,0,0,0,0,15,0,0,
0,0,15,15,0,15,0,0,0,0,0,0,0,15,0,0,
0,0,15,0,0,15,0,0,0,0,15,0,0,15,0,0,
0,0,15,15,15,15,15,15,15,0,15,0,0,15,0,0,
0,15,0,0,0,15,0,0,0,0,15,0,0,15,0,0,
0,0,0,0,0,15,0,0,0,0,15,0,0,15,0,0,
0,15,15,15,15,15,15,15,15,0,15,0,0,15,0,0,
0,0,0,0,0,15,0,0,0,0,15,0,0,15,0,0,
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},
/*******************************************************/
{
0,0,0,0,15,0,0,0,15,0,0,0,0,0,0,0,
0,0,0,0,15,15,0,0,15,0,0,0,0,0,0,0,
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0,0,0,15,0,0,15,15,15,15,15,15,15,15,15,0,
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0,0,15,15,0,15,0,0,15,0,0,0,15,0,0,0,
0,15,0,15,0,0,0,0,15,15,15,15,15,15,0,0,
15,0,0,15,0,0,0,0,15,0,0,0,0,0,0,0,
0,0,0,15,0,0,0,0,15,0,0,0,0,0,0,0,
0,0,0,15,0,0,0,0,15,0,0,0,0,15,0,0,
0,0,0,15,0,0,0,0,15,15,15,15,15,15,15,0,
0,0,0,15,0,0,0,0,15,0,0,0,0,0,0,0,
0,0,0,15,0,0,0,0,15,0,0,0,0,0,0,0,
0,0,0,15,0,0,0,0,15,0,0,0,0,0,0,0,
0,0,0,15,0,0,0,0,15,0,0,0,0,0,0,0,
0,0,0,15,0,0,0,0,15,0,0,0,0,0,0,0
},
/*******************************************************/
{
0,0,0,15,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,15,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,15,0,0,0,15,15,15,15,15,15,15,0,0,
0,0,0,15,0,0,0,0,0,0,0,0,0,15,0,0,
15,15,15,15,15,15,15,0,0,0,0,0,0,15,0,0,
0,0,0,15,0,0,0,0,0,0,0,0,0,15,0,0,
0,0,0,15,0,15,0,0,0,0,0,0,0,15,0,0,
0,0,0,15,15,0,0,0,15,15,15,15,15,15,0,0,
0,0,15,15,0,0,0,0,0,0,0,0,0,15,0,0,
15,15,0,15,0,0,0,0,0,0,0,0,0,15,0,0,
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0,0,0,15,0,0,0,0,0,0,0,0,0,15,0,0,
0,0,0,15,0,0,0,15,15,15,15,15,15,15,0,0,
0,15,0,15,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
},
/*******************************************************/
{
0,0,0,0,12,12,12,12,12,12,12,12,12,12,0,0,
0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,
0,0,12,12,12,12,12,12,12,12,12,12,12,12,12,12,
0,0,12,0,0,0,0,0,12,0,0,0,0,0,12,0,
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0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,
0,0,0,0,12,12,12,0,12,0,12,12,12,0,0,0,
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0,0,0,12,12,12,12,12,12,12,12,12,12,12,0,0,
0,0,0,12,0,0,0,0,12,0,0,0,0,12,0,0,
0,0,0,12,0,0,0,0,12,0,0,0,0,12,0,0,
0,0,0,12,12,12,12,12,12,12,12,12,12,12,0,0,
0,0,0,12,0,0,0,0,12,0,0,0,0,12,0,0,
0,0,0,12,0,0,0,0,12,0,0,0,0,12,0,0,
0,0,0,12,12,12,12,12,12,12,12,12,12,12,0,0,
0,0,0,12,0,0,0,0,0,0,0,0,0,12,0,0
},
/*******************************************************/
{
0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,0,
0,0,0,0,15,0,0,15,0,15,0,0,0,0,0,0,
0,0,0,0,15,15,0,15,0,0,15,0,0,0,0,0,
0,0,0,15,15,0,0,15,0,0,0,15,0,0,0,0,
0,0,0,15,0,0,0,15,0,0,0,15,15,0,0,0,
0,0,15,0,0,0,0,15,0,0,0,0,15,15,0,0,
0,15,0,0,0,0,0,15,0,0,0,0,0,15,15,0,
15,0,0,0,0,0,0,15,0,0,0,0,0,15,0,0,
0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,0,
0,0,0,0,0,15,0,15,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,15,0,0,0,0,0,0,0,0,0
},
/*******************************************************/
{
0,0,0,0,0,0,15,0,0,0,0,15,0,0,0,0,
0,0,0,0,0,0,15,0,0,0,0,15,0,0,0,0,
0,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,
0,0,0,0,0,0,15,0,0,0,0,15,0,0,0,0,
0,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,
0,0,0,0,15,15,15,15,15,15,15,15,15,0,0,0,
0,0,0,0,15,0,0,0,15,0,0,0,15,0,0,0,
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0,0,0,0,15,0,0,0,15,0,0,0,15,0,0,0,
0,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,
0,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,15,0,15,0,0,0,0,0,0,
0,0,0,0,0,0,15,0,0,0,15,0,0,0,0,0,
0,0,0,0,0,15,0,0,0,0,0,15,15,0,0,0,
0,0,0,0,15,0,0,0,0,0,0,0,15,15,15,0,
0,0,0,15,0,0,0,0,0,0,0,0,0,15,0,0
},
/*******************************************************/
{
0,0,0,15,0,0,0,0,15,0,15,0,0,0,0,0,
0,0,0,15,0,0,0,0,15,0,0,15,0,0,0,0,
0,0,0,15,0,0,0,0,15,0,0,15,0,0,0,0,
15,15,15,15,15,15,0,15,15,15,15,15,15,15,15,0,
0,0,15,0,0,0,0,15,0,0,0,15,0,0,0,0,
0,0,15,0,0,0,15,15,0,0,0,15,0,0,0,0,
0,0,15,0,15,0,0,15,15,15,15,15,15,15,0,0,
0,15,0,0,15,0,0,15,0,0,0,15,0,0,0,0,
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0,15,0,15,0,0,0,15,15,15,15,15,15,15,0,0,
15,0,15,0,0,0,0,15,0,0,0,15,0,0,0,0,
0,0,15,0,15,0,0,15,0,0,0,15,0,0,0,0,
0,15,0,0,0,15,0,15,0,0,0,15,0,0,0,0,
15,15,15,15,15,15,0,15,15,15,15,15,15,15,15,0,
0,0,0,0,0,15,0,15,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,0
}
};
 int i,j,k;
 for(k=0;k<10;k++)
  {
   for(i=0;i<16;i++)
    for(j=0;j<16;j++)
     if(sign[k][i][j])
      putpixel(x+j,y+i,sign[k][i][j]);
     else
      putpixel(x+j,y+i,back_color);
   x+=16;
  }
}
 

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