📄 cube3.c
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#include "graphics.h"
#include "math.h"
#include "mem.h"
#define pi 3.1415926
typedef struct {
float x;
float y;
float z;
int color;
} point1;
typedef struct {int index;
point1 xin;}surface;
void crossx(point1 * pot1,point1 * pot2,int n,float x)
{ int i;
for(i=0;i<=n-1;i++)
{ pot2[i].y= cos(x)*pot1[i].y-sin(x)*pot1[i].z;
pot2[i].z= sin(x)*pot1[i].y+cos(x)*pot1[i].z;
pot2[i].x=pot1[i].x;
pot2[i].color=pot1[i].color;
}
}
void crossy(point1 * pot1,point1 * pot2,int n,float y)
{ int i;
for(i=0;i<=n-1;i++)
{pot2[i].x=cos(y)* pot1[i].x+sin(y)*pot1[i].z;
pot2[i].z=-sin(y)*pot1[i].x+cos(y)*pot1[i].z;
pot2[i].y=pot1[i].y;
pot2[i].color=pot1[i].color;
}
}
void crossz(point1 * pot1,point1 * pot2,int n,float z)
{ int i;
for(i=0;i<=n-1;i++)
{ pot2[i].x=cos(z)*pot1[i].x-sin(z)*pot1[i].y;
pot2[i].y=sin(z)*pot1[i].x+cos(z)*pot1[i].y;
pot2[i].z=pot1[i].z;
pot2[i].color=pot1[i].color;
}
}
void crossx1(point1 * pot1,point1 * pot2,float x)
{
pot2->y=cos(x)*pot1->y-sin(x)*pot1->z;
pot2->z= sin(x)*pot1->y+cos(x)*pot1->z;
pot2->x=pot1->x;
}
void crossy1(point1 * pot1,point1 * pot2,float y)
{
pot2->x=cos(y)* pot1->x+sin(y)*pot1->z;
pot2->z=-sin(y)*pot1->x+cos(y)*pot1->z;
pot2->y=pot1->y;
}
void crossz1(point1 * pot1,point1 * pot2,float z)
{
pot2->x=cos(z)*pot1->x-sin(z)*pot1->y;
pot2->y=sin(z)*pot1->x+cos(z)*pot1->y;
pot2->z=pot1->z;
}
void xuatu(float x,float y,float z,int m,int n,int s,int index)
{ int i,j,p=0,q=0;
point1 pot1[2500],pot2[2500];
switch(index)
{ case 1:
{ for(i=0;i<50;i++)
for(j=0;j<50;j++)
{ pot1[i*50+j].x=i-25;
pot1[i*50+j].y=j-25;
pot1[i*50+j].z=25;
pot1[i*50+j].color=1;
}
/* printf("%d",sizeof(point1));*/
crossx(pot1,pot2,2500,x);
crossy(pot2,pot1,2500,y);
crossz(pot1,pot2,2500,z);
for(i=0;i<2500;i++)
{
p=pot2[i].x+200+m;q=pot2[i].y+200+n;
if(s==1)putpixel(p,q,pot2[i].color);
else putpixel(p,q,0);
if(s==1)putpixel(pot2[i].x+200+m,pot2[i].y+200+n,pot2[i].color);
else putpixel(pot2[i].x+200+m,pot2[i].y+200+n,0);
}
}break;
case 2:
{ for(i=0;i<50;i++)
for(j=0;j<50;j++)
{
pot1[i*50+j].x=i-25; pot1[i*50+j].y=j-25;
pot1[i*50+j].z=-25; pot1[i*50+j].color=2;
}
crossx(pot1,pot2,2500,x);
crossy(pot2,pot1,2500,y);
crossz(pot1,pot2,2500,z);
for(i=0;i<2500;i++)
{ p=pot2[i].x+200+m;q=pot2[i].y+200+n;
if(s==1)putpixel(p,q,pot2[i].color);
else putpixel(p,q,0);
/* if(s==1)putpixel(pot2[i].x+200+m,pot2[i].y+200+n,pot2[i].color);
else putpixel(pot2[i].x+200+m,pot2[i].y+200+n,0); */
}
}break;
case 3:
{ for(i=0;i<50;i++)
for(j=0;j<50;j++)
{
pot1[i*50+j].x=-25; pot1[i*50+j].y=i-25;
pot1[i*50+j].z=j-25; pot1[i*50+j].color=3;
}
crossx(pot1,pot2,2500,x);
crossy(pot2,pot1,2500,y);
crossz(pot1,pot2,2500,z);
for(i=0;i<2500;i++)
{ p=pot2[i].x+200+m;q=pot2[i].y+200+n;
if(s==1)putpixel(p,q,pot2[i].color);
else putpixel(p,q,0);
/* if(s==1)putpixel(pot2[i].x+200+m,pot2[i].y+200+n,pot2[i].color);
else putpixel(pot2[i].x+200+m,pot2[i].y+200+n,0); */
}
}break;
case 4:
{ for(i=0;i<50;i++)
for(j=0;j<50;j++)
{
pot1[i*50+j].x=25; pot1[i*50+j].y=i-25;
pot1[i*50+j].z=j-25; pot1[i*50+j].color=4;
}
crossx(pot1,pot2,2500,x);
crossy(pot2,pot1,2500,y);
crossz(pot1,pot2,2500,z);
for(i=0;i<2500;i++)
{ p=pot2[i].x+200+m;q=pot2[i].y+200+n;
if(s==1)putpixel(p,q,pot2[i].color);
else putpixel(p,q,0);
/* if(s==1)putpixel(pot2[i].x+200+m,pot2[i].y+200+n,pot2[i].color);
else putpixel(pot2[i].x+200+m,pot2[i].y+200+n,0); */
}
}break;
case 5:
{ for(i=0;i<50;i++)
for(j=0;j<50;j++)
{
pot1[i*50+j].x=i-25; pot1[i*50+j].y=-25;
pot1[i*50+j].z=j-25; pot1[i*50+j].color=5;
}
crossx(pot1,pot2,2500,x);
crossy(pot2,pot1,2500,y);
crossz(pot1,pot2,2500,z);
for(i=0;i<2500;i++)
{ p=pot2[i].x+200+m;q=pot2[i].y+200+n;
if(s==1)putpixel(p,q,pot2[i].color);
else putpixel(p,q,0);
/* if(s==1)putpixel(pot2[i].x+200+m,pot2[i].y+200+n,pot2[i].color);
else putpixel(pot2[i].x+200+m,pot2[i].y+200+n,0); */
}
}break;
case 6:
{ for(i=0;i<50;i++)
for(j=0;j<50;j++)
{
pot1[i*50+j].x=i-25; pot1[i*50+j].y=25;
pot1[i*50+j].z=j-25; pot1[i*50+j].color=6;
}
crossx(pot1,pot2,2500,x);
crossy(pot2,pot1,2500,y);
crossz(pot1,pot2,2500,z);
for(i=0;i<2500;i++)
{ p=pot2[i].x+200+m;q=pot2[i].y+200+n;
if(s==1)putpixel(p,q,pot2[i].color);
else putpixel(p,q,0);
/* if(s==1)putpixel(pot2[i].x+200+m,pot2[i].y+200+n,pot2[i].color);
else putpixel(pot2[i].x+200+m,pot2[i].y+200+n,0); */
}
}break;
}
}
generate1(float x,float y,float z,int m,int n,int s)
{
int i,j,t;
surface sf0[6]={{1,{0,0,25,0}},{2,{0,0,-25,0}},{3,{-25,0,0,0}},{4,{25,0,0,0}},{5,{0,-25,0,0}},{6,{0,25,0,0}}};
surface sf1[6];
for(i=0;i<6;i++)
{ crossx1(&sf0[i].xin,&sf1[i].xin,x);
crossy1(&sf1[i].xin,&sf0[i].xin,y);
crossz1(&sf0[i].xin,&sf1[i].xin,z);
sf1[i].index=sf0[i].index;
printf("%f %f %f %d\n",sf1[i].xin.x,sf1[i].xin.y,sf1[i].xin.z,sf1[i].index);}
/*
*/
for(i=0;i<6;i++)
for(j=0;j<5;j++)
{ if(sf1[j].xin.z>sf1[j+1].xin.z)
{ t=sf1[j].xin.z;
sf1[j].xin.z=sf1[j+1].xin.z;
sf1[j+1].xin.z=t;
t=sf1[j].index;
sf1[j].index=sf1[j+1].index;
sf1[j+1].index=t; }
}
for(i=0;i<6;i++)
{ /* xuatu(x,y,z,m,n,s,sf1[i].index);*/
xuatu(x,y,z,m,n,s,1);
printf("%d\n",sf1[i].index); }
}
void main()
{
point1 pot1[400],pot2[400];int i,j,q=0,p=0;
int driver=DETECT,mode;
float x=0,y=0,z=0; int m=0,n=0,a=5,b=5,s=0;
registerbgidriver(EGAVGA_driver);
initgraph(&driver,&mode,"\\tc");
initgraph(&driver,&mode,"\\tc");
for(i=0;i<20;i++)
for(j=0;j<20;j++)
{ pot1[i*20+j].x=i-10;
pot1[i*20+j].y=j-10;
pot1[i*20+j].z=10;
pot1[i*20+j].color=1;
}
printf("%f",pot1[399].z);
crossx(pot1,pot2,400,0);
crossy(pot2,pot1,400,0);
crossz(pot1,pot2,400,0.5); /* */
for(i=0;i<400;i++)
{
p=pot2[i].x+200+m;q=pot2[i].y+200+n;putpixel(p,q,1);
/* if(s==1)putpixel(p,q,pot2[i].color);
else
if(s==1)putpixel(pot2[i].x+200+m,pot2[i].y+200+n,pot2[i].color);
else putpixel(pot2[i].x+200+m,pot2[i].y+200+n,0); */
}
/*generate1(0.5,0.5,0,m,n,1);
while(!kbhit())
{ x+=pi/30;y+=pi/30;
m+=a;n+=b;
if(x==pi) {x=y=z=0; }
if((m==435)&&(a==5))a=-5;
if((m==-200)&&(a==-5))a=5;
if((n==210)&&(b==5))b=-5;
if((n==-180)&&(b==-5))b=5;
generate1(x,y,z,m,n,1);
delay(1000);
generate1(x,y,z,m,n,0);}*/
getch();
closegraph();
}
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