📄 displaysquarebezierview.cpp
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// DisplaySquareBezierView.cpp : CDisplaySquareBezierView 类的实现
//
#include "stdafx.h"
#include "DisplaySquareBezier.h"
#include "DisplaySquareBezierDoc.h"
#include "DisplaySquareBezierView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CDisplaySquareBezierView
IMPLEMENT_DYNCREATE(CDisplaySquareBezierView, CView)
BEGIN_MESSAGE_MAP(CDisplaySquareBezierView, CView)
// 标准打印命令
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
// CDisplaySquareBezierView 构造/析构
CDisplaySquareBezierView::CDisplaySquareBezierView()
{
// TODO: 在此处添加构造代码
}
CDisplaySquareBezierView::~CDisplaySquareBezierView()
{
}
BOOL CDisplaySquareBezierView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: 在此处通过修改 CREATESTRUCT cs 来修改窗口类或
// 样式
return CView::PreCreateWindow(cs);
}
// CDisplaySquareBezierView 绘制
void CDisplaySquareBezierView::OnDraw(CDC* pDC)
{
CDisplaySquareBezierDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
if (!pDoc)
return;
// TODO: 在此处为本机数据添加绘制代码
DisplaySquareBezier(70/2,210/2,140/2,140/2,280/2,280/2,280/2,420/2,50);
DisplaySquareBezier(70/2,210/2,0,280/2,140/2,420/2,280/2,420/2,50);
}
// CDisplaySquareBezierView 打印
BOOL CDisplaySquareBezierView::OnPreparePrinting(CPrintInfo* pInfo)
{
// 默认准备
return DoPreparePrinting(pInfo);
}
void CDisplaySquareBezierView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: 打印前添加额外的初始化
}
void CDisplaySquareBezierView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: 打印后添加清除过程
}
// CDisplaySquareBezierView 诊断
#ifdef _DEBUG
void CDisplaySquareBezierView::AssertValid() const
{
CView::AssertValid();
}
void CDisplaySquareBezierView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CDisplaySquareBezierDoc* CDisplaySquareBezierView::GetDocument() const // 非调试版本是内联的
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CDisplaySquareBezierDoc)));
return (CDisplaySquareBezierDoc*)m_pDocument;
}
#endif //_DEBUG
// CDisplaySquareBezierView 消息处理程序
void CDisplaySquareBezierView::DisplaySquareBezier(int x0,int y0,int x1,int y1,int x2,int y2,int x3,int y3,int m)
{//三次Bezier曲线
float C[2][4],t,dx,Newx,Newy;
int Vx,Vy,Nx,Ny,i,j;
C[0][0]=x0;
C[0][1]=-3*x0+3*x1;
C[0][2]=3*x0-6*x1+3*x2;
C[0][3]=-1*x0+3*x1-3*x2+x3;
C[1][0]=y0;
C[1][1]=-3*y0+3*y1;
C[1][2]=3*y0-6*y1+3*y2;
C[1][3]=-1*y0+3*y1-3*y2+y3;
Vx=x0,Vy=y0;
dx=1.0/m,t=0.0;
for(i=1;i<=m;i++)
{t+=dx;
Newx=C[0][0]+t*(C[0][1]+t*(C[0][2]+t*C[0][3]));
Newy=C[1][0]+t*(C[1][1]+t*(C[1][2]+t*C[1][3]));
Nx=(int)(Newx+0.5),Ny=(int)(Newy+0.5);
MidPointLine(Vx,Vy,Nx,Ny);
Vx=Nx,Vy=Ny;
}
}
void CDisplaySquareBezierView::MidPointLine(int x0, int y0, int x1, int y1)
{
int dx,dy,dxy,s1,s2,flag,i,d,x,y,color = 0;
CDC* pDC = GetDC();
x = x0;
y = y0;
dx = abs(x1 - x0);
dy = abs(y1 - y0);
s1 = (x1 - x0) > 0 ? 1:-1;
s2 = (y1 - y0) > 0 ? 1:-1;
if(dy > dx)
{
dxy = dx;dx = dy;dy = dxy;
flag = 1;
}
else
flag = 0;
d = 2*dy - dx;
for(i = 1;i <= dx;i++)
{
pDC->SetPixel(x,y,color);
pDC->SetPixel(350-y,x+70,color);
pDC->SetPixel(-x+280,420-y,color);
pDC->SetPixel(y-70,-x+350,color);
while(d >= 0)
{
if(flag == 1)
x += s1;
else
y += s2;
d += -2*dx;
}
if(flag == 1)
y += s2;
else
x += s1;
d += 2*dy;
}
}
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