📄 0303.c
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/* WIN-TC BGI 图形编程模板 */
#include "Conio.h"
#include "graphics.h"
#include "math.h"
#include <malloc.h>
#define closegr closegraph
#define pi 3.1415926
#define X 0
#define Y 1
#define LEN sizeof (struct node)
void initgr(void) /* BGI初始化 */
{
int gd = DETECT, gm = 0; /* 和gd = VGA,gm = VGAHI是同样效果 */
registerbgidriver(EGAVGA_driver);/* 注册BGI驱动后可以不需要.BGI文件的支持运行 */
initgraph(&gd, &gm, "");
}
/*--------------------------Pro.1 Line---------------------------*/
void line2(int x0,int y0,int x1,int y1,int color)
{
int dx,dy,incrE,incrNE,d,x,y;
dx=x1-x0;
dy=y1-y0;
d=dx-2*dy;
incrE=-2*dy;
incrNE=2*(dx-dy);
x=x0,y=y0;
putpixel(x,y,color);
while(x<x1)
{ if(d>0)
d+=incrE;
else
{ d+=incrNE;
y++;
}
x++;
putpixel(x,y,color);
}
}
void Line1(int x1,int y1,int x2,int y2,int color)
{
int x;
float increy,increx,i,steps;
increx=x2-x1;
increy=y2-y1;
steps=increy/increx;
i=y1;
for(x=x1;x<=x2;x++)
{
putpixel(x,(int)(i+0.5),color);
i+=steps;}
}
zheng()
{
initgr(); /* BGI初始化*/
Line1(50,50,300,200,2);
Line1(50,150,300,300,2);
Line1(50,250,300,400,2);
outtextxy(350,300,"The Green ones: DDALine.");
getch();
line2(50,50,300,300,WHITE);
line2(50,150,300,400,WHITE);
outtextxy(350,320,"The White ones: MIDPOINTLine.");
getch();
}
/*------------------------Pro.2 The Bezier curve ang B yangtiao curve-------------------------*/
typedef struct {
int x,y;
}Vector;
void DisplayCubicBezierCurve(Vector P[4],int count)
{ float C[2][4],t ,deltat;
Vector V,newV;
int i,j;
C[0][0]= P[0].x ;
C[0][1]=-3*P[0].x+3*P[1].x;
C[0][2]= 3*P[0].x-6*P[1].x+3*P[2].x;
C[0][3]= -P[0].x+3*P[1].x-3*P[2].x+P[3].x;
C[1][0]= P[0].y ;
C[1][1]=-3*P[0].y+3*P[1].y;
C[1][2]= 3*P[0].y-6*P[1].y+3*P[2].y;
C[1][3]= -P[0].y+3*P[1].y-3*P[2].y+P[3].y;
V.x=P[0].x;V.y=P[0].y;
deltat=1.0/count;
t=0.0;
for (i=1;i<=count;i++)
{ t+=deltat;
newV.x=C[X][0]+t*(C[X][1]+t*(C[X][2]+t*C[X][3]));
newV.y=C[Y][0]+t*(C[Y][1]+t*(C[Y][2]+t*C[Y][3]));
setcolor(RED);
line(V.x,V.y,newV.x,newV.y);
V.x=newV.x,V.y=newV.y;
}
}
liu(void)
{ int i,j;
int count;
Vector P[4];
initgr(); /* BGI初始化 */
/*****此部分添加你自己的代码,例如
line(25, 25, 220, 220);
circle(100, 100, 50);
等等*****/
count=1000;
printf("Please input the Vector\n");
for (i=0;i<4;i++)
scanf("%d%d",&P[i].x,&P[i].y);
cleardevice();
DisplayCubicBezierCurve(P, count);
setcolor(BLUE);
for (i=0;i<3;i++)
line(P[i].x,P[i].y,P[i+1].x,P[i+1].y);
getch(); /* 暂停一下,看看前面绘图代码的运行结果 */
closegr(); /* 恢复TEXT屏幕模式 */
return 0;
}
/*-------------------------------------Pro.3 The Midcircle,DDAcircle and DDAEllipse--------------------------------*/
void circlepoints(int x0,int y0,int x,int y,int color)
{
putpixel(x0+x,y0+y,color);
putpixel(x0+y,y0+x,color);
putpixel(x0-y,y0+x,color);
putpixel(x0-x,y0+y,color);
putpixel(x0+y,y0-x,color);
putpixel(x0+x,y0-y,color);
putpixel(x0-x,y0-y,color);
putpixel(x0-y,y0-x,color);
}
/*-------------圆的中点算法-----------------*/
void MidPointCircle(int x0,int y0,int r,int color)
{
int x,y,d;
x=0;
y=r;
d=5-4*r;
circlepoints(x0,y0,x,y,color);
while (y>x)
{
if (d<=0)
d+=8*x+12;
else
{
d+=8*(x-y)+20;
y--;
}
x++;
circlepoints(x0,y0,x,y,color);
}
}
/*----------------圆的DDA算法--------------------*/
void DDAcircle(int x0,int y0,double r,double ts,double te)
{
double rad,tsl,tel,deg,dte,ta,ct,st;
int x,y,n,i;
/*准备工作*/
rad=0.0174533;
tsl=ts*rad;
tel=te*rad;
if (r<5.08)
deg=0.015;
else
if (r<7.62)
deg=0.06;
else
if (r<25.4)
deg=0.075;
else
deg=0.15;
dte=deg*25.4/r;
/*一些小约定*/
if(tel<tsl)
tel+=2*pi;
n=(int)((tel-tsl)/dte+0.5);
if (n==0)
n=(int)(2*pi/dte+0.5);
/*开始画*/
/*初始化*/
ta=tsl;
x=x0+r*cos(tsl);
y=y0+r*sin(tsl);
moveto(x,y);
setcolor(WHITE);
for(i=1;i<=n;i++)
{
ta+=dte;
ct=cos(ta);
st=sin(ta);
x=x0+r*ct;
y=y0+r*st;
lineto(x,y);
setcolor(WHITE);
}
/*收尾工作*/
x=x0+r*cos(tel);
y=y0+r*sin(tel);
lineto(x,y);
setcolor(WHITE);
}
/*---------------椭圆的中点算法---------------------*/
void ellipsepoint(int x0,int y0,int x,int y, int color)
{ putpixel(x+x0,y+y0,color);
putpixel(-x+x0,y+y0,color);
putpixel(-x+x0,-y+y0,color);
putpixel(x+x0,-y+y0,color);
}
void epse(int x0,int y0,int a,int b,int color)
{ float d,squarea,squareb;
int xp,yp,x,y;
squarea=a*a;
squareb=b*b;
xp=(int)(0.5+(float)squarea/sqrt((float)(squarea+squareb)));
yp=(int)(0.5+(float)squareb/sqrt((float)(squarea+squareb)));
/*生成第一象限内的上半部分椭圆*/
x=0;
y=b;
d=4*(squareb-squarea*b)+squarea; /*初始化*/
ellipsepoint(x0,y0,x,y,color);
while(x<=xp)
{
if(d<=0)
d+=4*squareb*(2*x+3);
else
{ d+=4*squareb*(2*x+3)-8*squarea*(y-1);
y--;
}
x++;
ellipsepoint(x0,y0,x,y,color);
}
/*画下半部分*/
x=a;
y=0;
d=4*(squarea-squareb*a)+squareb; /*初始化*/
ellipsepoint(x0,y0,x,y,color);
while(y<yp)
{
if(d<=0)
d+=4*squarea*(2*y+3);
else { d+=4*squarea*(2*y+3)-8*squareb*(x-1);
x--;
}
y++;
ellipsepoint(x0,y0,x,y,color);
}
}
Midpointellipse()
{
/* initgr(); BGI初始化 */
epse(200,200,98,50,YELLOW);
/* getch(); 暂停一下,看看前面绘图代码的运行结果 */
}
/*--------------椭圆的角度DDA算法-------------------*/
void DDAellipse(int xc,int yc,double a,double b,double alp,double ts,double te)
{
double rad,tsl,tel,alpl,deg,dte,r,ta,a1,a2,b1,b2;
int x,y,n,i;
rad=0.0174533;
tsl=ts*rad;
tel=te*rad; /*将角度转化为弧度*/
alpl=alp*rad; /*椭圆的长轴与x轴的夹角*/
a1=a*cos(tsl);
b1=cos(alpl);
a2=b*sin(tsl);
b2=sin(alpl);
r=(a>b)?a:b;
if(r<5.08)
deg=0.015;
else
if(r<7.62)
deg=0.06;
else
if(r<25.4)
deg=0.075;
else
deg=0.15;
dte=deg*25.4/r;
if(tel<tsl)
tel+=2*pi;
n=(int)((tel-tsl)/dte+0.5);
if(n==0)
n=(int)(2*pi/dte+0.5);
ta=tsl;
x=xc+a1*b1-a2*b2;
y=yc+a1*b2+a2*b1;
setcolor(RED);
moveto(x,y);
for(i=1;i<=n;i++)
{
ta+=dte;
a1=a*cos(ta);
a2=b*sin(ta);
x=xc+a1*b1-a2*b2;
y=yc+a1*b2+a2*b1;
lineto(x,y);
setcolor(RED);
}
a1=a*cos(tel);
a2=b*sin(tel);
x=xc+a1*b1-a2*b2;
y=yc+a1*b2+a2*b1;
lineto(x,y);
}
tang(void)
{ int k;
loop1:initgr(); /* BGI初始化 */
rectangle(50,30,400,200);
outtextxy(120,180, "Welcome You!!") ;
getch();
outtextxy(100,50,"No.1 The midpointcircle.") ;
getch();
outtextxy(120,70,"No.2 The DDAcircle") ;
getch();
outtextxy(140,90, "No.3 The DDAellipse") ;
getch();
outtextxy(80,140, "Please input a number...") ;
scanf("%d",&k);
loop2:switch(k)
{
case 1:{cleardevice();
MidPointCircle(200,200,200,GREEN);
getch();
MidPointCircle(150,200,50,GREEN);
getch();
MidPointCircle(250,200,50,GREEN);
getch();
DDAcircle(200,200,100,60,120);
getch();
outtextxy(100,420,"The Midpointcircle.");
getch();
goto loop1;break;}
case 2:{cleardevice();
DDAcircle(200,200,100,0,360);
getch();
MidPointCircle(300,300,100,GREEN);
getch();
line(290,250,400,200);
outtextxy(402,200,"The DDAcircle.");
getch();
line(401,300,490,300);
outtextxy(492,300,"The MidpointCircle.");
/*outtextxy(100,420,"The DDAcircle.");*/
getch();
goto loop1;break;}
case 3:{cleardevice();
DDAellipse(201,201,200,100,0,0,360);
outtextxy(420,180,"Rotate 0.");
getch();
DDAellipse(201,201,200,100,45,0,360);
outtextxy(420,200,"Rotate 45.");
getch();
DDAellipse(201,201,200,100,90,0,360);
outtextxy(420,220,"Rotate 90.");
getch();
DDAellipse(201,201,200,100,135,0,360);
outtextxy(420,240,"Rotate 135.");
getch();
outtextxy(100,420,"The RED ones: DDAellipse.");
getch();
Midpointellipse();
outtextxy(100,440,"The YELLOW ones: MIDPOINTellipse.");
getch();
outtextxy(200,200,"That's all! Thank you!!");break;}
default:{outtextxy(80,160,"INPUT ERROR! Please input again!");
scanf("%d",&k);goto loop2;}
}
getch(); /* 暂停一下,看看前面绘图代码的运行结果 */
closegr(); /* 恢复TEXT屏幕模式 */
return 0;
}
/*--------------------------------------Pro.4 The AreaFilled------------------------*/
struct node
{ int dx,dy;
struct node *next;
};
struct node *creat()
{ struct node *h,*p,*r;
int x,y;
scanf("%d,%d",&x,&y);
h=NULL;
while (x!=0)
{ p=(struct node *)malloc(LEN);
p->dx=x;
p->dy=y;
if (h==NULL) h=p;
else r->next=p;
r=p;
scanf("%d,%d",&x,&y);
}
r->next=NULL;
return(h);
}
struct node *create()
{ struct node *h,*p,*r;
int x,y;
int i;
int n[10][2];
h=NULL;
n[1][0]=100;
n[1][1]=100;
n[2][0]=180;
n[2][1]=80;
n[3][0]=220;/*220*/
n[3][1]=150;
n[4][0]=120;
n[4][1]=250;
n[5][0]=70;
n[5][1]=150;
for (i=1;i<=4;i++)
{ p=(struct node *)malloc(LEN);
p->dx=n[i][0];
p->dy=n[i][1];
if (h==NULL) h=p;
else r->next=p;
r=p;
}
r->next=NULL;
return(h);
}
draw_polo(h)
struct node *h;
{ int sx,sy;
struct node *q;
setcolor(14);
q=h;
sx=q->dx;
sy=q->dy;
q=q->next;
while (q!=NULL)
{
line(sx,sy,q->dx,q->dy);
sx=q->dx;
sy=q->dy;
q=q->next;
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