📄 3dgraphics_toushi2.c
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d = d + 4 * squrarea * (2 * (y - y0) + 3);
else
{
d = d + 4 * squrarea * (2 * (y - y0) + 3)-8 * squrareb * ((x - x0) - 1);
x--;
}
y++;
EllipsePoints_3DXY_XhuanZhuan(A,x,y,color,q,i,j,k,flag,B,dd,qx,qy,qz);
}
}
/***************************/
/** **/
/** 长方体的算法 **/
/** **/
/***************************/
void Cft3D(Point3D A,int a,int b,int h,Point3D B,int d,float qx,float qy,float qz)
{
Point3D B1,B2,B3,B4,B5,B6;
B1.x = A.x + b/2.0; B1.y = A.y; B1.z = A.z;
B2.x = A.x; B2.y = A.y + a/2.0; B2.z = A.z;
B3.x = A.x - b/2.0; B3.y = A.y; B3.z = A.z;
B4.x = A.x; B4.y = A.y - a/2.0; B4.z = A.z;
B5.x = A.x; B5.y = A.y; B5.z = A.z - h/2.0;
B6.x = A.x; B6.y = A.y; B6.z = A.z + h/2.0;
if((int)qx%360 < 90 && (int)qx%360 > -90)
Rect_3DYZ(B1,a,h,12,B,d,qx,qy,qz);
if((int)(90-qx)%360 < 90 && (int)(90-qx)%360 > -90)
Rect_3DXZ(B2,b,h,4,B,d,qx,qy,qz);
if(((int)(180 - abs(qx))%360)<90 && ((int)(180 - abs(qx))%360)>-90)
Rect_3DYZ(B3,a,h,12,B,d,qx,qy,qz);
if((int)(90 + qx)%360 <90 && (int)(90 + qx)%360 >-90)
Rect_3DXZ(B4,b,h,4,B,d,qx,qy,qz);
if((int)(180 - qz)%360 <90 && (int)(180 - qz)%360 >-90)
Rect_3DXY(B5,a,b,1,B,d,qx,qy,qz);
if((int)qz%360 < 90 &&(int)qz%360 >-90)
Rect_3DXY(B6,a,b,1,B,d,qx,qy,qz);
}
/***************************/
/** **/
/** 长方体的旋转 **/
/** **/
/***************************/
void Cft3D_XuanZhuan(Point3D A,int a,int b,int h,float q,Point3D D,int flag,Point3D B,int d,float qx,float qy,float qz)
{
Point3D B1,B2,B3,B4,B5,B6;
B1.x = A.x + b/2.0; B1.y = A.y; B1.z = A.z;
B2.x = A.x; B2.y = A.y + a/2.0; B2.z = A.z;
B3.x = A.x - b/2.0; B3.y = A.y; B3.z = A.z;
B4.x = A.x; B4.y = A.y - a/2.0; B4.z = A.z;
B5.x = A.x; B5.y = A.y; B5.z = A.z - h/2.0;
B6.x = A.x; B6.y = A.y; B6.z = A.z + h/2.0;
if(flag == 3)
qx = qx - q;
if((int)qx%360 < 90 && (int)qx%360 > -90)
Rect_3DYZ_XuanZhuan(B1,a,b,12,q,D,flag,B,d,qx,qy,qz);
if((int)(90-qx)%360 < 90 && (int)(90-qx)%360 > -90)
Rect_3DXZ_XuanZhuan(B2,a,b,9,q,D,flag,B,d,qx,qy,qz);
if(((int)(180 - abs(qx))%360)<90 && ((int)(180 - abs(qx))%360)>-90)
Rect_3DYZ_XuanZhuan(B3,a,b,12,q,D,flag,B,d,qx,qy,qz);
if((int)(90 + qx)%360 <90 && (int)(90 + qx)%360 >-90)
Rect_3DYZ_XuanZhuan(B4,a,b,9,q,D,flag,B,d,qx,qy,qz);
if((int)(180 - qz)%360 <90 && (int)(180 - qz)%360 >-90)
Rect_3DYZ_XuanZhuan(B5,a,b,4,q,D,flag,B,d,qx,qy,qz);
if((int)qz%360 < 90 &&(int)qz%360 >-90)
Rect_3DYZ_XuanZhuan(B6,a,b,4,q,D,flag,B,d,qx,qy,qz);
}
/***************************/
/** **/
/** 圆柱的算法 **/
/** **/
/***************************/
void YuanZhu3D(Point3D A,int r,int h,Point3D B,int d,float qx,float qy,float qz)
{
Point3D T;
T.x = A.x; T.y = A.y; T.z = A.z -h/2.0;
while(T.z <= A.z + h/2.0)
{
Yuan_3DXY(T,r,3,B,d,qx,qy,qz);
T.z++;
}
while(r>=0)
{
Yuan_3DXY(T,r,4,B,d,qx,qy,qz);
r--;
}
}
/***************************/
/** **/
/** 3D综合画面 **/
/** **/
/***************************/
void My3DGraphics_A(Point3D A,Point3D BB,int d,float qx,float qy,float qz) /* 观察方向为(qx,qy,qz)*/
{
int a,b,h,L;
Point3D B,C;
setbkcolor(2);
a = 350;
b = 250;
h = 350;
B.x = A.x; B.y = A.y; B.z = A.z - h/2.0;
Rect_3DXY(B,a + 200,b + 200,8,BB,d,qx,qy,qz); /* 地基 */
B.x = A.x + a/2.0 + 400; B.y = A.y; B.z = A.z - h/2.0; /* 公路 */
Rect_3DXY(B,6000,400,7,BB,d,qx,qy,qz);
C.x = B.x; C.y = B.y - 3000; C.z = B.z;
while(C.y <= B.y + 3000)
{
Rect_3DXY(C,60,20,6,BB,d,qx,qy,qz);
C.y = C.y + 100;
}
B.x = A.x + a/2.0 + 80; B.y = A.y; B.z = A.z - h/2.0;
C.x = B.x + 90; C.y = B.y; C.z = B.z;
while(C.x>=B.x)
{
Rect_3DXY(C,60,20,6,BB,d,qx,qy,qz);
C.x = C.x - 30;
}
Cft3D(A,a,b,h,BB,d,qx,qy,qz); /* 长方体 */
B.x = A.x + b/2.0; B.y = A.y; B.z = A.z - h/4.0; /* 画门 */
Rect_3DYZ(B,a/3.0,h/2.0,15,BB,d,qx,qy,qz);
B.x = A.x + b/2.0 + a/12.0; B.y = A.y - a/6.0; B.z = A.z - h/4.0;
Cft3D(B,5,a/6.0,h/2.0,BB,d,qx,qy,qz);
B.x = A.x + b/2.0 + a/12.0; B.y = A.y + a/6.0; B.z = A.z - h/4.0;
Cft3D(B,5,a/6.0,h/2.0,BB,d,qx,qy,qz);
B.x = A.x; B.y = A.y + a/2.0; B.z = A.z; /* 画窗 */
Rect_3DXZ(B,b/2.0,h/4.0,15,BB,d,qx,qy,qz);
Rect_3DXZ(B,5,a/2.0,4,BB,d,qx,qy,qz); /* 竖线 */
B.x = A.x; B.y = A.y + a/2.0 + 25; B.z = A.z - h/8.0; /* 窗台*/
Cft3D(B,50,b/2.0,5,BB,d,qx,qy,qz);
B.x = A.x; B.y = A.y; B.z = A.z + h/2.0;/* 房顶 */
Rect_3DXY(B,a + 100,b + 100,8,BB,d,qx,qy,qz);
B.x = A.x - b/2.0 - 50; B.y = A.y; B.z = A.z + h/2.0 + (b+100)/4.0;
C.x = B.x; C.y = B.y; C.z = A.z + h/2.0;
L = (b/2.0 + 50) * 2.0/sqrt(3);
Rect_3DYZ_XuanZhuan(B,a + 100,L,9,70,C,2,BB,d,qx,qy,qz);
B.x = A.x + b/2.0 + 50; B.y = A.y; B.z = A.z + h/2.0 + (b+100)/4.0;
C.x = B.x; C.y = B.y; C.z = A.z + h/2.0;
L = (b/2.0 + 50) * 2.0/sqrt(3);
Rect_3DYZ_XuanZhuan(B,a + 100,L,14,-70,C,2,BB,d,qx,qy,qz);
/* 瓦
B.x = A.x - b/2.0 - 50; B.y = A.y - a/2.0 - 50; B.z = A.z + h/2.0 + (b+100)/4.0;
C.x = B.x; C.y = B.y; C.z = A.z + h/2.0;
while(B.y <= A.y + a/2.0 + 50)
{
Cft3D_XuanZhuan(B,5,5,d,70,C,2,BB,d,qx,qy,qz);
B.y = B.y + 40;
C.y = C.y + 40;
}
B.x = A.x + b/2.0 + 50; B.y = A.y - a/2.0 - 50; B.z = A.z + h/2.0 + (b+100)/4.0;
C.x = B.x; C.y = B.y; C.z = A.z + h/2.0;
while(B.y <= A.y + a/2.0 + 50)
{
Cft3D_XuanZhuan(B,5,5,d,-70,C,2,BB,d,qx,qy,qz);
B.y = B.y + 40;
C.y = C.y + 40;
}*/
/* 屋脊 */
B.x = A.x; B.y = A.y; B.z = A.z + h/2.0 + 45;
Cft3D(B,a + 100,10,10,BB,d,qx,qy,qz);
}
void My3DGraphics_B(Point3D A,Point3D B,int d,float qx,float qy,float qz)
{
int X,Y,Z;
CFT Cft1,Cft2,Cft3,Cft4,Cft5,Cft6;
Point3D D1,D2,T;
Point B1,B2;
int a,b,i,j,k;
setbkcolor(2);
a = 400; b = 800;
Rect_3DXY(A,a,b,15,B,d,qx,qy,qz);
Rect_3DXY(A,a - 10,b - 10,6,B,d,qx,qy,qz);
D2.x = A.x; D2.y = A.y + a/2.0 + 65; D2.z = A.z; /*凳子下的地板*/
Rect_3DXY(D2,90,250,8,B,d,qx,qy,qz);
/* 画凳子 */
D2.x = A.x + 75; D2.y = A.y + a/2.0 + 50; D2.z = A.z + 20; /* 四个脚 */
Cft3D(D2,10,10,30,B,d,qx,qy,qz);
D2.x = A.x + 75; D2.y = A.y + a/2.0 + 80; D2.z = A.z + 20;
Cft3D(D2,10,10,30,B,d,qx,qy,qz);
D2.x = A.x - 75; D2.y = A.y + a/2.0 + 50; D2.z = A.z + 20;
Cft3D(D2,10,10,30,B,d,qx,qy,qz);
D2.x = A.x - 75; D2.y = A.y + a/2.0 + 80; D2.z = A.z + 20;
Cft3D(D2,10,10,30,B,d,qx,qy,qz);
D2.x = A.x - 75; D2.y = A.y + a/2.0 + 65; D2.z = A.z + 30; /*上面的条木*/
Cft3D(D2,60,10,10,B,d,qx,qy,qz);
D2.x = A.x + 75; D2.y = A.y + a/2.0 + 65; D2.z = A.z + 30;
Cft3D(D2,60,10,10,B,d,qx,qy,qz);
D2.x = A.x; D2.y = A.y + a/2.0 + 40; D2.z = A.z + 30;
Cft3D(D2,5,190,5,B,d,qx,qy,qz);
D2.x = A.x; D2.y = A.y + a/2.0 + 55; D2.z = A.z + 30;
Cft3D(D2,5,190,5,B,d,qx,qy,qz);
D2.x = A.x; D2.y = A.y + a/2.0 + 70; D2.z = A.z + 30;
Cft3D(D2,5,190,5,B,d,qx,qy,qz);
D2.x = A.x; D2.y = A.y + a/2.0 + 85; D2.z = A.z + 30;
Cft3D(D2,5,190,5,B,d,qx,qy,qz);
D2.x = A.x; D2.y = A.y + a/2.0 + 100; D2.z = A.z + 30;
Cft3D(D2,5,190,5,B,d,qx,qy,qz);
Rect_3DXY(A,a,5,15,B,d,qx,qy,qz); /* 中间的一条横线*/
k = 80;
while(k>=75) /* 中间的圆 */
{
Yuan_3DXY(A,k,15,B,d,qx,qy,qz);
k--;
}
D2.x = A.x + b/4.0; D2.y = A.y; D2.z = A.z;/* 篮筐1下的的三分线及其斜线 */
k = 70;
while(k>=65)
{
Yuan_3DXY(D2,k,15,B,d,qx,qy,qz);
k--;
}
D2.x = A.x + b/4.0 + 35; D2.y = A.y; D2.z = A.z;
Rect_3DXY(D2,200,70,6,B,d,qx,qy,qz);
D2.x = A.x + 3 * b/8.0; D2.y = A.y - 85; D2.z = A.z; /* 斜线 */
Rect_3DXY_XuanZhuan(D2,5,b/4.0 + 6,15,-10,D2,3,B,d,qx,qy,qz);
D2.x = A.x + 3 * b/8.0; D2.y = A.y + 85; D2.z = A.z; /* 斜线 */
Rect_3DXY_XuanZhuan(D2,5,b/4.0 + 6,15,10,D2,3,B,d,qx,qy,qz);
D2.x = A.x + b/4.0; D2.y = A.y; D2.z = A.z; /* 篮筐1下的圆 */
k = 50;
while(k>=45)
{
Yuan_3DXY(D2,k,15,B,d,qx,qy,qz);
k--;
}
Rect_3DXY(D2,100,5,15,B,d,qx,qy,qz);
D2.x = A.x - b/4.0; D2.y = A.y; D2.z = A.z;/* 篮筐2下的的三分线及其斜线 */
k = 70;
while(k>=65)
{
Yuan_3DXY(D2,k,15,B,d,qx,qy,qz);
k--;
}
D2.x = A.x - b/4.0 - 35; D2.y = A.y; D2.z = A.z;
Rect_3DXY(D2,200,70,6,B,d,qx,qy,qz);
D2.x = A.x - 3 * b/8.0; D2.y = A.y - 85; D2.z = A.z; /* 斜线 */
Rect_3DXY_XuanZhuan(D2,5,b/4.0 + 6,15,10,D2,3,B,d,qx,qy,qz);
D2.x = A.x - 3 * b/8.0; D2.y = A.y + 85; D2.z = A.z; /* 斜线 */
Rect_3DXY_XuanZhuan(D2,5,b/4.0 + 6,15,-10,D2,3,B,d,qx,qy,qz);
D2.x = A.x - b/4.0; D2.y = A.y; D2.z = A.z; /* 篮筐2下的圆*/
k = 50;
while(k>=45)
{
Yuan_3DXY(D2,k,15,B,d,qx,qy,qz);
k--;
}
Rect_3DXY(D2,100,5,15,B,d,qx,qy,qz);
Cft4.A.x = A.x - b/2.0 + 30; /*篮板2的支架*/
Cft4.A.y = A.y;
Cft4.A.z = A.z + 105;
Cft4.a = 10;
Cft4.b = 10;
Cft4.h = 200;
Cft3D(Cft4.A,Cft4.a,Cft4.b,Cft4.h,B,d,qx,qy,qz);
Cft2.A.x = A.x - b/2.0 + 40; /* 篮板2 */
Cft2.A.y = A.y;
Cft2.A.z = A.z + 200;
Cft2.a = 80;
Cft2.b = 10;
Cft2.h = 80;
Cft3D(Cft2.A,Cft2.a,Cft2.b,Cft2.h,B,d,qx,qy,qz);
Cft1.A.x = A.x - b/2.0 + 50; /* 篮框2处接柱1 */
Cft1.A.y = A.y;
Cft1.A.z = A.z + 210;
Cft1.a = 10;
Cft1.b = 15;
Cft1.h = 10;
Cft3D(Cft1.A,Cft1.a,Cft1.b,Cft1.h,B,d,qx,qy,qz);
D1.x = A.x - b/2.0 + 80; D1.y = A.y; D1.z = A.z + 205; /* 篮筐2 */
k = 20;
while(k>=17)
{
Yuan_3DXY(D1,k,14,B,d,qx,qy,qz);
k--;
}
D1.x = A.x + b/2.0 - 80; D1.y = A.y; D1.z = A.z + 200;
k = 20;
while(k>=17) /* 篮筐1 */
{
Yuan_3DXY(D1,k,14,B,d,qx,qy,qz);
k--;
}
Cft1.A.x = D1.x + 30; /* 篮框1处接柱1 */
Cft1.A.y = D1.y;
Cft1.A.z = D1.z+5;
Cft1.a = 10;
Cft1.b = 15;
Cft1.h = 10;
Cft3D(Cft1.A,Cft1.a,Cft1.b,Cft1.h,B,d,qx,qy,qz);
Cft2.A.x = D1.x + 40; /* 篮板1 */
Cft2.A.y = D1.y;
Cft2.A.z = D1.z;
Cft2.a = 80;
Cft2.b = 10;
Cft2.h = 80;
Cft3D(Cft2.A,Cft2.a,Cft2.b,Cft2.h,B,d,qx,qy,qz);
Cft3.A.x = D1.x + 50; /* 篮板1的支架 */
Cft3.A.y = D1.y;
Cft3.A.z = D1.z - 100;
Cft3.a = 10;
Cft3.b = 10;
Cft3.h = 200;
Cft3D(Cft3.A,Cft3.a,Cft3.b,Cft3.h,B,d,qx,qy,qz);
}
/***************************/
/**** ****/
/**** 图形显示函数 ****/
/**** ****/
/***************************/
/** 显示一条直线 **/
void Show_L(Line L)
{
LineDDA(L.A,L.B,L.color);
}
/** 显示一个圆 **/
void Show_C(Yuan C)
{
MidPointCircle_3((C.o),C.r,C.color);
}
/** 显示一个椭圆 **/
void Show_E(TuoYuan E)
{
MidPointEllipse(E.o,E.a,E.b,E.color);
}
/** 显示一个球 **/
void Show_Q(Qiu Q)
{
QiuEC(Q.o,Q.r,Q.color);
}
/** 显示一个矩形 **/
void Show_R(Rect R)
{
Rectangle(R.LeftTop,R.RightDown,R.color);
}
/** 显示一个3D矩形面 **/
Show3D_R(Rect3D R,Point3D B,int d,float qx,float qy,float qz)
{
Rect_3DXY(R.A,R.a,R.b,R.color,B,d,qx,qy,qz);
}
/* 显示一个长方体*/
void Show3D_Cft(CFT C,Point3D B,int d,float qx,float qy,float qz)/* 观察方向为(qx,qy,qz) */
{
Cft3D(C.A,C.a,C.b,C.h,B,d,qx,qy,qz);
}
/** 显示一个四棱锥*
void Show3D_S(SLZ S,float qx,float qy,float qz)
{
Slz3D(S.A,S.h,S.r,qx,qy,qz);
}*/
/** 显示一个三棱柱*
void Show3D_SLZU(SLZU Sz,float qx,float qy,float qz)
{
SLZU3D(Sz.A,Sz.r,Sz.h,qx,qy,qz);
}*/
main()
{
int i;
float k,h;
Point PointA,PointB;
Point * P;
Line L1,L2;
Yuan C1,C2;
TuoYuan E1,E2,E3,E4;
Qiu Q1,Q2,Q3;
Rect R1,R2;
Point3D D1,D2,D3;
CFT Cft1,Cft2;
SLZ S1,S2;
SLZU Sz1,Sz2;
int graphdriver = DETECT,graphmode;
initgraph(&graphdriver,&graphmode,"");
PointA.x = 550,PointA.y = 100;PointB.x = 100,PointB.y = 100;
L1.A = PointA;
L1.B = PointB;
L1.color = 2;
/* Show_L(L1);
MidPointLine(L1.A,L1.B,15);*/
C1.o.x = 300;
C1.o.y = 300;
C1.r = 60;
C1.color = 11;
C1.color = 4;
/*Show_C(C1);*/
PointA.x = 300;
PointA.y = 240;
k = 0.001;
while(0)
{
C1.color = 0;
MidPointCircle_CuoQie(C1,PointA,k - 0.001,0);
C1.color = 4;
MidPointCircle_CuoQie(C1,PointA,k,0);
k = k + 0.001;
}
E1.o.x = 250;
E1.o.y = 250;
E1.a = 60; E1.b = 30;
E1.color = 11;
/* Show_E(E1);*/
E2.o.x = 380;
E2.o.y = 250;
E2.a = 60; E2.b = 30;
E2.color = 11;
/* Show_E(E2); */
E3.o.x = 315;
E3.o.y = 180;
E3.a = 30; E3.b = 60;
E3.color = 11;
/* Show_E(E3); */
E4.o.x = 315;
E4.o.y = 320;
E4.a = 30; E4.b = 60;
E4.color = 11;
/* Show_E(E4);
PointA.x = 315;
PointA.y = 248;
R1.LeftTop.x = 313;
R1.LeftTop.y = 248;
R1.RightDown.x = 319;
R1.RightDown.y = 450;
R1.color = 2;
Show_R(R1);*/
k = 1;
while(0)
{
E1.color = 0;
E2.color = 0;
E3.color = 0;
E4.color = 0;
MidPointEllipse_XuanZhuan(E1,PointA,k-1);
MidPointEllipse_XuanZhuan(E2,PointA,k-1);
MidPointEllipse_XuanZhuan(E3,PointA,k-1);
MidPointEllipse_XuanZhuan(E4,PointA,k-1);
Show_R(R1);
E1.color = 11;
E2.color = 11;
E3.color = 11;
E4.color = 11;
MidPointEllipse_XuanZhuan(E1,PointA,k);
MidPointEllipse_XuanZhuan(E2,PointA,k);
MidPointEllipse_XuanZhuan(E3,PointA,k);
MidPointEllipse_XuanZhuan(E4,PointA,k);
k = k + 1;
}
PointB.x =190 ;
PointB.y = 250;
E1.color = 4;
/* MidPointEllipse_FangSuo(E1,PointB,2,2);
MidPointEllipse_PinYi(E1,150,0);*/
Q1.o.x = 500;
Q1.o.y = 400;
Q1.r = 60;
Q1.color = 11;
/* Show_Q(Q1);
R1.LeftTop.x = 50;
R1.LeftTop.y = 150;
R1.RightDown.x = 300;
R1.RightDown.y = 200;
R1.color = 11;
Show_R(R1);
Rectangle_XuanZhuan(R1,32);
S1.A.x = 350;
S1.A.y = 250;
S1.A.z = 100;
S1.r = 400;
S1.h = 100;
Show3D_S(S1,45,45,60);*/
D1.x = 100;
D1.y = 400;
D1.z = -150;
/* Cft3D(D1,200,300,100,45,45,45);*/
/*My3DGraphics_A(D1,D1,800,65,25,70);*/
D2.x = 250;
D2.y = 300;
D2.z = -150;
/* My3DGraphics_B(D2,D2,1500,45,45,65);*/
/* My3DGraphics_C(D1,40,50,70);*/
/* My3DGraphics_D(D1,45,45,45); */
getch();
closegraph();
}
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