📄 3dgraphics7.c
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}
C.x = C.x - 20; C.z = B4.z + h/2.0 - 10; m++;
}
break;
case'5': Rect_3DXY(B5,a,b,1,B,qx,qy,qz);
break;
case'6': Rect_3DXY(B6,a,b,1,B,qx,qy,qz);
break;
}
}
}
/*****************************/
/** 房子 **/
/*****************************/
void FangZi(Point3D A,int a,int b,int h,Point3D BB,float qx,float qy,float qz)
{
int X,Y,Z,i,j,d;
Point3D B,C;
Depth dp[9],temp;
X = A.x; Y = A.y; Z = A.z; /*深度信息初始化*/
Point3D_2D(&X,&Y,&Z,BB,qx,qy,qz);
dp[0].s = 'A'; dp[0].d = Z; /* 长方体的深度*/
X = A.x + b/2.0 + 30; Y = A.y; Z = A.z;
Point3D_2D(&X,&Y,&Z,BB,qx,qy,qz);
dp[1].s = 'B'; dp[1].d = Z; /*门框的深度*/
X = A.x + b/2.0 + a/12.0 + 60; Y = A.y - a/6.0; Z = A.z;
Point3D_2D(&X,&Y,&Z,BB,qx,qy,qz);
dp[2].s = 'C'; dp[2].d = Z; /*门1的深度*/
X = A.x + b/2.0 + a/12.0 + 60; Y = A.y + a/6.0; Z = A.z;
Point3D_2D(&X,&Y,&Z,BB,qx,qy,qz);
dp[3].s = 'D'; dp[3].d = Z; /*门2的深度*/
X = A.x; Y = A.y + a/2.0; Z = A.z;
Point3D_2D(&X,&Y,&Z,BB,qx,qy,qz);
dp[4].s = 'E'; dp[4].d = Z; /* 窗框1的深度 */
X = A.x; Y = A.y + a/2.0 + 25; Z = A.z - h/8.0;
Point3D_2D(&X,&Y,&Z,BB,qx,qy,qz);
dp[5].s = 'F'; dp[5].d = Z; /* 窗台1的深度 */
X = A.x; Y = A.y - a/2.0; Z = A.z;
Point3D_2D(&X,&Y,&Z,BB,qx,qy,qz);
dp[6].s = 'H'; dp[6].d = Z; /* 窗框2的深度 */
X = A.x; Y = A.y - a/2.0 - 25; Z = A.z - h/8.0;
Point3D_2D(&X,&Y,&Z,BB,qx,qy,qz);
dp[7].s = 'I'; dp[7].d = Z; /* 窗台2的深度 */
X = A.x; Y = A.y; Z = A.z + h/2.0;
Point3D_2D(&X,&Y,&Z,BB,qx,qy,qz);
dp[8].s = 'J'; dp[8].d = Z; /*房顶的深度*/
for(i = 0; i <=8; i++) /* 深度排序 */
{
for(j = i+1;j<=9;j++)
{
if(dp[i].d>dp[j].d)
{
temp.s = dp[i].s; temp.d = dp[i].d;
dp[i].s = dp[j].s; dp[i].d = dp[j].d;
dp[j].s = temp.s; dp[j].d = temp.d;
}
}
}
i = 0;
while(i <= 9) /*画家算法*/
{
switch(dp[i++].s)
{
case'A': Cft3D(A,a,b,h,BB,qx,qy,qz); /* 长方体 */
break;
case'B': B.x = A.x + b/2.0; B.y = A.y; B.z = A.z - h/4.0; /* 画框 */
Rect_3DYZ(B,a/3.0,h/2.0,15,BB,qx,qy,qz);
break;
case'C': B.x = A.x + b/2.0 + a/12.0; B.y = A.y - a/6.0; B.z = A.z - h/4.0; /* 画门1*/
C.x = A.x + b/2.0; C.y = B.y; C.z = B.z;
Cft3D_XuanZhuan(B,5,a/6.0,h/2.0,0,C,3,BB,qx,qy,qz);
break;
case'D': B.x = A.x + b/2.0 + a/12.0; B.y = A.y + a/6.0; B.z = A.z - h/4.0; /* 画门2*/
C.x = A.x + b/2.0; C.y = B.y; C.z = B.z;
Cft3D_XuanZhuan(B,5,a/6.0,h/2.0,0,C,3,BB,qx,qy,qz);
break;
case'E': B.x = A.x; B.y = A.y + a/2.0; B.z = A.z; /* 画窗框1 */
Rect_3DXZ(B,b/2.0,h/4.0,15,BB,qx,qy,qz);
Rect_3DXZ(B,5,h/4.0,12,BB,qx,qy,qz); /* 竖线 */
break;
case'F': B.x = A.x; B.y = A.y + a/2.0 + 25; B.z = A.z - h/8.0; /* 窗台1*/
Cft3D(B,50,b/2.0,5,BB,qx,qy,qz);
break;
case'H': B.x = A.x; B.y = A.y - a/2.0; B.z = A.z; /* 画窗框2 */
Rect_3DXZ(B,b/2.0,h/4.0,15,BB,qx,qy,qz);
Rect_3DXZ(B,5,h/4.0,12,BB,qx,qy,qz); /* 竖线 */
break;
case'I': B.x = A.x; B.y = A.y - a/2.0 - 25; B.z = A.z - h/8.0; /* 窗台2*/
Cft3D(B,50,b/2.0,5,BB,qx,qy,qz);
break;
case'J': B.x = A.x; B.y = A.y; B.z = A.z + h/2.0;/* 房顶 */
Rect_3DXY(B,a + 100,b + 100,8,BB,qx,qy,qz);
B.x = A.x - b/2.0 - 50; B.y = A.y; B.z = A.z + h/2.0 + (b+100)/4.0;
C.x = B.x; C.y = B.y; C.z = A.z + h/2.0;
d = (b/2.0 + 50) * 2.0/sqrt(3);
Rect_3DYZ_XuanZhuan(B,a + 100,d,9,70,C,2,BB,qx,qy,qz);
B.x = A.x + b/2.0 + 50; B.y = A.y; B.z = A.z + h/2.0 + (b+100)/4.0;
C.x = B.x; C.y = B.y; C.z = A.z + h/2.0;
d = (b/2.0 + 50) * 2.0/sqrt(3);
Rect_3DYZ_XuanZhuan(B,a + 100,d,9,-70,C,2,BB,qx,qy,qz);
/* 瓦*/
B.x = A.x - b/2.0 - 50; B.y = A.y - a/2.0 - 50; B.z = A.z + h/2.0 + (b+100)/4.0;
C.x = B.x; C.y = B.y; C.z = A.z + h/2.0;
while(B.y <= A.y + a/2.0 + 50)
{
Rect_3DYZ_XuanZhuan(B,5,d,12,70,C,2,BB,qx,qy,qz);
B.y = B.y + 40;
C.y = C.y + 40;
}
B.x = A.x + b/2.0 + 50; B.y = A.y - a/2.0 - 50; B.z = A.z + h/2.0 + (b+100)/4.0;
C.x = B.x; C.y = B.y; C.z = A.z + h/2.0;
while(B.y <= A.y + a/2.0 + 50)
{
Rect_3DYZ_XuanZhuan(B,5,d,12,-70,C,2,BB,qx,qy,qz);
B.y = B.y + 40;
C.y = C.y + 40;
}
/* 屋脊 */
B.x = A.x; B.y = A.y; B.z = A.z + h/2.0 + 45;
Cft3D(B,a + 100,10,10,BB,qx,qy,qz);
break;
}
}
}
/*****************************/
/** 篮球架 **/
/*****************************/
void LanQiuJia1(Point3D A,int h,Point3D B,float qx,float qy,float qz)
{
int i,j,k,X,Y,Z;
Point3D T,C;
Depth dp[13],temp;
Cft3D(A,100,100,50,B,qx,qy,qz); /*底台*/
X = A.x; Y = A.y; Z = A.z + h/2.0 - 50;
Point3D_2D(&X,&Y,&Z,B,qx,qy,qz);
dp[0].s = 'A'; dp[0].d = Z;
X = A.x + 50; Y = A.y; Z = A.z + h/2.0;
Point3D_2D(&X,&Y,&Z,B,qx,qy,qz);
dp[1].s = 'B'; dp[1].d = Z;
X = A.x + 100; Y = A.y - 10; Z = A.z + h/2.0;
Point3D_2D(&X,&Y,&Z,B,qx,qy,qz);
dp[2].s = 'C'; dp[2].d = Z;
X = A.x + 100; Y = A.y + 10; Z = A.z + h/2.0;
Point3D_2D(&X,&Y,&Z,B,qx,qy,qz);
dp[3].s = 'D'; dp[3].d = Z;
X = A.x + 100; Y = A.y + 10; Z = A.z + h/2.0;
Point3D_2D(&X,&Y,&Z,B,qx,qy,qz);
dp[4].s = 'E'; dp[4].d = Z;
X = A.x + 100; Y = A.y - 10; Z = A.z + h/2.0;
Point3D_2D(&X,&Y,&Z,B,qx,qy,qz);
dp[5].s = 'F'; dp[5].d = Z;
X = A.x + 25; Y = A.y; Z = A.z + h/2.0;
Point3D_2D(&X,&Y,&Z,B,qx,qy,qz);
dp[6].s = 'H'; dp[6].d = Z;
X = A.x + 150; Y = A.y; Z = A.z + h/2.0;
Point3D_2D(&X,&Y,&Z,B,qx,qy,qz);
dp[7].s = 'I'; dp[7].d = Z;
X = A.x + 150 + 17; Y = A.y - 5; Z = A.z + h/2.0;
Point3D_2D(&X,&Y,&Z,B,qx,qy,qz);
dp[8].s = 'J'; dp[8].d = Z;
X = A.x + 150 + 17; Y = A.y + 5; Z = A.z + h/2.0;
Point3D_2D(&X,&Y,&Z,B,qx,qy,qz);
dp[9].s = 'K'; dp[9].d = Z;
X = A.x + 150 + 45; Y = A.y; Z = A.z + h/2.0 - 100;
Point3D_2D(&X,&Y,&Z,B,qx,qy,qz);
dp[10].s = 'M'; dp[10].d = Z;
X = A.x + 150 + 45; Y = A.y; Z = A.z + h/2.0;
Point3D_2D(&X,&Y,&Z,B,qx,qy,qz);
dp[11].s = 'N'; dp[11].d = Z;
X = A.x + 150 + 7; Y = A.y; Z = A.z + h/2.0;
Point3D_2D(&X,&Y,&Z,B,qx,qy,qz);
dp[12].s = 'O'; dp[12].d = Z;
for(i = 0; i <=11; i++) /* 深度排序 */
{
for(j = i+1;j<=12;j++)
{
if(dp[i].d>dp[j].d)
{
temp.s = dp[i].s; temp.d = dp[i].d;
dp[i].s = dp[j].s; dp[i].d = dp[j].d;
dp[j].s = temp.s; dp[j].d = temp.d;
}
}
}
i = 0;
while(i <= 12) /*画家算法*/
{
switch(dp[i++].s)
{
case'A': T.x = A.x; T.y = A.y; T.z = A.z + h/2.0; /*支架*/
Cft3D(T,15,15,h - 50,B,qx,qy,qz);
break;
case'B': T.x = A.x + 50; T.y = A.y; T.z = A.z + h + 25; /*3个横木*/
Cft3D(T,120,15,15,B,qx,qy,qz);
break;
case'C': T.x = A.x + 100; T.y = A.y - 50; T.z = A.z + h + 20;
Cft3D(T,15,100,15,B,qx,qy,qz);
break;
case'D': T.x = A.x + 100; T.y = A.y + 50; T.z = A.z + h + 20;
Cft3D(T,15,100,15,B,qx,qy,qz);
break;
case'E': T.x = A.x + 100; T.y = A.y + 50; T.z = A.z + h + 20; /*斜木*/
C.x = A.x + 50; C.y = T.y; C.z = T.z;
Cft3D_XuanZhuan(T,15,100,15,-30,C,2,B,qx,qy,qz);
break;
case'F': T.x = A.x + 100; T.y = A.y - 50; T.z = A.z + h + 20;
C.x = A.x + 50; C.y = T.y; C.z = T.z;
Cft3D_XuanZhuan(T,15,100,15,-30,C,2,B,qx,qy,qz);
break;
case'H': T.x = A.x + 25; T.y = A.y; T.z = A.z + h; /*中间的斜木*/
Cft3D_XuanZhuan(T,15,80,15,-45,T,2,B,qx,qy,qz);
break;
case'I': T.x = A.x + 150; T.y = A.y; T.z = A.z + h + 50; /*篮板*/
Cft3D(T,150,15,150,B,qx,qy,qz);
break;
case'J': T.x = A.x + 150 + 17; T.y = A.y - 10; T.z = A.z + h; /*接木*/
Cft3D(T,5,20,5,B,qx,qy,qz);
case'K': T.x = A.x + 150 + 17; T.y = A.y + 10; T.z = A.z + h;
Cft3D(T,5,20,5,B,qx,qy,qz);
break;
case'M': T.x = A.x + 150 + 45; T.y = A.y; T.z = A.z + h; /*篮网*/
C.x = T.x + 15; C.y = T.y; C.z = T.z - 20;
k = 0;
while(k<360)
{
Rect_3DYZ_XuanZhuan(C,1,30,7,k,T,3,B,qx,qy,qz);
k = k + 30;
}
while(T.z>A.z + h - 30)
{
Yuan_3DXY(T,20,7,B,qx,qy,qz);
T.z = T.z - 4;
}
break;
case'N':
T.x = A.x + 150 + 45; T.y = A.y; T.z = A.z + h; /*篮框*/
k = 20;
while(k>=17)
{
Yuan_3DXY(T,k,1,B,qx,qy,qz);
k--;
}
break;
case'O': T.x = A.x + 150 + 7; T.y = A.y; T.z = A.z + h + 50; /*大正方框*/
Rect_3DYZ(T,150,150,15,B,qx,qy,qz);
Rect_3DYZ(T,140,140,4,B,qx,qy,qz);
T.x = A.x + 150 + 7; T.y = A.y; T.z = A.z + h + 30; /*小正方框*/
Rect_3DYZ(T,50,50,15,B,qx,qy,qz);
Rect_3DYZ(T,40,40,4,B,qx,qy,qz);
break;
}
}
}
void LanQiuJia2(Point3D A,int h,Point3D B,float qx,float qy,float qz)
{
int i,j,k,X,Y,Z;
Point3D T,C;
Depth dp[13],temp;
Cft3D(A,100,100,50,B,qx,qy,qz); /*底台*/
X = A.x; Y = A.y; Z = A.z + h/2.0;
Point3D_2D(&X,&Y,&Z,B,qx,qy,qz);
dp[0].s = 'A'; dp[0].d = Z;
X = A.x - 50; Y = A.y; Z = A.z + h/2.0 - 50;
Point3D_2D(&X,&Y,&Z,B,qx,qy,qz);
dp[1].s = 'B'; dp[1].d = Z;
X = A.x - 100; Y = A.y - 10; Z = A.z + h/2.0;
Point3D_2D(&X,&Y,&Z,B,qx,qy,qz);
dp[2].s = 'C'; dp[2].d = Z;
X = A.x - 100; Y = A.y + 10; Z = A.z + h/2.0;
Point3D_2D(&X,&Y,&Z,B,qx,qy,qz);
dp[3].s = 'D'; dp[3].d = Z;
X = A.x - 100; Y = A.y + 10; Z = A.z + h/2.0;
Point3D_2D(&X,&Y,&Z,B,qx,qy,qz);
dp[4].s = 'E'; dp[4].d = Z;
X = A.x - 100; Y = A.y - 10; Z = A.z + h/2.0;
Point3D_2D(&X,&Y,&Z,B,qx,qy,qz);
dp[5].s = 'F'; dp[5].d = Z;
X = A.x - 25; Y = A.y; Z = A.z + h/2.0;
Point3D_2D(&X,&Y,&Z,B,qx,qy,qz);
dp[6].s = 'H'; dp[6].d = Z;
X = A.x - 150; Y = A.y; Z = A.z + h/2.0;
Point3D_2D(&X,&Y,&Z,B,qx,qy,qz);
dp[7].s = 'I'; dp[7].d = Z;
X = A.x - 150 - 17; Y = A.y - 5; Z = A.z + h/2.0;
Point3D_2D(&X,&Y,&Z,B,qx,qy,qz);
dp[8].s = 'J'; dp[8].d = Z;
X = A.x - 150 - 17; Y = A.y + 5; Z = A.z + h/2.0;
Point3D_2D(&X,&Y,&Z,B,qx,qy,qz);
dp[9].s = 'K'; dp[9].d = Z;
X = A.x - 150 - 45; Y = A.y; Z = A.z + h/2.0 - 100;
Point3D_2D(&X,&Y,&Z,B,qx,qy,qz);
dp[10].s = 'M'; dp[10].d = Z;
X = A.x - 150 - 45; Y = A.y; Z = A.z + h/2.0;
Point3D_2D(&X,&Y,&Z,B,qx,qy,qz);
dp[11].s = 'N'; dp[11].d = Z;
X = A.x - 150 - 7; Y = A.y; Z = A.z + h/2.0;
Point3D_2D(&X,&Y,&Z,B,qx,qy,qz);
dp[12].s = 'O'; dp[12].d = Z;
for(i = 0; i <=11; i++) /* 深度排序 */
{
for(j = i+1;j<=12;j++)
{
if(dp[i].d>dp[j].d)
{
temp.s = dp[i].s; temp.d = dp[i].d;
dp[i].s = dp[j].s; dp[i].d = dp[j].d;
dp[j].s = temp.s; dp[j].d = temp.d;
}
}
}
i = 0;
while(i <= 12) /*画家算法*/
{
switch(dp[i++].s)
{
case'A': T.x = A.x; T.y = A.y; T.z = A.z + h/2.0; /*支架*/
Cft3D(T,15,15,h - 50,B,qx,qy,qz);
break;
case'B': T.x = A.x - 50; T.y = A.y; T.z = A.z + h + 25; /*3个横木*/
Cft3D(T,120,15,15,B,qx,qy,qz);
break;
case'C': T.x = A.x - 100; T.y = A.y - 50; T.z = A.z + h + 20;
Cft3D(T,15,100,15,B,qx,qy,qz);
break;
case'D': T.x = A.x - 100; T.y = A.y + 50; T.z = A.z + h + 20;
Cft3D(T,15,100,15,B,qx,qy,qz);
break;
case'E': T.x = A.x - 100; T.y = A.y + 50; T.z = A.z + h + 20; /*斜木*/
C.x = A.x - 50; C.y = T.y; C.z = T.z;
Cft3D_XuanZhuan(T,15,100,15,30,C,2,B,qx,qy,qz);
break;
case'F': T.x = A.x - 100; T.y = A.y - 50; T.z = A.z + h + 20;
C.x = A.x - 50; C.y = T.y; C.z = T.z;
Cft3D_XuanZhuan(T,15,100,15,30,C,2,B,qx,qy,qz);
break;
case'H': T.x = A.x - 25; T.y = A.y; T.z = A.z + h; /*中间的斜木*/
Cft3D_XuanZhuan(T,15,80,15,45,T,2,B,qx,qy,qz);
break;
case'I': T.x = A.x - 150; T.y = A.y; T.z = A.z + h + 50; /*篮板*/
Cft3D(T,150,15,150,B,qx,qy,qz);
break;
case'J': T.x = A.x - 150 - 17; T.y = A.y - 10; T.z = A.z + h; /*接木*/
Cft3D(T,5,20,5,B,qx,qy,qz);
case'K': T.x = A.x - 150 - 17; T.y = A.y + 10; T.z = A.z + h;
Cft3D(T,5,20,5,B,qx,qy,qz);
break;
case'M': T.x = A.x - 150 - 45; T.y = A.y; T.z = A.z + h; /*篮网*/
C.x = T.x - 15; C.y = T.y; C.z = T.z - 20;
k = 0;
while(k<360)
{
Rect_3DYZ_XuanZhuan(C,1,30,7,k,T,3,B,qx,qy,qz);
k = k + 30;
}
while(T.z>A.z + h - 30)
{
Yuan_3DXY(T,20,7,B,qx,qy,qz);
T.z = T.z - 4;
}
break;
case'N':
T.x = A.x - 150 - 45; T.y = A.y; T.z = A.z + h; /*篮框*/
k = 20;
while(k>=17)
{
Yuan_3DXY(T,k,1,B,qx,qy,qz);
k--;
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