📄 cognonetest.html
字号:
<TITLE>COG 1.0 - Trivial Cogeometry</TITLE>
<H1>The Trivial Cogeometry</H1>
<P>The class <B>Cogeometry0D</B> defines the trivial cogeometry. It
has only one parameter - a region number. This region number is the
region number of the "whole universe".
<PRE>
#include "<A HREF="cog1d.hxx">cog1d.hxx</A>"
cogeometry test_cogeometry()
{
return new Cogeometry0D(wzRegion(1));
}
</PRE>
<P>Note that the notion "0D" does not mean that this trivial geometry
description cannot be used for 1-3D grid generation. Cogeometries are
always dimension-independent and may be used for grid generation in
every dimension between 0 and 3, and all what you need to use it for
higher dimensions is to increase <B>wzPointDim</B> in
<A HREF="wzpoint.hxx">wzpoint.hxx</A>.
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -