📄 chessman.java
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import java.awt.*;
import java.awt.image.*;
//
//
// chessMan
//
//
public class chessMan
{
int Diameter;
Color chC,backC;
String chS;
int X,Y,Num,Count;//封装棋子的位置与代码以及序列号,X横坐标,Y纵坐标,Num代码,Count序列号
Graphics g;
boolean judge=true;
ImageObserver ib;
public chessMan(Graphics gbak,ImageObserver ibBak)
{
ib=ibBak;
g=gbak;
}
public void chM(int bakX,int bakY,int dBak,String chSbak,Color chCbak,Color backCbak)
{//四个参数分别表示棋子圆的直径,字符,前景颜色,背景颜色
chS=chSbak;
chC=chCbak;
backC=backCbak;
X=bakX;
Y=bakY;
Diameter=dBak;
}
public void paint()
{
if(!judge)return;
g.setColor (backC);
g.fillOval (X,Y,Diameter,Diameter);
g.setXORMode (Color.black);
g.fillRect (X,Y,Diameter,Diameter);
if(chC==Color.red )
g.drawImage(chessArray.imgRed ,X,Y,Diameter,Diameter,ib);
if(chC==Color.blue )
g.drawImage(chessArray.imgBlue ,X,Y,Diameter,Diameter,ib);
g.setPaintMode ();
g.setColor(Color.yellow);
g.setFont(new Font("chequer",Font.BOLD,Diameter*2/3));
g.drawString(chS,X+Diameter/2-Diameter/3,Y+Diameter/2+Diameter/4);
}
public void repaint()
{
paint();
}
public void setVisible(boolean paintOR)
{
judge=paintOR;
paint();
}
}
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