📄 ximawnd.cpp
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// create a device context for the bitmap
HDC dc = ::GetDC(NULL);
if (!dc)
return false;
if (hpal){
SelectObject(dc,hpal); //the palette you should get from the user or have a stock one
RealizePalette(dc);
}
// copy the pixels
if (GetDIBits(dc, hbmp, 0, head.biHeight, info.pImage,
(LPBITMAPINFO)pDib, DIB_RGB_COLORS) == 0){ //replace &head with pDib <Wil Stark>
strcpy(info.szLastError,"GetDIBits failed");
::ReleaseDC(NULL, dc);
return false;
}
::ReleaseDC(NULL, dc);
return true;
}
return false;
}
////////////////////////////////////////////////////////////////////////////////
/**
* icon resource constructor
* \param hico : icon resource handle
* \return true if everything is ok
*/
bool CxImage::CreateFromHICON(HICON hico)
{
if (!Destroy())
return false;
if (hico) {
ICONINFO iinfo;
GetIconInfo(hico,&iinfo);
if (!CreateFromHBITMAP(iinfo.hbmColor))
return false;
#if CXIMAGE_SUPPORT_ALPHA
CxImage mask;
mask.CreateFromHBITMAP(iinfo.hbmMask);
mask.GrayScale();
mask.Negative();
AlphaSet(mask);
#endif
DeleteObject(iinfo.hbmColor); //<Sims>
DeleteObject(iinfo.hbmMask); //<Sims>
return true;
}
return false;
}
////////////////////////////////////////////////////////////////////////////////
long CxImage::Draw(HDC hdc, const RECT& rect, RECT* pClipRect, bool bSmooth)
{
return Draw(hdc, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, pClipRect,bSmooth);
}
////////////////////////////////////////////////////////////////////////////////
/**
* Draws the image in the specified device context, with support for alpha channel, alpha palette, transparency, opacity.
* \param hdc : destination device context
* \param x,y : (optional) offset
* \param cx,cy : (optional) size.
* - If cx or cy are not specified (or less than 0), the normal width or height will be used
* - If cx or cy are different than width or height, the image will be stretched
*
* \param pClipRect : limit the drawing operations inside a given rectangle in the output device context.
* \param bSmooth : activates a bilinear filter that will enhance the appearence for zommed pictures.
* Quite slow. Needs CXIMAGE_SUPPORT_INTERPOLATION.
* \return true if everything is ok
*/
long CxImage::Draw(HDC hdc, long x, long y, long cx, long cy, RECT* pClipRect, bool bSmooth)
{
if((pDib==0)||(hdc==0)||(cx==0)||(cy==0)||(!info.bEnabled)) return 0;
if (cx < 0) cx = head.biWidth;
if (cy < 0) cy = head.biHeight;
bool bTransparent = info.nBkgndIndex != -1;
bool bAlpha = pAlpha != 0;
RECT mainbox; // (experimental)
if (pClipRect){
GetClipBox(hdc,&mainbox);
HRGN rgn = CreateRectRgnIndirect(pClipRect);
ExtSelectClipRgn(hdc,rgn,RGN_AND);
DeleteObject(rgn);
}
//find the smallest area to paint
RECT clipbox,paintbox;
GetClipBox(hdc,&clipbox);
paintbox.top = min(clipbox.bottom,max(clipbox.top,y));
paintbox.left = min(clipbox.right,max(clipbox.left,x));
paintbox.right = max(clipbox.left,min(clipbox.right,x+cx));
paintbox.bottom = max(clipbox.top,min(clipbox.bottom,y+cy));
long destw = paintbox.right - paintbox.left;
long desth = paintbox.bottom - paintbox.top;
if (!(bTransparent || bAlpha || info.bAlphaPaletteEnabled)){
if (cx==head.biWidth && cy==head.biHeight){ //NORMAL
SetStretchBltMode(hdc,COLORONCOLOR);
SetDIBitsToDevice(hdc, x, y, cx, cy, 0, 0, 0, cy,
info.pImage,(BITMAPINFO*)pDib,DIB_RGB_COLORS);
} else { //STRETCH
//pixel informations
RGBQUAD c={0,0,0,0};
//Preparing Bitmap Info
BITMAPINFO bmInfo;
memset(&bmInfo.bmiHeader,0,sizeof(BITMAPINFOHEADER));
bmInfo.bmiHeader.biSize=sizeof(BITMAPINFOHEADER);
bmInfo.bmiHeader.biWidth=destw;
bmInfo.bmiHeader.biHeight=desth;
bmInfo.bmiHeader.biPlanes=1;
bmInfo.bmiHeader.biBitCount=24;
BYTE *pbase; //points to the final dib
BYTE *pdst; //current pixel from pbase
BYTE *ppix; //current pixel from image
//get the background
HDC TmpDC=CreateCompatibleDC(hdc);
HBITMAP TmpBmp=CreateDIBSection(hdc,&bmInfo,DIB_RGB_COLORS,(void**)&pbase,0,0);
HGDIOBJ TmpObj=SelectObject(TmpDC,TmpBmp);
if (pbase){
long xx,yy;
long sx,sy;
float dx,dy;
BYTE *psrc;
long ew = ((((24 * destw) + 31) / 32) * 4);
long ymax = paintbox.bottom;
long xmin = paintbox.left;
float fx=(float)head.biWidth/(float)cx;
float fy=(float)head.biHeight/(float)cy;
for(yy=0;yy<desth;yy++){
dy = head.biHeight-(ymax-yy-y)*fy;
sy = max(0L,(long)floor(dy));
psrc = info.pImage+sy*info.dwEffWidth;
pdst = pbase+yy*ew;
for(xx=0;xx<destw;xx++){
dx = (xx+xmin-x)*fx;
sx = max(0L,(long)floor(dx));
#if CXIMAGE_SUPPORT_INTERPOLATION
if (bSmooth){
c = GetPixelColorInterpolated(dx - 0.5f, dy - 0.5f, CxImage::IM_BILINEAR, CxImage::OM_REPEAT);
} else
#endif //CXIMAGE_SUPPORT_INTERPOLATION
{
if (head.biClrUsed){
c=GetPaletteColor(GetPixelIndex(sx,sy));
} else {
ppix = psrc + sx*3;
c.rgbBlue = *ppix++;
c.rgbGreen= *ppix++;
c.rgbRed = *ppix;
}
}
*pdst++=c.rgbBlue;
*pdst++=c.rgbGreen;
*pdst++=c.rgbRed;
}
}
}
//paint the image & cleanup
SetDIBitsToDevice(hdc,paintbox.left,paintbox.top,destw,desth,0,0,0,desth,pbase,&bmInfo,0);
DeleteObject(SelectObject(TmpDC,TmpObj));
DeleteDC(TmpDC);
}
} else { // draw image with transparent/alpha blending
//////////////////////////////////////////////////////////////////
//Alpha blend - Thanks to Florian Egel
//pixel informations
RGBQUAD c={0,0,0,0};
RGBQUAD ct = GetTransColor();
long* pc = (long*)&c;
long* pct= (long*)&ct;
long cit = GetTransIndex();
long ci;
//Preparing Bitmap Info
BITMAPINFO bmInfo;
memset(&bmInfo.bmiHeader,0,sizeof(BITMAPINFOHEADER));
bmInfo.bmiHeader.biSize=sizeof(BITMAPINFOHEADER);
bmInfo.bmiHeader.biWidth=destw;
bmInfo.bmiHeader.biHeight=desth;
bmInfo.bmiHeader.biPlanes=1;
bmInfo.bmiHeader.biBitCount=24;
BYTE *pbase; //points to the final dib
BYTE *pdst; //current pixel from pbase
BYTE *ppix; //current pixel from image
//get the background
HDC TmpDC=CreateCompatibleDC(hdc);
HBITMAP TmpBmp=CreateDIBSection(hdc,&bmInfo,DIB_RGB_COLORS,(void**)&pbase,0,0);
HGDIOBJ TmpObj=SelectObject(TmpDC,TmpBmp);
BitBlt(TmpDC,0,0,destw,desth,hdc,paintbox.left,paintbox.top,SRCCOPY);
if (pbase){
long xx,yy,alphaoffset,ix,iy;
BYTE a,a1,*psrc;
long ew = ((((24 * destw) + 31) / 32) * 4);
long ymax = paintbox.bottom;
long xmin = paintbox.left;
if (cx!=head.biWidth || cy!=head.biHeight){
//STRETCH
float fx=(float)head.biWidth/(float)cx;
float fy=(float)head.biHeight/(float)cy;
float dx,dy;
long sx,sy;
for(yy=0;yy<desth;yy++){
dy = head.biHeight-(ymax-yy-y)*fy;
sy = max(0L,(long)floor(dy));
alphaoffset = sy*head.biWidth;
pdst = pbase + yy*ew;
psrc = info.pImage + sy*info.dwEffWidth;
for(xx=0;xx<destw;xx++){
dx = (xx+xmin-x)*fx;
sx = max(0L,(long)floor(dx));
if (bAlpha) a=pAlpha[alphaoffset+sx]; else a=255;
a =(BYTE)((a*(1+info.nAlphaMax))>>8);
if (head.biClrUsed){
ci = GetPixelIndex(sx,sy);
#if CXIMAGE_SUPPORT_INTERPOLATION
if (bSmooth){
c = GetPixelColorInterpolated(dx - 0.5f, dy - 0.5f, CxImage::IM_BILINEAR, CxImage::OM_REPEAT);
} else
#endif //CXIMAGE_SUPPORT_INTERPOLATION
{
c = GetPaletteColor(GetPixelIndex(sx,sy));
}
if (info.bAlphaPaletteEnabled){
a = (BYTE)((a*(1+c.rgbReserved))>>8);
}
} else {
#if CXIMAGE_SUPPORT_INTERPOLATION
if (bSmooth){
c = GetPixelColorInterpolated(dx - 0.5f, dy - 0.5f, CxImage::IM_BILINEAR, CxImage::OM_REPEAT);
} else
#endif //CXIMAGE_SUPPORT_INTERPOLATION
{
ppix = psrc + sx*3;
c.rgbBlue = *ppix++;
c.rgbGreen= *ppix++;
c.rgbRed = *ppix;
}
}
//if (*pc!=*pct || !bTransparent){
//if ((head.biClrUsed && ci!=cit) || ((!head.biClrUsed||bSmooth) && *pc!=*pct) || !bTransparent){
if ((head.biClrUsed && ci!=cit) || (!head.biClrUsed && *pc!=*pct) || !bTransparent){
// DJT, assume many pixels are fully transparent or opaque and thus avoid multiplication
if (a == 0) { // Transparent, retain dest
pdst+=3;
} else if (a == 255) { // opaque, ignore dest
*pdst++= c.rgbBlue;
*pdst++= c.rgbGreen;
*pdst++= c.rgbRed;
} else { // semi transparent
a1=(BYTE)~a;
*pdst++=(BYTE)((*pdst * a1 + a * c.rgbBlue)>>8);
*pdst++=(BYTE)((*pdst * a1 + a * c.rgbGreen)>>8);
*pdst++=(BYTE)((*pdst * a1 + a * c.rgbRed)>>8);
}
} else {
pdst+=3;
}
}
}
} else {
//NORMAL
iy=head.biHeight-ymax+y;
for(yy=0;yy<desth;yy++,iy++){
alphaoffset=iy*head.biWidth;
ix=xmin-x;
pdst=pbase+yy*ew;
ppix=info.pImage+iy*info.dwEffWidth+ix*3;
for(xx=0;xx<destw;xx++,ix++){
if (bAlpha) a=pAlpha[alphaoffset+ix]; else a=255;
a = (BYTE)((a*(1+info.nAlphaMax))>>8);
if (head.biClrUsed){
ci = GetPixelIndex(ix,iy);
c = GetPaletteColor((BYTE)ci);
if (info.bAlphaPaletteEnabled){
a = (BYTE)((a*(1+c.rgbReserved))>>8);
}
} else {
c.rgbBlue = *ppix++;
c.rgbGreen= *ppix++;
c.rgbRed = *ppix++;
}
//if (*pc!=*pct || !bTransparent){
if ((head.biClrUsed && ci!=cit) || (!head.biClrUsed && *pc!=*pct) || !bTransparent){
// DJT, assume many pixels are fully transparent or opaque and thus avoid multiplication
if (a == 0) { // Transparent, retain dest
pdst+=3;
} else if (a == 255) { // opaque, ignore dest
*pdst++= c.rgbBlue;
*pdst++= c.rgbGreen;
*pdst++= c.rgbRed;
} else { // semi transparent
a1=(BYTE)~a;
*pdst++=(BYTE)((*pdst * a1 + a * c.rgbBlue)>>8);
*pdst++=(BYTE)((*pdst * a1 + a * c.rgbGreen)>>8);
*pdst++=(BYTE)((*pdst * a1 + a * c.rgbRed)>>8);
}
} else {
pdst+=3;
}
}
}
}
}
//paint the image & cleanup
SetDIBitsToDevice(hdc,paintbox.left,paintbox.top,destw,desth,0,0,0,desth,pbase,&bmInfo,0);
DeleteObject(SelectObject(TmpDC,TmpObj));
DeleteDC(TmpDC);
}
if (pClipRect){ // (experimental)
HRGN rgn = CreateRectRgnIndirect(&mainbox);
ExtSelectClipRgn(hdc,rgn,RGN_OR);
DeleteObject(rgn);
}
return 1;
}
////////////////////////////////////////////////////////////////////////////////
long CxImage::Draw2(HDC hdc, const RECT& rect)
{
return Draw2(hdc, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top);
}
////////////////////////////////////////////////////////////////////////////////
/**
* Draws (stretch) the image with single transparency support
* \param hdc : destination device context
* \param x,y : (optional) offset
* \param cx,cy : (optional) size.
* - If cx or cy are not specified (or less than 0), the normal width or height will be used
* - If cx or cy are different than width or height, the image will be stretched
*
* \return true if everything is ok
*/
long CxImage::Draw2(HDC hdc, long x, long y, long cx, long cy)
{
if((pDib==0)||(hdc==0)||(cx==0)||(cy==0)||(!info.bEnabled)) return 0;
if (cx < 0) cx = head.biWidth;
if (cy < 0) cy = head.biHeight;
bool bTransparent = (info.nBkgndIndex != -1);
if (!bTransparent){
SetStretchBltMode(hdc,COLORONCOLOR);
StretchDIBits(hdc, x, y, cx, cy, 0, 0, head.biWidth, head.biHeight,
info.pImage,(BITMAPINFO*)pDib, DIB_RGB_COLORS,SRCCOPY);
} else {
// draw image with transparent background
const int safe = 0; // or else GDI fails in the following - sometimes
RECT rcDst = {x+safe, y+safe, x+cx, y+cy};
if (RectVisible(hdc, &rcDst)){
/////////////////////////////////////////////////////////////////
// True Mask Method - Thanks to Paul Reynolds and Ron Gery
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