📄 j_shk.h
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// j_shk.h : main header file for the J_SHK application
//
#if !defined(AFX_J_SHK_H__D9717FD1_BF1D_4F64_91DE_1409A416F8F6__INCLUDED_)
#define AFX_J_SHK_H__D9717FD1_BF1D_4F64_91DE_1409A416F8F6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
//;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
#define WM_SOCKTTHREAD WM_USER+101
#define WM_DIARECORD WM_USER+102
//#define WM_DRIGH WM_USER+103
//#define WM_DLEFT WM_USER+104
#define WS_EX_LAYERED 0x00080000
#define LWA_COLORKEY 0x00000001
#define LWA_ALPHA 0x00000002
typedef BOOL (WINAPI *SETLAYEREDWINDOWATTRIBUTES)(HWND, COLORREF, BYTE, DWORD);
extern "C" {
WINUSERAPI
BOOL
WINAPI
SetLayeredWindowAttributes(
HWND hwnd,
COLORREF crKey,
BYTE bAlpha,
DWORD dwFlags);
}
//;;;;;;;;;;;;;;;;;;;;;;;;;;
/////////////////////////////////////////////////////////////////////////////
// CJ_shkApp:
// See j_shk.cpp for the implementation of this class
//
class CJ_shkApp : public CWinApp
{
public:
CJ_shkApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CJ_shkApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CJ_shkApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_J_SHK_H__D9717FD1_BF1D_4F64_91DE_1409A416F8F6__INCLUDED_)
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