📄 tankfighting.h
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//----------------------------------------------------------------------------
// 文件名: TankFighting.h
//
// 描述:坦克大战应用程序头文件
//
// 作者:朱波 创建日期:2007-03-19
//----------------------------------------------------------------------------
#ifndef TANKFIGHTING_H
#define TANKFIGHTING_H
#include "CTank.h"
#include "CComputerTank.h"
#include "CBarrier.h"
#include "CExplored.h"
#include "CommonInclude.h"
class CMyGameApplication : public CGameApplication
{
public:
virtual LRESULT MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
CMyGameApplication( void );
~CMyGameApplication( void );
protected:
//实现游戏框架函数
virtual INT LoadResource( void );
virtual INT GameShutDown( void );
virtual INT GameMenu( void );
virtual INT GameIntro( void );
virtual INT GameOptsetting( void );
virtual INT GameOut( void );
virtual INT GameInit( void );
virtual INT GameStart( void );
virtual INT GameLevelUp( void );
virtual INT GameOver( void );
virtual INT GameRestart( void );
//GAME_RUNNING状态下需实现的方法
virtual INT InputProcess( void );
virtual INT DoAI( void );
virtual INT DoPhysics( void );
virtual INT DoLogic( void );
virtual INT Draw( void );
private:
int m_mouse_x;
int m_mouse_y;
int m_mouse_button;
GAMESTATE m_cur_menuitem;
LPDIRECTDRAWSURFACE7 m_background_surface_menu;
LPDIRECTDRAWSURFACE7 m_background_surface_game;
LPDIRECTDRAWSURFACE7 m_menuitem_surface[MENU_ITEM_NUM*2];
LPDIRECTDRAWSURFACE7 m_tank_surface[TANK_KIND_NUM][TANK_PIC_CELL_COUNT];
LPDIRECTDRAWSURFACE7 m_slug_surface[SLUG_PIC_CELL_COUNT];
LPDIRECTDRAWSURFACE7 m_barrier_surface[BARRIER_PIC_COUNT];
LPDIRECTDRAWSURFACE7 m_tankexplored_surface[TANKEXPLORED_PIC_CELL_COUNT];
LPDIRECTDRAWSURFACE7 m_game_fail_surface;
LPDIRECTDRAWSURFACE7 m_game_acom_surface;
int m_mission_fail_sound_id;
int m_mission_acom_sound_id;
int m_tank_explored_sound_id;
int m_tank_fire_sound_id;
BOOL m_bGameStop;
int m_cur_geometry_count;
vector<GEOMETRY> m_geometry_vec;
int m_barrier_count;
vector<CBarrier *> m_barrier_vec;
vector<CExplored *> m_tankexplored_vec;
int m_cur_computer_count;
int m_cur_barrier_count;
int m_cur_slug_count;
int m_cur_tankexplored_count;
vector<CComputerTank *> m_computer_vec;
vector<CSlug *> m_slug_vec;
CTank m_player;
int m_cur_time;
int m_pre_time;
int m_total_computer;
int m_total_player;
int m_total_score;
int m_game_level;
int m_show_computer_count;
BOOL m_bPlayerDie;
int MakeRandomMap( void );
int DoGeometryHittingLogic( GEOMETRY & slug_geometry, GEOMETRY & dest_geometry );
int ReleaseObjects( void );
int IntToStr(char destStr[], int dest_maxlen, int num);
};
#endif
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