📄 knap1.cpp
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// knap1.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "knap1.h"
#include "knap1Dlg.h"
#include "Splash.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CKnap1App
BEGIN_MESSAGE_MAP(CKnap1App, CWinApp)
//{{AFX_MSG_MAP(CKnap1App)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CKnap1App construction
CKnap1App::CKnap1App()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CKnap1App object
CKnap1App theApp;
int m_KnapNum;
int m_Num;
float v[1000];
int w[1000];
int x[1000];
CString m_strProgram;
/////////////////////////////////////////////////////////////////////////////
// CKnap1App initialization
BOOL CKnap1App::InitInstance()
{
AfxEnableControlContainer();
CSplashWnd* pCsw = new CSplashWnd("fx.jpg");//located in the local directory,or else full-path file name is needed
pCsw->ShowSplash();
pCsw->ShowText("欢迎使用0-1背包算法演示系统!");
Sleep(2000);//delay some time to observe the image displayed.
pCsw->CloseSplash();
delete pCsw;
pCsw = NULL;
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CKnap1Dlg dlg;
dlg.DoModal();
//m_pMainWnd = &dlg;
//int nResponse = dlg.DoModal();
//if (nResponse == IDOK)
// {
// TODO: Place code here to handle when the dialog is
// dismissed with OK
// }
// else if (nResponse == IDCANCEL)
// {
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
// }
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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