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📄 knap1.cpp

📁 非常好用的背包演示系统
💻 CPP
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// knap1.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "knap1.h"
#include "knap1Dlg.h"
#include "Splash.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CKnap1App

BEGIN_MESSAGE_MAP(CKnap1App, CWinApp)
	//{{AFX_MSG_MAP(CKnap1App)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CKnap1App construction

CKnap1App::CKnap1App()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CKnap1App object

CKnap1App theApp;
int   m_KnapNum;
int   m_Num;
float  v[1000];
int  w[1000];
int  x[1000];
CString m_strProgram;	 

/////////////////////////////////////////////////////////////////////////////
// CKnap1App initialization

BOOL CKnap1App::InitInstance()
{
	AfxEnableControlContainer();
	 CSplashWnd* pCsw = new CSplashWnd("fx.jpg");//located in the local directory,or else full-path file name is needed
	pCsw->ShowSplash();
	pCsw->ShowText("欢迎使用0-1背包算法演示系统!");
	Sleep(2000);//delay some time to observe the image displayed.
	pCsw->CloseSplash();
	delete pCsw;
	pCsw = NULL;

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CKnap1Dlg dlg;
	dlg.DoModal();
	//m_pMainWnd = &dlg;
	//int nResponse = dlg.DoModal();
	//if (nResponse == IDOK)
//	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
//	}
//	else if (nResponse == IDCANCEL)
//	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
//	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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