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📄 viewcanvas.java

📁 j2me编写的一个在线游戏
💻 JAVA
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/* ------------------------------------------------------------------------- *          Copyright 2004-2005 Nokia Corporation  All rights reserved.          Nokia Mobile Phones          Restricted Rights: Use, duplication, or disclosure by the          U.S. Government is subject to restrictions as set forth in          subparagraph (c)(1)(ii) of DFARS 252.227-7013, or in FAR          52.227-19, or in FAR 52.227-14 Alt. III, as applicable.          This software is proprietary to and embodies the          confidential technology of Nokia Possession, use, or copying          of this software and media is authorized only pursuant to a          valid written license from Nokia or an authorized          sublicensor.          Nokia  - Wireless Software Solutions * ------------------------------------------------------------------------- */package samples.ui;import javax.microedition.lcdui.Canvas;import javax.microedition.lcdui.Graphics;/** * This class implements a full-screen canvas with * multiple views. Calling <code>Canvas.setFullScreenMode()</code> * and <code>Display.setCurrent()</code> are potentially time-consuming * operations. We deal with this problem by introducing the concept of * views. Applications create an instance of this class and set it as * the current <code>Displayable</code>. When a new screen needs to be * drawn, the application calls the <code>setView()</code> method. This * call incurs to timing penalty, and lets the application switch screens * easily and quickly. */public class ViewCanvas extends Canvas {    private View view;    private int ow;    private int oh;    /**     * Create a new instance with the provide View object.     *     */    public ViewCanvas() {        ow = getWidth();        oh = getHeight();        setFullScreenMode(true);    }    /**     * Create a new instance with the provide View object.     *     * @param view The View object associated with this instance.     */    public ViewCanvas(View view) {        this();        setView(view);    }    public void waitForResize() {        for (int i=0; i<8; i++) {            if (getWidth() != ow || getHeight() != oh) break;            try {Thread.sleep(250);}            catch (InterruptedException e) {}        }    }    /**     * Set the View object associated with this instance.     *     * @param view The View object associated with this instance.     */    public void setView( View view) {        this.view = view;        repaint();    }    /**     * Get the View object associated with this instance.     *     * @return The View object associated with this instance.     */    public View getView() {        return view;    }    /**     * Paint this instance.     *     * @param g The Graphics object to use for painting operations.     */    public void paint(Graphics g) {        view.paint(g);    }    /**     * Update the state of this instance in light of a key press action.     *     * @param key The key pressed.     */    public void keyPressed(int key) {        view.keyPressed(key);    }    /**     * Update the state of this instance in light of a key release action.     *     * @param key The key released.     */    public void keyReleased(int key) {        view.keyReleased(key);    }}

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