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📄 map.java

📁 一个J2ME的RPG游戏
💻 JAVA
📖 第 1 页 / 共 2 页
字号:
				0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
				 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
				0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
				 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
				0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
				 }
				};
	 for(int y=0;y<32;y++){
		for(int x=0;x<32;x++){
			this.setCell(x,y,map3[y][x]);
		}
	}
	}
	 public void map4()
		{
	 short map4[][] = {
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 236, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 244, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 },
	 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
	 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
	 			 }
	 			};
		 for(int y=0;y<32;y++){
			for(int x=0;x<32;x++){
				this.setCell(x,y,map4[y][x]);
			}
		}
		}
		 public void map5()
			{  //场景二 地板
		  short map5[][] = {
		 			{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
		 			{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
		 			{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
		 			{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
		 			{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
		 			{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
		 			{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
		 			{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
		 			{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
		 			{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
		 			{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
		 			{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
		 			};
			 for(int y=0;y<12;y++){
				for(int x=0;x<12;x++){
					this.setCell(x,y,map5[y][x]);
				}
			}
			}
			 public void map6()
				{//家具
			 	 short map6[][] = {
				 		{ 0, 0, 113, 114, 0, 0, 0, 86, 87, 0, 0, 236 },
				 		{ 0, 0, 121, 122, 0, 0, 0, 94, 95, 0, 0, 244 },
				 		{ 0, 0, 129, 130, 0, 0, 0, 102, 103, 0, 0, 252 },
				 		{ 0, 0, 137, 138, 0, 0, 0, 0, 0, 0, 0, 0 },
				 		{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
				 		{ 127, 0, 0, 49, 50, 51, 0, 0, 0, 0, 0, 0 },
				 		{ 135, 0, 0, 57, 58, 59, 0, 0, 0, 0, 0, 0 },
				 		{ 143, 0, 0, 65, 66, 67, 0, 0, 0, 0, 0, 0 },
				 		{ 0, 0, 0, 73, 0, 75, 0, 0, 0, 0, 0, 0 },
				 		{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
				 		{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
				 		{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
				 		};
				 for(int y=0;y<12;y++){
					for(int x=0;x<12;x++){
						this.setCell(x,y,map6[y][x]);
					}
				}
				 
			
	}
			 public void map7()
				{   //从场景二到场景一的出口
				 short map7[][] = {
				 		{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
				 		{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
				 		{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
				 		{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
				 		{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
				 		{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
				 		{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
				 		{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
				 		{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
				 		{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
				 		{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 21, 0 },
				 		{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 21, 0 }
				 		};
				 for(int y=0;y<12;y++){
					for(int x=0;x<12;x++){
						this.setCell(x,y,map7[y][x]);
					}
				}
				 
			
	}
			 
			 public void map8(){//商店
				 short map8[][]={
						 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 8, 46, 10, 11, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 14, 15,16,17, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0,19, 20,21, 22, 23, 6, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 },
					 			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					 			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
					 			 }
					 			};
						 for(int y=0;y<32;y++){
							for(int x=0;x<32;x++){
								this.setCell(x,y,map8[y][x]);
							}
						}
				 }
	
  /*树木图层的处理方法*/	
//  public void tree(){
//  	int[][] b={
//  			{0,0,0,0,0,0,0,0,0,0,0,0,1,2,2,3,0,0,0,0,0,0,0,0,0},
//            {0,0,0,0,0,0,0,0,0,0,0,1,2,3,0,0,0,0,0,0,0,0,1,2,3},
//            {0,0,0,0,0,0,0,0,0,0,0,1,2,3,0,0,0,0,1,2,3,0,0,0,0},
//            {0,0,0,0,0,0,0,0,0,0,1,2,3,0,0,0,0,0,0,0,0,0,0,0,0},
//            {1,2,2,3,0,0,1,2,3,0,1,2,3,0,0,0,0,0,0,0,0,0,0,0,0},
//            {1,2,2,3,0,0,1,2,2,2,3,0,0,0,0,0,1,2,3,0,0,0,0,0,0},
//            {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},                  
//            {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
//            {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
//            {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
//            {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,3},
//            {1,2,2,2,2,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
//			{1,2,2,2,2,2,2,2,3,1,2,3,0,0,0,1,2,3,1,2,2,2,2,2,3},
//			{1,2,2,2,2,2,2,3,1,2,3,0,0,0,0,1,2,2,3,1,2,2,2,2,3},
//			{1,2,2,2,2,2,2,2,2,2,2,3,0,0,0,1,2,2,2,2,2,2,2,2,3},
//			};
//  	for(int y=0;y<15;y++){
//  		for(int x=0;x<25;x++){
//  			this.setCell(x,y,b[y][x]);
//  		}
//  	}
//  }

}

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