📄 inputreader.h
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// InputReader.h: interface for the InputReader class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_INPUTREADER_H__5975EFD1_AEFB_4A37_AF24_80EB0E8894D3__INCLUDED_)
#define AFX_INPUTREADER_H__5975EFD1_AEFB_4A37_AF24_80EB0E8894D3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <string>
#include <vector>
#include "Interpolater.h"
using namespace std;
class InputReader
{
public:
InputReader() throw() {}
InputReader(string filename) throw() { Read(filename); }
void Read(string filename) throw();
const vector<Point3D>& Get3DPoints() const throw() { return m_vecPoints; }
void Dump(ostream& os) const throw();
private:
vector<Point3D> m_vecPoints;
};
#endif // !defined(AFX_INPUTREADER_H__5975EFD1_AEFB_4A37_AF24_80EB0E8894D3__INCLUDED_)
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