📄 misc.h
字号:
/******************************************************************** * * * THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE. * * * * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * * * * THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2003 * * BY THE Xiph.Org FOUNDATION http://www.xiph.org/ * * * ******************************************************************** function: miscellaneous math and prototypes ********************************************************************/#ifndef _V_RANDOM_H_#define _V_RANDOM_H_#include "ivorbiscodec.h"#include "os_types.h"/*#define _VDBG_GRAPHFILE "_0.m"*/#ifdef _VDBG_GRAPHFILEextern void *_VDBG_malloc(void *ptr,long bytes,char *file,long line); extern void _VDBG_free(void *ptr,char *file,long line); #undef _ogg_malloc#undef _ogg_calloc#undef _ogg_realloc#undef _ogg_free#define _ogg_malloc(x) _VDBG_malloc(NULL,(x),__FILE__,__LINE__)#define _ogg_calloc(x,y) _VDBG_malloc(NULL,(x)*(y),__FILE__,__LINE__)#define _ogg_realloc(x,y) _VDBG_malloc((x),(y),__FILE__,__LINE__)#define _ogg_free(x) _VDBG_free((x),__FILE__,__LINE__)#endif#include "asm_arm.h" #ifndef _V_WIDE_MATH#define _V_WIDE_MATH
#define inline __inline //Add EJY
#ifndef _LOW_ACCURACY_/* 64 bit multiply *///#include <sys/types.h>//#if BYTE_ORDER==LITTLE_ENDIANunion magic { struct { ogg_int32_t lo; ogg_int32_t hi; } halves; ogg_int64_t whole;};//#endif
/*#if BYTE_ORDER==BIG_ENDIANunion magic { struct { ogg_int32_t hi; ogg_int32_t lo; } halves; ogg_int64_t whole;};#endif*/
static inline ogg_int32_t MULT32(ogg_int32_t x, ogg_int32_t y) { union magic magic; magic.whole = (ogg_int64_t)x * y; return magic.halves.hi;}static inline ogg_int32_t MULT31(ogg_int32_t x, ogg_int32_t y) { return MULT32(x,y)<<1;}static inline ogg_int32_t MULT31_SHIFT15(ogg_int32_t x, ogg_int32_t y) { union magic magic; magic.whole = (ogg_int64_t)x * y; return ((ogg_uint32_t)(magic.halves.lo)>>15) | ((magic.halves.hi)<<17);}#else/* 32 bit multiply, more portable but less accurate *//* * Note: Precision is biased towards the first argument therefore ordering * is important. Shift values were chosen for the best sound quality after * many listening tests. *//* * For MULT32 and MULT31: The second argument is always a lookup table * value already preshifted from 31 to 8 bits. We therefore take the * opportunity to save on text space and use unsigned char for those * tables in this case. */static inline ogg_int32_t MULT32(ogg_int32_t x, ogg_int32_t y) { return (x >> 9) * y; /* y preshifted >>23 */}static inline ogg_int32_t MULT31(ogg_int32_t x, ogg_int32_t y) { return (x >> 8) * y; /* y preshifted >>23 */}static inline ogg_int32_t MULT31_SHIFT15(ogg_int32_t x, ogg_int32_t y) { return (x >> 6) * y; /* y preshifted >>9 */}#endif/* * This should be used as a memory barrier, forcing all cached values in * registers to wr writen back to memory. Might or might not be beneficial * depending on the architecture and compiler. */#define MB()/* * The XPROD functions are meant to optimize the cross products found all * over the place in mdct.c by forcing memory operation ordering to avoid * unnecessary register reloads as soon as memory is being written to. * However this is only beneficial on CPUs with a sane number of general * purpose registers which exclude the Intel x86. On Intel, better let the * compiler actually reload registers directly from original memory by using * macros. */#ifdef __i386__#define XPROD32(_a, _b, _t, _v, _x, _y) \ { *(_x)=MULT32(_a,_t)+MULT32(_b,_v); \ *(_y)=MULT32(_b,_t)-MULT32(_a,_v); }#define XPROD31(_a, _b, _t, _v, _x, _y) \ { *(_x)=MULT31(_a,_t)+MULT31(_b,_v); \ *(_y)=MULT31(_b,_t)-MULT31(_a,_v); }#define XNPROD31(_a, _b, _t, _v, _x, _y) \ { *(_x)=MULT31(_a,_t)-MULT31(_b,_v); \ *(_y)=MULT31(_b,_t)+MULT31(_a,_v); }#elsestatic inline void XPROD32(ogg_int32_t a, ogg_int32_t b, ogg_int32_t t, ogg_int32_t v, ogg_int32_t *x, ogg_int32_t *y){ *x = MULT32(a, t) + MULT32(b, v); *y = MULT32(b, t) - MULT32(a, v);}static inline void XPROD31(ogg_int32_t a, ogg_int32_t b, ogg_int32_t t, ogg_int32_t v, ogg_int32_t *x, ogg_int32_t *y){ *x = MULT31(a, t) + MULT31(b, v); *y = MULT31(b, t) - MULT31(a, v);}static inline void XNPROD31(ogg_int32_t a, ogg_int32_t b, ogg_int32_t t, ogg_int32_t v, ogg_int32_t *x, ogg_int32_t *y){ *x = MULT31(a, t) - MULT31(b, v); *y = MULT31(b, t) + MULT31(a, v);}#endif#endif#ifndef _V_CLIP_MATH#define _V_CLIP_MATHstatic inline ogg_int32_t CLIP_TO_15(ogg_int32_t x) { int ret=x; ret-= ((x<=32767)-1)&(x-32767); ret-= ((x>=-32768)-1)&(x+32768); return(ret);}#endif#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -