pgemaps.h
来自「pocket pc小游戏源码」· C头文件 代码 · 共 55 行
H
55 行
#pragma once
#include "pgegameobj.h"
#define PGE_MAX_MAPCOUNT 5
struct mapBuffer
{
BYTE* pbtPic;
BYTE* pbtAlpha;
BYTE* pbtCtrl;
BYTE* pbtPal;
BOOL bUse;
};
class CPGEMaps : public CPGEGameObj
{
public:
CPGEMaps();
~CPGEMaps();
void LoadMap(char* caFileName);
void TranslateScreenToMap(int& x, int& y);
void MoveMap(int x, int y);
virtual void Draw(CPGECanvas* canvas);
virtual void Tick(CPGETimer* timer);
void TranslateMapToScreen(int& x, int& y);
void Refash();
int CanPass(int x, int y);
int GetExitPort(int x, int y);
private:
CPGESurface** m_pMapSurf;
BYTE m_btMapWidth;
BYTE m_btMapHeight;
RECT m_rMapColRow;
POINT m_iCurPos;
RECT* m_prMapDis;
RECT* m_prMapSrc;
void CreateSurfaceForMap(CPGESurface* pSuf, int index);
mapBuffer m_arMapBuf[21];
BYTE* m_btMapReadBuf[10000];
FILE* m_pImgFile;
FILE_OF_SIZE* m_pszFile;
DWORD m_dwImgFileBase;
WORD m_wImgCount;
WORD m_wImgTotleCount;
};
DECLEAR_CREATE_CLASS(CPGEMaps);
DECLEAR_DELETE_CLASS(CPGEMaps);
DECLEAR_REGIST_FUNC(CPGEMaps);
DECLEAR_DEFINE_CLASS_FUNC(CPGEMaps, LoadMap);
DECLEAR_DEFINE_CLASS_FUNC(CPGEMaps, MoveMap);
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