📄 pgeplayer.h
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#pragma once
#include "pgegameobj.h"
enum PLAYER_DIR // 方向
{
DIR_EAST = 0,
DIR_SOUTH,
DIR_WEST,
DIR_NORTH,
DIR_NE,
DIR_NW,
DIR_SW,
DIR_SE,
DIR_STAND,
};
enum PIC_TYPE // 图像类型
{
PIC_ARRAY = 0, // 动画序列,单张图片多区
FILE_ARRAY, // 文件序列,多张图片单区
};
enum PLAYER_MOVETO_TYPE
{
MOVETO_IMM = 0,
MOVETO_DALY,
MOVETO_SCREEN,
MOVETO_MAP,
MOVETO_FLY, //^_^
};
struct PATH_STRUCT{
WORD v;
WORD d;
};
enum PLAYER_WALK_STAT
{
PL_STAND=0,
PL_WALK=2,
PL_RUN=4
};
class CPGEPlayer :
public CPGEGameObj
{
public:
CPGEPlayer(void);
~CPGEPlayer(void);
virtual void Tick(CPGETimer* timer);
virtual void Draw(CPGECanvas* canvas);
// 图像相关
CPGESurface** m_pPicSurf;
PGE_RESULT CreatePlayer(int iPicType, char* caFileName);
void SetCtrl();
void SetColRow(int iCol, int iRow);
void SetDirection(int* iarDir, int iCurDir);
void MoveTo(int x, int y, int iMType = MOVETO_DALY, int iPType = MOVETO_SCREEN);
void FileWalkArry(int x1, int y1, int x2, int y2, int iTp);
void GetCurPos(int& x, int& y);
void SetState(int plStat);
int GetState();
void SetRun(int plStat);
int GetRun();
// 寻路,以屏幕块儿为坐标,一屏分为20x20
BOOL FindPath(int x1, int y1, int x2, int y2);
BYTE GetCanPass(int x, int y);
cstack<WPOINT>* m_pS1; // 寻路时用的栈
cstack<WPOINT>* m_pS2;
// WPOINT m_pSOut[100]; // 找到的屏幕路径
PATH_STRUCT m_PathBuff[20*20];
/////////////////
int m_iCurDirection;
int m_iPicCount;
int m_iCol; // 动画序列
int m_iRow; // 方向序列
char m_Direction[9];
int m_iColCt;
BYTE m_bCtrl;
BYTE m_btWalkStat;
WPOINT m_wptWalk[320];
int m_iWalkStepCt;
int m_iWalkStep;
int m_iDrawSurfaceIndex;
int m_iRunStat;
// 人物属性
};
DECLEAR_CREATE_CLASS(CPGEPlayer);
DECLEAR_DELETE_CLASS(CPGEPlayer);
DECLEAR_REGIST_FUNC(CPGEPlayer);
DECLEAR_DEFINE_CLASS_FUNC(CPGEPlayer, CreatePlayer);
DECLEAR_DEFINE_CLASS_FUNC(CPGEPlayer, SetColRow);
DECLEAR_DEFINE_CLASS_FUNC(CPGEPlayer, SetDirection);
DECLEAR_DEFINE_CLASS_FUNC(CPGEPlayer, MoveTo);
DECLEAR_DEFINE_CLASS_FUNC(CPGEPlayer, SetCtrl);
DECLEAR_DEFINE_CLASS_FUNC(CPGEPlayer, GetPosition);
DECLEAR_DEFINE_CLASS_FUNC(CPGEPlayer, GetState);
DECLEAR_DEFINE_CLASS_FUNC(CPGEPlayer, SetState);
DECLEAR_DEFINE_CLASS_FUNC(CPGEPlayer, GetRun);
DECLEAR_DEFINE_CLASS_FUNC(CPGEPlayer, SetRun);
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