pgeimage.h

来自「pocket pc小游戏源码」· C头文件 代码 · 共 49 行

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49
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#pragma once
#include "pgegameobj.h"

class CPGEImage : public CPGEGameObj
{
public:
	CPGEImage(void);
	~CPGEImage(void);
	virtual void Tick(CPGETimer* timer);
	virtual void Draw(CPGECanvas* canvas);

	void CreateImage(int iType, char* caFile);

	void SetPos(int x, int y, int PosType);
	void GetPos(int& x, int& y);

	void SetDrawType(int iType, int iParam1, int iParam2);
	void SetDrawIndex(int index);
	void Play(int iStart=0, int iEnd=0xffff, int iStep=1, int iDaly=33);
	BOOL isPlay();
	void MoveTo(int x, int y, int speed);
	void SetFightBkm();

	CPGESurface** m_pPicSurf;
	
	int m_iDrawSurfaceIndex;
	int m_iPicCount;
	int m_iDrawType;
	int m_iDrawParam;
	BOOL m_bAutoPlay;
	int m_iAPlaySr;
	int m_iAPlayEd;
	int m_iAPlayDl;
	int m_iAPlaySp;
	int m_iPosType; // 坐标类型,0地图,1屏幕

};

DECLEAR_CREATE_CLASS(CPGEImage);
DECLEAR_DELETE_CLASS(CPGEImage);
DECLEAR_REGIST_FUNC(CPGEImage);
DECLEAR_DEFINE_CLASS_FUNC(CPGEImage, SetPos);
DECLEAR_DEFINE_CLASS_FUNC(CPGEImage, GetPos);
DECLEAR_DEFINE_CLASS_FUNC(CPGEImage, SetDrawType);
DECLEAR_DEFINE_CLASS_FUNC(CPGEImage, CreateImage);
DECLEAR_DEFINE_CLASS_FUNC(CPGEImage, SetDrawIndex);
DECLEAR_DEFINE_CLASS_FUNC(CPGEImage, Play);
DECLEAR_DEFINE_CLASS_FUNC(CPGEImage, SetFightBkm);

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