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📄 readme.wzd

📁 Visual C++高级界面特效制作百例
💻 WZD
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/////////////////////////////////////////////////////////////////////
// Example files...
/////////////////////////////////////////////////////////////////////

WzdSplsh.cpp -- a window class that draws a bitmap
WzdSplsh.h
WzdBtmap.cpp -- a bitmap class that supports its own palette
WzdBtmap.h

/////////////////////////////////////////////////////////////////////
// Modify the Application Class.
/////////////////////////////////////////////////////////////////////

// 1) at the start of the InitInstance() override, create splash class
BOOL CWzdApp::InitInstance()
{
	CWzdSplash wndSplash;
	wndSplash.Create(IDB_WZDSPLASH);
	wndSplash.UpdateWindow(); //send WM_PAINT

		:	:	:


// 2) add at end of InitInstance() if splash screen too short
	Sleep(2000);

// 3) end InitInstance as usual, splash class will automaticaly destroy
/ the splash window when it deconstructs

	//The main window has been initialized, so show and update it.
	pMainFrame->ShowWindow(m_nCmdShow);
	pMainFrame->UpdateWindow();

	return TRUE;
}

/////////////////////////////////////////////////////////////////////
// From: Visual C++ MFC Programming by Example by John E. Swanke
// Copyright (C) 1998 jeswanke. All rights reserved.
/////////////////////////////////////////////////////////////////////

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