📄 socketclient.cpp
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// SocketClient.cpp : implementation file
//
#include "stdafx.h"
#include "WinSockClient.h"
#include "SocketClient.h"
#include "WinSockClientDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSocketClient
CSocketClient::CSocketClient()
{
}
CSocketClient::~CSocketClient()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CSocketClient, CSocket)
//{{AFX_MSG_MAP(CSocketClient)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CSocketClient member functions
//自定义事件,设置与对话框的关联
void CSocketClient::SetParent(CDialog *pWnd)
{
m_pWnd = pWnd;
}
//下列的Socket事件,设置其与对话框相关联,重载代码如下:
void CSocketClient::OnClose(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
if (0==nErrorCode)
{
((CWinSockClientDlg*)m_pWnd)->OnSocketClose();
}
}
void CSocketClient::OnConnect(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
if(nErrorCode==0)
{
((CWinSockClientDlg*)m_pWnd)->OnConnect();
}
}
void CSocketClient::OnReceive(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
if(0==nErrorCode)
{
((CWinSockClientDlg*)m_pWnd)->OnReceive();
}
}
void CSocketClient::OnSend(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
if (0==nErrorCode)
{
((CWinSockClientDlg*)m_pWnd)->OnSend();
}
}
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