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📄 socketclient.h

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#if !defined(AFX_SOCKETCLIENT_H__CB966160_19F3_4549_9FB5_B05B9B3B8DD7__INCLUDED_)
#define AFX_SOCKETCLIENT_H__CB966160_19F3_4549_9FB5_B05B9B3B8DD7__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SocketClient.h : header file
//


/////////////////////////////////////////////////////////////////////////////
// CSocketClient command target

class CSocketClient : public CAsyncSocket
{
// Attributes
public:

// Operations
public:
	CSocketClient();
	virtual ~CSocketClient();

// Overrides
public:
	//自定义函数,用来设置该类与对话框关联
	void SetParent(CDialog *pWnd);

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSocketClient)
	//}}AFX_VIRTUAL

	// Generated message map functions
	//{{AFX_MSG(CSocketClient)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG
private:
	CDialog *m_pWnd;

// Implementation
protected:
	virtual void OnClose(int nErrorCode);
	virtual void OnConnect(int nErrorCode);
	virtual void OnReceive(int nErrorCode);
	virtual void OnSend(int nErrorCode);
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SOCKETCLIENT_H__CB966160_19F3_4549_9FB5_B05B9B3B8DD7__INCLUDED_)

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