📄 socketlisten.cpp
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// SocketListen.cpp : implementation file
//
#include "stdafx.h"
#include "SocketListen.h"
#include "WinSockServer.h"
#include "WinSockServerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSocketListen
CSocketListen::CSocketListen()
{
}
CSocketListen::~CSocketListen()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CSocketListen, CSocket)
//{{AFX_MSG_MAP(CSocketListen)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CSocketListen member functions
/*void CSocketListen::operator =(const CSocketListen& rSrc)
{
}*/
//自定义事件,设置与对话框的关联
void CSocketListen::SetParent(CDialog *pWnd)
{
m_pWnd = pWnd;
}
//下列的Socket事件,设置其与对话框相关联,重载代码如下:
void CSocketListen::OnAccept(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
if (0==nErrorCode)
{
((CWinSockServerDlg *)m_pWnd)->OnAccept();
}
}
void CSocketListen::OnClose(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
if (0==nErrorCode)
{
((CWinSockServerDlg *)m_pWnd)->OnSocketClose(this);
}
}
void CSocketListen::OnReceive(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
if (0==nErrorCode)
{
((CWinSockServerDlg*)m_pWnd)->OnReceive(this);
}
}
void CSocketListen::OnSend(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
if (0==nErrorCode)
{
((CWinSockServerDlg*)m_pWnd)->OnSend();
}
}
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