📄 winsockudpdlg.h
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// WinSockUDPDlg.h : header file
//
#if !defined(AFX_WINSOCKUDPDLG_H__A83E48B1_CB04_4AFC_BFD0_8892AED9A9EA__INCLUDED_)
#define AFX_WINSOCKUDPDLG_H__A83E48B1_CB04_4AFC_BFD0_8892AED9A9EA__INCLUDED_
#include "SocketUdp.h"
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CWinSockUDPDlg dialog
class CWinSockUDPDlg : public CDialog
{
// Construction
public:
//声明两个函数,用来与自己派生的Socket类相关联
void OnReceive();
void OnSocketClose();
CWinSockUDPDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CWinSockUDPDlg)
enum { IDD = IDD_WINSOCKUDP_DIALOG };
CButton m_btnExit;
CEdit m_ctlSPort;
CEdit m_ctlName;
CButton m_btnSend;
CButton m_btnOpen;
CEdit m_ctlLPort;
CButton m_btnDisConn;
CEdit m_ctlData;
CButton m_btnConn;
CButton m_btnClear;
CListBox m_lstChat;
CString m_strChat;
CString m_strData;
int m_iLPort;
CString m_strName;
int m_iSPort;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWinSockUDPDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CWinSockUDPDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
virtual void OnOK();
virtual void OnCancel();
afx_msg void OnClose();
afx_msg void OnClear();
afx_msg void OnOpenPort();
afx_msg void OnDisConn();
afx_msg void OnMsgSend();
afx_msg void OnExit();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
CSocketUdp m_uSocket;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WINSOCKUDPDLG_H__A83E48B1_CB04_4AFC_BFD0_8892AED9A9EA__INCLUDED_)
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