📄 settingdlg.cpp
字号:
/*++
Copyright (c) AFE(Active-Free-Elegance)
Module Name:
SettingDlg.cpp
Abstract:
the Dialog class for user's favor configuration
Author:
Weijian Luo (Arthur Luo) 15-Jun-2005
E-mail: skybluehacker@yahoo.com.cn
Revision History: 1.0
--*/
#include "stdafx.h"
#include "skyblue_PinTu.h"
#include "SettingDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSettingDlg dialog
CSettingDlg::CSettingDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSettingDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSettingDlg)
m_bMusic = FALSE;
m_iCols = 0;
m_strMusicFileName = _T("");
m_iRows = 0;
//}}AFX_DATA_INIT
}
void CSettingDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSettingDlg)
DDX_Control(pDX, IDC_Rows, m_Crows);
DDX_Control(pDX, IDC_Cols, m_Ccols);
DDX_Control(pDX, IDC_SPINROWS, m_SpinRows);
DDX_Control(pDX, IDC_SPINCOLS, m_SpinCols);
DDX_Check(pDX, IDC_CHKMUSIC, m_bMusic);
DDX_Text(pDX, IDC_Cols, m_iCols);
DDV_MinMaxInt(pDX, m_iCols, 2, 10);
DDX_Text(pDX, IDC_MusicFileName, m_strMusicFileName);
DDX_Text(pDX, IDC_Rows, m_iRows);
DDV_MinMaxInt(pDX, m_iRows, 2, 10);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSettingDlg, CDialog)
//{{AFX_MSG_MAP(CSettingDlg)
ON_BN_CLICKED(IDC_OPEN, OnOpen)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSettingDlg message handlers
BOOL CSettingDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
m_iCols=AfxGetApp()->GetProfileInt(_T("游戏参数"),_T("hnums"),4);
m_iRows=AfxGetApp()->GetProfileInt(_T("游戏参数"),_T("vnums"),3);
m_bMusic=AfxGetApp()->GetProfileInt(_T("游戏参数"),_T("musiconoff"),FALSE);
m_strMusicFileName=AfxGetApp()->GetProfileString(_T("游戏参数"),_T("musicfilename"),"");
m_SpinRows.SetBuddy(&m_Crows);
m_SpinRows.SetRange(2,10);
m_SpinRows.SetPos(m_iRows);
m_SpinCols.SetBuddy(&m_Ccols);
m_SpinCols.SetRange(2,10);
m_SpinCols.SetPos(m_iCols);
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CSettingDlg::OnOK()
{
// TODO: Add extra validation here
UpdateData(TRUE);
if(m_bMusic==TRUE)
{
if(m_strMusicFileName.IsEmpty())
{
MessageBox("你已选择了播放音乐,请指定MP3音乐文件名!","拼图游戏",MB_OK|MB_ICONINFORMATION);
return;
}
}
if(!m_strMusicFileName.IsEmpty())
{
if (m_strMusicFileName.Right(3)!="mp3")
{
MessageBox("所选文件不是MP3文件!","拼图游戏",MB_OK|MB_ICONWARNING);
return;
}
FILE *f;
f=fopen(m_strMusicFileName,"r");
if(f==NULL)
{
MessageBox("所选文件不存在!","拼图游戏",MB_OK|MB_ICONWARNING);
return;
}
fclose(f);
}
AfxGetApp()->WriteProfileInt(_T("游戏参数"),_T("hnums"),m_iCols);
AfxGetApp()->WriteProfileInt(_T("游戏参数"),_T("vnums"),m_iRows);
AfxGetApp()->WriteProfileInt(_T("游戏参数"),_T("musiconoff"),m_bMusic);
AfxGetApp()->WriteProfileString(_T("游戏参数"),_T("musicfilename"),m_strMusicFileName);
CDialog::OnOK();
}
void CSettingDlg::OnOpen()
{
// TODO: Add your control notification handler code here
CString strFilter="MP3文件(*.mp3)|*.mp3";
CFileDialog fileopen(TRUE,NULL,NULL,OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT,strFilter);
if(fileopen.DoModal()==IDOK)
m_strMusicFileName=fileopen.GetPathName();
UpdateData(FALSE);
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -