📄 skyblue_pintu.h
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/*++
Copyright (c) AFE(Active-Free-Elegance)
Module Name:
skyblue_PinTu.cpp
Abstract:
App class of the Game
Author:
Weijian Luo (Arthur Luo) 15-Jun-2005
E-mail: skybluehacker@yahoo.com.cn
Revision History: 1.0
--*/
#if !defined(AFX_SKYBLUE_PINTU_H__7FDDC196_E3D7_4166_BD61_54F4CC503D24__INCLUDED_)
#define AFX_SKYBLUE_PINTU_H__7FDDC196_E3D7_4166_BD61_54F4CC503D24__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CSkyblue_PinTuApp:
// See skyblue_PinTu.cpp for the implementation of this class
//
class CSkyblue_PinTuApp : public CWinApp
{
public:
CSkyblue_PinTuApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSkyblue_PinTuApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CSkyblue_PinTuApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SKYBLUE_PINTU_H__7FDDC196_E3D7_4166_BD61_54F4CC503D24__INCLUDED_)
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