📄 sockets.h
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/* Basic socket include: must be included by all server implementations */
typedef struct
{
unsigned fin : 1;
unsigned ack : 1;
unsigned push : 1;
unsigned syn : 1;
unsigned rst : 1;
unsigned : 3;
} FLAGS;
typedef struct
{
unsigned char ip[4];
unsigned int port;
unsigned int srcPort;
unsigned char mac[6];
//unsigned int (*callback)(unsigned int,FLAGS *,unsigned char *);
void (*putData)(unsigned int,FLAGS *,unsigned char *);
unsigned int (*getData)(FLAGS *,unsigned char *);
unsigned syn :1;
unsigned est :1;
unsigned fin :1;
unsigned :5;
unsigned long seq;
unsigned long clientSeq;
unsigned long ack;
} SOCKETINFO;
// the number of server sockets that the system exposes to clients
#define NSOCKETS 3
// Routine which sets up the sockets available to the program
void initSocketInfo(void);
// utility routines available to server functionality. Takes a FLAGS structure associated to the packet currently being processed
// and allows the server to interrogate it as to session state (are we at the start or end of a session) and to change session
// state (end it, force a push, force a reset)
unsigned int isFirstPacket(FLAGS *);
unsigned int isFinalPacket(FLAGS *);
void makeFinalPacket(FLAGS *);
unsigned int isPushPacket(FLAGS *);
void makePushPacket(FLAGS *);
void makeResetPacket(FLAGS *);
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