📄 advprogressbar.hpp
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// CodeGear C++ Builder
// Copyright (c) 1995, 2007 by CodeGear
// All rights reserved
// (DO NOT EDIT: machine generated header) 'Advprogressbar.pas' rev: 11.00
#ifndef AdvprogressbarHPP
#define AdvprogressbarHPP
#pragma delphiheader begin
#pragma option push
#pragma option -w- // All warnings off
#pragma option -Vx // Zero-length empty class member functions
#pragma pack(push,8)
#include <System.hpp> // Pascal unit
#include <Sysinit.hpp> // Pascal unit
#include <Sysutils.hpp> // Pascal unit
#include <Windows.hpp> // Pascal unit
#include <Messages.hpp> // Pascal unit
#include <Classes.hpp> // Pascal unit
#include <Graphics.hpp> // Pascal unit
#include <Controls.hpp> // Pascal unit
#include <Forms.hpp> // Pascal unit
#include <Dialogs.hpp> // Pascal unit
#include <Extctrls.hpp> // Pascal unit
#include <Math.hpp> // Pascal unit
//-- user supplied -----------------------------------------------------------
namespace Advprogressbar
{
//-- type declarations -------------------------------------------------------
#pragma option push -b-
enum TGaugeOrientation { goHorizontal, goVertical };
#pragma option pop
struct TGaugeSettings
{
public:
Graphics::TColor Level0Color;
Graphics::TColor Level0ColorTo;
Graphics::TColor Level1Color;
Graphics::TColor Level1ColorTo;
Graphics::TColor Level2Color;
Graphics::TColor Level2ColorTo;
Graphics::TColor Level3Color;
Graphics::TColor Level3ColorTo;
int Level1Perc;
int Level2Perc;
Graphics::TColor BorderColor;
bool ShowBorder;
bool Stacked;
bool ShowPercentage;
bool ShowPosition;
Graphics::TFont* Font;
bool CompletionSmooth;
bool ShowGradient;
int Steps;
int Position;
int Value;
int Max;
Graphics::TColor BackgroundColor;
TGaugeOrientation Orientation;
bool Rounded;
Graphics::TColor ParentColor;
AnsiString Format;
bool Infinite;
int InfinitePos;
} ;
class DELPHICLASS TAdvProgressBar;
class PASCALIMPLEMENTATION TAdvProgressBar : public Controls::TGraphicControl
{
typedef Controls::TGraphicControl inherited;
private:
Graphics::TColor FLevel0Color;
Graphics::TColor FLevel0ColorTo;
Graphics::TColor FLevel1Color;
Graphics::TColor FLevel1ColorTo;
Graphics::TColor FLevel2Color;
Graphics::TColor FLevel2ColorTo;
Graphics::TColor FLevel3Color;
Graphics::TColor FLevel3ColorTo;
int FLevel1Perc;
int FLevel2Perc;
Graphics::TColor FBorderColor;
bool FShowBorder;
bool FStacked;
bool FShowPercentage;
Graphics::TFont* FFontPercentage;
bool FCompletionSmooth;
bool FShowGradient;
int FSteps;
int FPosition;
Graphics::TColor FBackgroundColor;
TGaugeOrientation FOrientation;
bool FShowPosition;
int FMin;
int FMax;
bool FRounded;
AnsiString FFormat;
bool FAnimated;
bool FInfinite;
int FInfinitePos;
bool FInfiniteInc;
int FInfiniteInterval;
Extctrls::TTimer* FTimer;
void __fastcall SetOrientation(TGaugeOrientation Value);
void __fastcall SetBackgroundColor(Graphics::TColor Color);
void __fastcall SetBorderColor(Graphics::TColor Color);
void __fastcall SetCompletionSmooth(bool Value);
HIDESBASE void __fastcall SetFont(Graphics::TFont* Value);
void __fastcall SetLevel0Color(Graphics::TColor Color);
void __fastcall SetLevel0ColorTo(Graphics::TColor Color);
void __fastcall SetLevel1Color(Graphics::TColor Color);
void __fastcall SetLevel1ColorTo(Graphics::TColor Color);
void __fastcall SetLevel2Color(Graphics::TColor Color);
void __fastcall SetLevel2ColorTo(Graphics::TColor Color);
void __fastcall SetLevel3Color(Graphics::TColor Color);
void __fastcall SetLevel3ColorTo(Graphics::TColor Color);
void __fastcall SetLevel1Perc(int Percentage);
void __fastcall SetLevel2Perc(int Percentage);
void __fastcall SetPosition(int Value);
void __fastcall SetShowBorder(bool Value);
void __fastcall SetShowGradient(bool Value);
void __fastcall SetShowPercentage(bool Value);
void __fastcall SetStacked(bool Value);
void __fastcall SetSteps(int Value);
HIDESBASE void __fastcall FontChanged(System::TObject* Sender);
MESSAGE void __fastcall WMEraseBkGnd(Messages::TMessage &Message);
AnsiString __fastcall GetVersion();
void __fastcall SetVersion(const AnsiString Value);
int __fastcall GetVersionNr(void);
void __fastcall SetShowPosition(const bool Value);
void __fastcall SetMax(const int Value);
void __fastcall SetMin(const int Value);
void __fastcall SetRounded(const bool Value);
void __fastcall SetFormat(const AnsiString Value);
void __fastcall SetAnimated(const bool Value);
void __fastcall SetInfinite(const bool Value);
void __fastcall SetInfiniteInterval(const int Value);
protected:
virtual void __fastcall Paint(void);
void __fastcall TimerProc(System::TObject* Sender);
public:
__fastcall virtual TAdvProgressBar(Classes::TComponent* AOwner);
__fastcall virtual ~TAdvProgressBar(void);
__published:
__property Align = {default=0};
__property Anchors = {default=3};
__property bool Animated = {read=FAnimated, write=SetAnimated, default=0};
__property Constraints ;
__property Graphics::TColor BackgroundColor = {read=FBackgroundColor, write=SetBackgroundColor, default=16777215};
__property Graphics::TColor BorderColor = {read=FBorderColor, write=SetBorderColor, default=8421504};
__property bool CompletionSmooth = {read=FCompletionSmooth, write=SetCompletionSmooth, default=0};
__property Graphics::TFont* Font = {read=FFontPercentage, write=SetFont};
__property AnsiString Format = {read=FFormat, write=SetFormat};
__property bool Infinite = {read=FInfinite, write=SetInfinite, default=0};
__property int InfiniteInterval = {read=FInfiniteInterval, write=SetInfiniteInterval, default=50};
__property Graphics::TColor Level0Color = {read=FLevel0Color, write=SetLevel0Color, default=65280};
__property Graphics::TColor Level0ColorTo = {read=FLevel0ColorTo, write=SetLevel0ColorTo, nodefault};
__property Graphics::TColor Level1Color = {read=FLevel1Color, write=SetLevel1Color, default=65535};
__property Graphics::TColor Level1ColorTo = {read=FLevel1ColorTo, write=SetLevel1ColorTo, nodefault};
__property Graphics::TColor Level2Color = {read=FLevel2Color, write=SetLevel2Color, nodefault};
__property Graphics::TColor Level2ColorTo = {read=FLevel2ColorTo, write=SetLevel2ColorTo, nodefault};
__property Graphics::TColor Level3Color = {read=FLevel3Color, write=SetLevel3Color, default=255};
__property Graphics::TColor Level3ColorTo = {read=FLevel3ColorTo, write=SetLevel3ColorTo, nodefault};
__property int Level1Perc = {read=FLevel1Perc, write=SetLevel1Perc, nodefault};
__property int Level2Perc = {read=FLevel2Perc, write=SetLevel2Perc, nodefault};
__property int Min = {read=FMin, write=SetMin, default=0};
__property int Max = {read=FMax, write=SetMax, default=100};
__property TGaugeOrientation Orientation = {read=FOrientation, write=SetOrientation, default=0};
__property int Position = {read=FPosition, write=SetPosition, nodefault};
__property bool Rounded = {read=FRounded, write=SetRounded, default=1};
__property bool ShowBorder = {read=FShowBorder, write=SetShowBorder, nodefault};
__property bool ShowGradient = {read=FShowGradient, write=SetShowGradient, default=1};
__property bool ShowPercentage = {read=FShowPercentage, write=SetShowPercentage, default=1};
__property bool ShowPosition = {read=FShowPosition, write=SetShowPosition, default=1};
__property bool Stacked = {read=FStacked, write=SetStacked, default=0};
__property int Steps = {read=FSteps, write=SetSteps, nodefault};
__property ShowHint ;
__property AnsiString Version = {read=GetVersion, write=SetVersion};
__property Visible = {default=1};
__property OnMouseDown ;
__property OnMouseUp ;
__property OnMouseMove ;
};
//-- var, const, procedure ---------------------------------------------------
static const Shortint MAJ_VER = 0x1;
static const Shortint MIN_VER = 0x1;
static const Shortint REL_VER = 0x2;
static const Shortint BLD_VER = 0x0;
} /* namespace Advprogressbar */
using namespace Advprogressbar;
#pragma pack(pop)
#pragma option pop
#pragma delphiheader end.
//-- end unit ----------------------------------------------------------------
#endif // Advprogressbar
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