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📄 mc.c.svn-base

📁 关于x.264视频格式源码
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    uint8_t *src1 = src[hpel_ref0[qpel_idx]] + offset + ((mvy&3) == 3) * i_src_stride;    if( qpel_idx & 5 ) /* qpel interpolation needed */    {        uint8_t *src2 = src[hpel_ref1[qpel_idx]] + offset + ((mvx&3) == 3);        pixel_avg( dst, *i_dst_stride, src1, i_src_stride,                   src2, i_src_stride, i_width, i_height );        return dst;    }    else    {        *i_dst_stride = i_src_stride;        return src1;    }}/* full chroma mc (ie until 1/8 pixel)*/static void motion_compensation_chroma( uint8_t *src, int i_src_stride,                                        uint8_t *dst, int i_dst_stride,                                        int mvx, int mvy,                                        int i_width, int i_height ){    uint8_t *srcp;    int x, y;    const int d8x = mvx&0x07;    const int d8y = mvy&0x07;    const int cA = (8-d8x)*(8-d8y);    const int cB = d8x    *(8-d8y);    const int cC = (8-d8x)*d8y;    const int cD = d8x    *d8y;    src  += (mvy >> 3) * i_src_stride + (mvx >> 3);    srcp = &src[i_src_stride];    for( y = 0; y < i_height; y++ )    {        for( x = 0; x < i_width; x++ )        {            dst[x] = ( cA*src[x]  + cB*src[x+1] +                       cC*srcp[x] + cD*srcp[x+1] + 32 ) >> 6;        }        dst  += i_dst_stride;        src   = srcp;        srcp += i_src_stride;    }}#define MC_COPY(W) \static void mc_copy_w##W( uint8_t *dst, int i_dst, uint8_t *src, int i_src, int i_height ) \{ \    mc_copy( src, i_src, dst, i_dst, W, i_height ); \}MC_COPY( 16 )MC_COPY( 8 )MC_COPY( 4 )static void plane_copy( uint8_t *dst, int i_dst,                        uint8_t *src, int i_src, int w, int h){    while( h-- )    {        memcpy( dst, src, w );        dst += i_dst;        src += i_src;    }}void prefetch_fenc_null( uint8_t *pix_y, int stride_y,                         uint8_t *pix_uv, int stride_uv, int mb_x ){}void prefetch_ref_null( uint8_t *pix, int stride, int parity ){}void x264_mc_init( int cpu, x264_mc_functions_t *pf ){    pf->mc_luma   = mc_luma;    pf->get_ref   = get_ref;    pf->mc_chroma = motion_compensation_chroma;    pf->avg[PIXEL_16x16]= pixel_avg_16x16;    pf->avg[PIXEL_16x8] = pixel_avg_16x8;    pf->avg[PIXEL_8x16] = pixel_avg_8x16;    pf->avg[PIXEL_8x8]  = pixel_avg_8x8;    pf->avg[PIXEL_8x4]  = pixel_avg_8x4;    pf->avg[PIXEL_4x8]  = pixel_avg_4x8;    pf->avg[PIXEL_4x4]  = pixel_avg_4x4;    pf->avg[PIXEL_4x2]  = pixel_avg_4x2;    pf->avg[PIXEL_2x4]  = pixel_avg_2x4;    pf->avg[PIXEL_2x2]  = pixel_avg_2x2;        pf->avg_weight[PIXEL_16x16]= pixel_avg_weight_16x16;    pf->avg_weight[PIXEL_16x8] = pixel_avg_weight_16x8;    pf->avg_weight[PIXEL_8x16] = pixel_avg_weight_8x16;    pf->avg_weight[PIXEL_8x8]  = pixel_avg_weight_8x8;    pf->avg_weight[PIXEL_8x4]  = pixel_avg_weight_8x4;    pf->avg_weight[PIXEL_4x8]  = pixel_avg_weight_4x8;    pf->avg_weight[PIXEL_4x4]  = pixel_avg_weight_4x4;    pf->avg_weight[PIXEL_4x2]  = pixel_avg_weight_4x2;    pf->avg_weight[PIXEL_2x4]  = pixel_avg_weight_2x4;    pf->avg_weight[PIXEL_2x2]  = pixel_avg_weight_2x2;    pf->copy[PIXEL_16x16] = mc_copy_w16;    pf->copy[PIXEL_8x8]   = mc_copy_w8;    pf->copy[PIXEL_4x4]   = mc_copy_w4;    pf->plane_copy = plane_copy;    pf->prefetch_fenc = prefetch_fenc_null;    pf->prefetch_ref  = prefetch_ref_null;#ifdef HAVE_MMX    if( cpu&X264_CPU_MMXEXT ) {        x264_mc_mmxext_init( pf );        pf->mc_chroma = x264_mc_chroma_mmxext;    }    if( cpu&X264_CPU_SSE2 )        x264_mc_sse2_init( pf );#endif#ifdef ARCH_PPC    if( cpu&X264_CPU_ALTIVEC )        x264_mc_altivec_init( pf );#endif}extern void x264_hpel_filter_mmxext( uint8_t *dsth, uint8_t *dstv, uint8_t *dstc, uint8_t *src,                                     int i_stride, int i_width, int i_height );void x264_frame_filter( int cpu, x264_frame_t *frame, int b_interlaced, int mb_y, int b_end ){    const int x_inc = 16, y_inc = 16;    const int stride = frame->i_stride[0] << b_interlaced;    int start = (mb_y*16 >> b_interlaced) - 8;    int height = ((b_end ? frame->i_lines[0] : mb_y*16) >> b_interlaced) + 8;    int x, y;    if( mb_y & b_interlaced )        return;    mb_y >>= b_interlaced;#ifdef HAVE_MMX    if ( cpu & X264_CPU_MMXEXT )    {        // buffer = 4 for deblock + 3 for 6tap, rounded to 8        int offs = start*stride - 8;        x264_hpel_filter_mmxext(            frame->filtered[1] + offs,            frame->filtered[2] + offs,            frame->filtered[3] + offs,            frame->plane[0] + offs,            stride, stride - 48, height - start );    }    else#endif    {        for( y = start; y < height; y += y_inc )        {            uint8_t *p_in = frame->plane[0] + y * stride - 8;            uint8_t *p_h  = frame->filtered[1] + y * stride - 8;            uint8_t *p_v  = frame->filtered[2] + y * stride - 8;            uint8_t *p_c  = frame->filtered[3] + y * stride - 8;            for( x = -8; x < stride - 64 + 8; x += x_inc )            {                mc_hh( p_in, stride, p_h, stride, x_inc, y_inc );                mc_hv( p_in, stride, p_v, stride, x_inc, y_inc );                mc_hc( p_in, stride, p_c, stride, x_inc, y_inc );                p_h += x_inc;                p_v += x_inc;                p_c += x_inc;                p_in += x_inc;            }        }    }    /* generate integral image:     * frame->integral contains 2 planes. in the upper plane, each element is     * the sum of an 8x8 pixel region with top-left corner on that point.     * in the lower plane, 4x4 sums (needed only with --partitions p4x4). */    if( frame->integral )    {        if( start < 0 )        {            memset( frame->integral - 32 * stride - 32, 0, stride * sizeof(uint16_t) );            start = -32;        }        if( b_end )            height += 24;        for( y = start; y < height; y++ )        {            uint8_t  *ref  = frame->plane[0] + y * stride - 32;            uint16_t *line = frame->integral + (y+1) * stride - 31;            uint16_t v = line[0] = 0;            for( x = 0; x < stride-1; x++ )                line[x] = v += ref[x] + line[x-stride] - line[x-stride-1];            line -= 8*stride;            if( y >= 8-31 )            {                uint16_t *sum4 = line + frame->i_stride[0] * (frame->i_lines[0] + 64);                for( x = 1; x < stride-8; x++, line++, sum4++ )                {                    sum4[0] =  line[4+4*stride] - line[4] - line[4*stride] + line[0];                    line[0] += line[8+8*stride] - line[8] - line[8*stride];                }            }        }    }}void x264_frame_init_lowres( int cpu, x264_frame_t *frame ){    // FIXME: tapfilter?    const int i_stride = frame->i_stride[0];    const int i_stride2 = frame->i_stride_lowres;    const int i_width2 = i_stride2 - 64;    int x, y, i;    for( y = 0; y < frame->i_lines_lowres - 1; y++ )    {        uint8_t *src0 = &frame->plane[0][2*y*i_stride];        uint8_t *src1 = src0+i_stride;        uint8_t *src2 = src1+i_stride;        uint8_t *dst0 = &frame->lowres[0][y*i_stride2];        uint8_t *dsth = &frame->lowres[1][y*i_stride2];        uint8_t *dstv = &frame->lowres[2][y*i_stride2];        uint8_t *dstc = &frame->lowres[3][y*i_stride2];        for( x = 0; x < i_width2 - 1; x++ )        {            dst0[x] = (src0[2*x  ] + src0[2*x+1] + src1[2*x  ] + src1[2*x+1] + 2) >> 2;            dsth[x] = (src0[2*x+1] + src0[2*x+2] + src1[2*x+1] + src1[2*x+2] + 2) >> 2;            dstv[x] = (src1[2*x  ] + src1[2*x+1] + src2[2*x  ] + src2[2*x+1] + 2) >> 2;            dstc[x] = (src1[2*x+1] + src1[2*x+2] + src2[2*x+1] + src2[2*x+2] + 2) >> 2;        }        dst0[x] = (src0[2*x  ] + src0[2*x+1] + src1[2*x  ] + src1[2*x+1] + 2) >> 2;        dstv[x] = (src1[2*x  ] + src1[2*x+1] + src2[2*x  ] + src2[2*x+1] + 2) >> 2;        dsth[x] = (src0[2*x+1] + src1[2*x+1] + 1) >> 1;        dstc[x] = (src1[2*x+1] + src2[2*x+1] + 1) >> 1;    }    for( i = 0; i < 4; i++ )        memcpy( &frame->lowres[i][y*i_stride2], &frame->lowres[i][(y-1)*i_stride2], i_width2 );    for( y = 0; y < 16; y++ )        for( x = 0; x < 16; x++ )            frame->i_cost_est[x][y] = -1;    x264_frame_expand_border_lowres( frame );}

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