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📄 qgslegendlayer.h

📁 一个非常好的GIS开源新版本
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/*************************************************************************** *   Copyright (C) 2005 by Tim Sutton   * *   aps02ts@macbuntu   * *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * *   This program is distributed in the hope that it will be useful,       * *   but WITHOUT ANY WARRANTY; without even the implied warranty of        * *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         * *   GNU General Public License for more details.                          * *                                                                         * *   You should have received a copy of the GNU General Public License     * *   along with this program; if not, write to the                         * *   Free Software Foundation, Inc.,                                       * *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             * ***************************************************************************/#ifndef QGSLEGENDLAYER_H#define QGSLEGENDLAYER_H//#include <qobject.h>#include <qgslegenditem.h>#include <QFileInfo>class QgsLegendLayer;class QgsLegendLayerFile;class QgsLegendPropertyGroup;class QgsMapLayer;class QgsRasterLayer;class QgsVectorLayer;class QTreeWidget;typedef std::list< std::pair<QString, QPixmap> > SymbologyList;/**Container for layer, including layer file(s), symbology class breaks and properties@author Tim Sutton*/class QgsLegendLayer : public QgsLegendItem{    Q_OBJECT  public:    QgsLegendLayer(QTreeWidgetItem * ,QString);    QgsLegendLayer(QTreeWidget* ,QString);    QgsLegendLayer(QString name);    ~QgsLegendLayer();    /**Sets an icon characterising the type of layer(s) it contains.     Note: cannot be in the constructor because layers are added after creation*/    void setLayerTypeIcon();    bool isLeafNode();    QgsLegendItem::DRAG_ACTION accept(LEGEND_ITEM_TYPE type);    QgsLegendItem::DRAG_ACTION accept(const QgsLegendItem* li) const;    /**Returns the map layer associated with the first QgsLegendLayerFile or 0 if     there is no QgsLegendLayerFile*/    QgsMapLayer* firstMapLayer() const;    /**Returns first map layer's file or 0 if there's no QgsLegendLayerFile */    QgsLegendLayerFile* firstLayerFile() const;    /**Returns the map layers associated with the QgsLegendLayerFiles*/    std::list<QgsMapLayer*> mapLayers();    /**Returns the legend layer file items associated with this legend layer*/    std::list<QgsLegendLayerFile*> legendLayerFiles();    /**Goes through all the legendlayerfiles and sets check state to checked/partially checked/unchecked*/    void updateCheckState();    /**Updates symbology of the layer and copies symbology to other layer files in the group*/    void refreshSymbology(const QString& key);    /**Goes through all the legendlayerfiles and adds editing/overview pixmaps to the icon. If not all layer files    have the same editing/overview state, a tristate is applied*/    void updateIcon();      /** called to add appropriate menu items to legend's popup menu */    void addToPopupMenu(QMenu& theMenu, QAction* toggleEditingAction);        /**Determines whether there are layers in overview*/    bool isInOverview();      public slots:        /**Toggle show in overview*/    void showInOverview();      /**Show layer attribute table*/    void table();        void saveAsShapefile();    void saveSelectionAsShapefile();      protected:        /** Prepare and change symbology for vector layer */    void vectorLayerSymbology(const QgsVectorLayer* mapLayer);        /** Prepare and change symbology for raster layer */    void rasterLayerSymbology(QgsRasterLayer* mapLayer);        /** Removes the symbology items of a layer and adds new ones.     * If other files are in the same legend layer, the new symbology settings are copied.     * Note: the QIcon* are deleted and therefore need to be allocated by calling     * functions using operator new     */    void changeSymbologySettings(const QgsMapLayer* mapLayer, const SymbologyList& newSymbologyItems);        /** Copies the symbology settings of the layer to all maplayers in the QgsLegendLayerFileGroup.     * This method should be called whenever a layer in this group changes it symbology settings     */    void updateLayerSymbologySettings(const QgsMapLayer* mapLayer);    QPixmap getOriginalPixmap() const;};#endif

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