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📄 ibgdfunction.c

📁 有限元学习研究用源代码(老外的),供科研人员参考
💻 C
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/* last edit: Ilja Schmelzer -------------- 17-OCT-1994 19:56:27.40	*/
/************************************************************************/
/*                                                                      */
/*  <<< I B G >>> - Intersection - Based Grid generation package 	*/
/*                                                                      */
/*  Version 1.1 by Ilja Schmelzer   schmelzer@iaas-berlin.d400.de       */
/*                                                                      */
/*  to be distributed under IBG license conditions (see "readme.ibg")	*/
/*                                                                      */
/************************************************************************/
/* <<< IBGDFunction >>> - Intersection-Based Geometry - Floatin Point Function
*/
#define const
#include "ibglib.h"
#include "ibgi.h"
#include "ibgd.h"
#include "ibg.h"
#include "ibgd0.h"

typedef struct{
	ibGeometryRec	g;
	ibGeometry	gold;
	int	 	fnum;
	ibgFloat	(*func)(void *fThis,ibgPoint *x);
	ibgPtObject	fThis;
}ibgDFunctionRec,*ibgDFunction;

#ifdef ibgFloatValues

static int RegionOfPoint(ibGeometry g, ibgPoint *nint, const ibgPoint *nold)
{ibgDFunction func = (ibgDFunction )g;
 int rc = ibgiRegionOfPoint(func->gold,nint,nold);
 if(rc != ibgNotFound)
	ibgpF(*nint)[func->fnum] = func->func(func->fThis,nint);
 return rc;
}

static int FaceWithEdge(ibGeometry g, ibgPoint *nint, 
		const ibgPoint *n1, const ibgPoint *n2)
{ibgDFunction func = (ibgDFunction )g;
 int rc = ibgiFaceWithEdge(func->gold,nint,n1,n2);
 if(rc != ibgNotFound)
	ibgpF(*nint)[func->fnum] = func->func(func->fThis,nint);
 return rc;
}

static int LineWithTriangle(ibGeometry g, ibgPoint *nint, ibgPoint *nface,
   const ibgPoint *n1, const ibgPoint *n2, const ibgPoint *n3)
{ibgDFunction func = (ibgDFunction )g;
 int rc = ibgiLineWithTriangle(func->gold,nint,nface,n1,n2,n3);
 if(rc != ibgNotFound)
	ibgpF(*nint)[func->fnum] = func->func(func->fThis,nint);
 return rc;
}

static int NodeInTetrahedron(ibGeometry g, ibgPoint *nint, ibgPoint *nline,
		const ibgPoint *n1, const ibgPoint *n2,
		const ibgPoint *n3, const ibgPoint *n4)
{ibgDFunction func = (ibgDFunction )g;
 int rc = ibgiNodeInTetrahedron(func->gold,nint,nline,n1,n2,n3,n4);
 if(rc != ibgNotFound)
	ibgpF(*nint)[func->fnum] = func->func(func->fThis,nint);
 return rc;
}

static int Free(ibGeometry g)
{ibgDFunction func=((ibgDFunction )g);
 ibgdFree(func->gold);
 return ibgSuccess;
}

#endif

static ibGeometryClassRec	ibgDFunctionClass;

ibGeometry ibgdFunction(ibGeometry gold, int fnum,
			ibgFloat (*func)(void *fThis, ibgPoint *n),
			ibgPtObject fThis)
{ibgDFunctionRec  *fnc;
#ifdef ibgFloatValues
 if(fnum < 0 || fnum >= ibgFloatValues) goto noplace;
 fnc = (ibgDFunction) malloc(sizeof(ibgDFunctionRec));
 fnc->gold =gold;
 fnc->fnum=fnum;
 fnc->func=func; fnc->fThis=fThis;
 ibgdInitialize((ibGeometry)fnc,&ibgDFunctionClass);
 ibgDFunctionClass.RegionOfPoint = RegionOfPoint;
 ibgDFunctionClass.FaceWithEdge = FaceWithEdge;
 ibgDFunctionClass.LineWithTriangle = LineWithTriangle;
 ibgDFunctionClass.NodeInTetrahedron = NodeInTetrahedron;
 ibgDFunctionClass.Free = Free;
 return (ibGeometry)fnc;
#endif
noplace:
 ibgfatal;
 return gold;
}

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