⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 headset_volume.c

📁 bluelab的一个很好的例程
💻 C
📖 第 1 页 / 共 2 页
字号:
/****************************************************************************
Copyright (C) Cambridge Silicon Radio Ltd. 2004

FILE NAME
    headset_volume.c
    
DESCRIPTION
    module responsible for Vol control - part of the sound manager
    
*/
#include "headset_configmanager.h"
#include "headset_soundmanager.h"
#include "headset_LEDmanager.h"
#include "headset_statemanager.h"
#include "headset_volume.h"

#include <codec.h>
#include <csrtypes.h>
#include <pcm.h>
#include <ps.h>
#include <stddef.h>

/****************************************************************************
VARIABLES      
*/
    /*the ofset to scale the volume by if we are scaling directly 4-19*/
#define VOLUME_SPEAKER_CODEC_OFFSET 4

    /*the delay to wait before completing the mic gain unmute - messageSentLater...*/
#define VOLUME_MIC_UNMUTE_DELAY_MS 100


/****************************************************************************
Local Functions
*/
static uint16 VolumeScaleVolume ( uint16 pVolume , uint16 pRange );
static void   VolumeSetHeadsetVolume ( hsTaskData * pApp  ,uint16 pNewVolume , bool pPlayTone)  ;
static void   VolumeSendAndSetHeadsetVolume (hsTaskData * pApp  , uint16 pNewVolume ,bool pPlayTone ) ;
static void   VolumeScaleAndSetCodecs ( hsTaskData * pApp , uint16 pNewVolume ) ;
static void   VolumeStartUnMuteMicrophone ( hsTaskData * pApp ) ;
/****************************************************************************
FUNCTIONS
*/

/****************************************************************************
NAME 
 VolumeConfigureVolumeSettings

DESCRIPTION
 Configures the volume settings - via config manager -
    
RETURNS
 void
    
*/
void VolumeConfigureVolumeSettings ( hsTaskData * pApp ,
                                           uint16 pProfileVolume , 
                                           uint16 pIncLevel , 
                                           uint16 pDecLevel ,
                                           uint16 pMicLevel , 
                                           HeadsetTone_t pTone,
                                           uint16 pVolGain ,
                                           uint16 pMicGain  )  
{
    if( (pProfileVolume >= 0) && ( pProfileVolume <= SOM_NUM_VOL_SETTINGS ) )
    {
        pApp->theSoundTask.gVolMaps [ pProfileVolume ].IncVol  = pIncLevel ;
        pApp->theSoundTask.gVolMaps [ pProfileVolume ].DecVol  = pDecLevel ;
        
        pApp->theSoundTask.gVolMaps [ pProfileVolume ].Mic  = pMicLevel ;
        
        pApp->theSoundTask.gVolMaps [ pProfileVolume ].VolGain  = pVolGain ;        
        pApp->theSoundTask.gVolMaps [ pProfileVolume ].MicGain  = pMicGain ;
        


        pApp->theSoundTask.gVolMaps [ pProfileVolume ].Tone = TONE_NOT_DEFINED ;
            /*if there is a tone defined*/
        if (soundManagerIsToneDefined (pTone) )
        {
          pApp->theSoundTask.gVolMaps [ pProfileVolume ].Tone = pTone ;
        }  
        
        SOM_DEBUG(("SOM: CfgVol [%d] [%d][%d] [%d] [%d]]\n" , pProfileVolume 
                                                     , pApp->theSoundTask.gVolMaps [ pProfileVolume ].IncVol
                                                     , pApp->theSoundTask.gVolMaps [ pProfileVolume ].DecVol
                                                     , pApp->theSoundTask.gVolMaps [ pProfileVolume ].Mic
                                                     , pApp->theSoundTask.gVolMaps [ pProfileVolume ].Tone 
                                                     
                                                     )) ;

        SOM_DEBUG(("SOM: [%d][%d]\n",  pApp->theSoundTask.gVolMaps [ pProfileVolume ].VolGain,  pApp->theSoundTask.gVolMaps [ pProfileVolume ].MicGain))

    }
    else
    {
        SOM_DEBUG(("SOM: CfgVol ![%d]\n" , pProfileVolume)) ;
    } 
    
}
/****************************************************************************
NAME 
 VolumeDefault

DESCRIPTION
 sets a default volume

RETURNS
 void
    
*/
void VolumeDefault ( hsTaskData * pApp , uint16 level)
{
    /*set initial volume*/
    pApp->theSoundTask.gSMVolumeLevel= level;

       /*set our internal volume level*/
    VolumeSendAndSetHeadsetVolume ( pApp ,  pApp->theSoundTask.gSMVolumeLevel ,FALSE) ;   
}


/*************************************************************************
NAME    
    VolumeHandleVolumeInd
    
DESCRIPTION
    Handles a volume indication from an AG - does not send a response back

RETURNS
    void
*/
void VolumeHandleVolumeInd ( hsTaskData * pApp , uint16 pProfileVolume )
{    
    SOM_DEBUG(("SOM: VolInd[%d][%d]\n",pApp->theSoundTask.gSMVolumeLevel, pProfileVolume))  ;
    
    VolumeSetHeadsetVolume ( pApp , pProfileVolume ,TRUE) ;
}

/*************************************************************************
NAME    
    VolumeHandleMicInd
    
DESCRIPTION
    Handles a Mic gain indication from an AG 
    
RETURNS
    void
*/
void VolumeSetMicLevel ( hsTaskData * pApp , uint16 pMicGain ) 
{
    uint16 lCodecVal = 0;
    
        /*scale the codec gain accordingly*/
    lCodecVal = VolumeScaleVolume ( pMicGain ,CodecInputGainRange() ) ;
    
    if (pApp->features.UseUserDefinedCodecGains)
    {
        SOM_DEBUG(("SOM: User Codec\n")) ;
        
        lCodecVal = pApp->theSoundTask.gVolMaps[pMicGain].MicGain;
    }

    SOM_DEBUG(("SOM: Mic Codec [%d]\n" , lCodecVal)) ;

    if ( stateManagerIsConnected() )
    {
            /*use correct profile instance*/
        if (pApp->profile_connected == hfp_handsfree_profile)
        {
            HfpSendMicrophoneVolume(pApp->hfp , pMicGain);
        }
        else
        {   
            HfpSendMicrophoneVolume(pApp->hsp , pMicGain);
        }
    }
        /*set the mic gain as requested*/
    CodecSetInputGainA (lCodecVal)  ;
    CodecSetInputGainB (lCodecVal) ;
    
        /*set the mic bias*/
    LEDManagerSetMicBias ( pApp , (TRUE && pMicGain) ) ;
    
    SOM_DEBUG(("SOM :MicInd[%d][%d]\n" , pMicGain , lCodecVal)) ;
 }

/****************************************************************************
NAME 
 VolumeUp

DESCRIPTION
 Increments voulme

RETURNS
 void
    
*/
void VolumeUp ( hsTaskData * pApp )
{
    uint16 lOldVol = pApp->theSoundTask.gSMVolumeLevel ;
    
    uint16 lNewVol = pApp->theSoundTask.gVolMaps[lOldVol].IncVol ;
    
    VolumeSendAndSetHeadsetVolume ( pApp , lNewVol ,TRUE) ;
    
    SOM_DEBUG(("SOM: VolUp[%d][%d]\n",lOldVol, lNewVol))  ;
}

/****************************************************************************
NAME 
 VolumeDown

DESCRIPTION
 Decrements volume - sends a response to the AG

RETURNS
 void
    
*/
void VolumeDown ( hsTaskData * pApp )
{
    uint16 lOldVol = pApp->theSoundTask.gSMVolumeLevel ;
    
    uint16 lNewVol = pApp->theSoundTask.gVolMaps[lOldVol].DecVol ;
        
    VolumeSendAndSetHeadsetVolume ( pApp , lNewVol , TRUE ) ;
    
    SOM_DEBUG(("SOM: VolDwn[%d][%d]\n",lOldVol, lNewVol))  ;
}

/****************************************************************************
NAME 
 VolumeToggleMute

DESCRIPTION
 Toggles the mute state

RETURNS
 void
    
*/
void VolumeToggleMute ( hsTaskData * pApp )
{
    SOM_DEBUG(("SOM: Mute T [%c]\n" , (pApp->theSoundTask.gMuted ? 'F':'T') )) ;
    
        /*if then old state was muted*/
    if (pApp->theSoundTask.gMuted == VOL_MUTED )
    {
        MessageSend( &pApp->task , EventMuteOff , 0 ) ;
    }
    else
    {
        MessageSend( &pApp->task , EventMuteOn , 0 ) ;
    }
}

/****************************************************************************
NAME 
 VolumeMuteOn

DESCRIPTION
 Enables Mute

RETURNS
 void
    
*/
void VolumeMuteOn ( hsTaskData * pApp )
{
    SOM_DEBUG(("SOM: Mute\n")) ;        
      
    if (pApp->features.MuteSpeakerAndMic )
    {
        /*and set the codecs  to 0*/
        VolumeScaleAndSetCodecs (pApp , 0 );
    } 

            /*and disable the microphone   
    LEDManagerSetMicBias ( FALSE ) ;*/ 
    VolumeSetMicLevel ( pApp , 0 ) ;
  
    StreamDisconnect( StreamSourceFromSink(pApp->sco_sink) , 0);
 
 
        /*update the mutestate*/    
    pApp->theSoundTask.gMuted = VOL_MUTED ;
    
    VolumeMuteRemind ( pApp ) ;
    
}
/****************************************************************************
NAME 
 VolumeMuteOff

DESCRIPTION
 Disables Mute

RETURNS
 void
    
*/
void VolumeMuteOff ( hsTaskData * pApp )
{
            /*update the mutestate*/    
    SOM_DEBUG(("SOM: UnMute\n")) ;        
    pApp->theSoundTask.gMuted = VOL_NOT_MUTED   ;
 

        /*cancel any mute reminders*/
    MessageCancelAll( &pApp->task , EventMuteReminder ) ;
    
    if ( pApp->features.MuteSpeakerAndMic )
    {
               /*restore the volume*/
        VolumeScaleAndSetCodecs (pApp , pApp->theSoundTask.gSMVolumeLevel ) ;   
    } 
    
    StreamConnect(StreamSourceFromSink(pApp->sco_sink), StreamPcmSink(0));
        
    StreamConnect(StreamPcmSource(0), pApp->sco_sink);
     
            /*enable the microphone*/
    VolumeStartUnMuteMicrophone ( pApp ) ;
}

/****************************************************************************
NAME 
 VolumeUnMuteMicrophone

DESCRIPTION
    Current headset applications running on BC2-Audio and BC3-Audio ramp up the 
    microphone gain when unmuting the microphone. This is a historical method due 
    to an issue on BC2-Audio where it was possible to latch up the internal input 
    amplifier.

    The following method was used on BC3-Audio and the consensus is too implement this
    method on BC4-Audio to avoid any audible pops as the microphone is unmuted.

    To Unmute:
    1. Set mic gain to 0
    2. Set the mic bias to 1

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -