📄 mybitmapbutton.cpp
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// MyBitmapButton.cpp : implementation file
//
#include "stdafx.h"
#include "yuntai.h"
#include "MyBitmapButton.h"
#include "YuntaiDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMyBitmapButton
CMyBitmapButton::CMyBitmapButton()
{
}
CMyBitmapButton::~CMyBitmapButton()
{
}
BEGIN_MESSAGE_MAP(CMyBitmapButton, CBitmapButton)
//{{AFX_MSG_MAP(CMyBitmapButton)
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyBitmapButton message handlers
//DEL BOOL CMyBitmapButton::OnCommand(WPARAM wParam, LPARAM lParam)
//DEL {
//DEL // TODO: Add your specialized code here and/or call the base class
//DEL
//DEL return CBitmapButton::OnCommand(wParam, lParam);
//DEL }
void CMyBitmapButton::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
((CYuntaiDlg*)GetParent())->OnActDown(this->GetDlgCtrlID());
CBitmapButton::OnLButtonDown(nFlags, point);
}
void CMyBitmapButton::OnLButtonUp(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
((CYuntaiDlg*)GetParent())->OnActUp(this->GetDlgCtrlID());
CBitmapButton::OnLButtonUp(nFlags, point);
}
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