📄 mp3model.as
字号:
/**
* MP3 model class of the players MCV pattern.
*
* @author Jeroen Wijering
* @version 1.3
**/
import com.jeroenwijering.players.*;
class com.jeroenwijering.players.MP3Model extends AbstractModel {
/** array with extensions used by this model **/
private var mediatypes:Array = new Array("mp3","rbs");
/** Sound instance **/
private var soundObject:Sound;
/** MovieClip to apply the sound object to **/
private var soundClip:MovieClip;
/** interval ID of the buffer update function **/
private var loadedInterval:Number;
/** currently loaded percentage **/
private var currentLoaded:Number = 0;
/** interval ID of the position update function **/
private var positionInterval:Number;
/** current position of the sound that is playing **/
private var currentPosition:Number;
/** Duration of the current sound **/
private var soundDuration:Number = 0;
/** current state of the sound that is playing **/
private var currentState:Number;
/** Current volume **/
private var currentVolume:Number;
/** Constructor **/
function MP3Model(vws:Array,ctr:AbstractController,
cfg:Object,fed:Object,scl:MovieClip) {
super(vws,ctr,cfg,fed);
soundClip = scl;
};
/** Start a specific sound **/
private function setStart(pos:Number) {
if(pos < 1 ) {
pos = 0;
} else if (pos > soundDuration - 1) {
pos = soundDuration - 1;
}
clearInterval(positionInterval);
if(feeder.feed[currentItem]["file"] != currentURL) {
var ref = this;
currentURL = feeder.feed[currentItem]["file"];
soundObject = new Sound(soundClip);
soundObject.onSoundComplete = function() {
ref.currentState = 3;
ref.sendUpdate("state",3);
ref.sendCompleteEvent();
};
soundObject.loadSound(currentURL,true);
soundObject.setVolume(currentVolume);
sendUpdate("load",0);
loadedInterval = setInterval(this,"updateLoaded",200);
}
if(pos != undefined) {
currentPosition = pos;
pos == 0 ? sendUpdate("time",0,soundDuration): null;
}
soundObject.start(currentPosition);
updatePosition();
sendUpdate("size",0,0);
positionInterval = setInterval(this,"updatePosition",200);
};
/** Read and broadcast the amount of the mp3 that's currently loaded **/
private function updateLoaded() {
var pct:Number = Math.round(soundObject.getBytesLoaded() /
soundObject.getBytesTotal()*100);
if(isNaN(pct)) {
currentLoaded = 0;
sendUpdate("load",0);
} else if (pct != currentLoaded) {
sendUpdate("load",pct);
currentLoaded = pct;
} else if(pct >= 100) {
clearInterval(loadedInterval);
currentLoaded = 100;
sendUpdate("load",100);
}
};
/** Read and broadcast the current position of the song **/
private function updatePosition() {
var pos = soundObject.position/1000;
soundDuration = soundObject.duration/(10*currentLoaded);
if(pos == currentPosition && currentState != 1) {
currentState = 1;
sendUpdate("state",1);
} else if (pos != currentPosition && currentState != 2) {
currentState = 2;
sendUpdate("state",2);
}
if (pos != currentPosition) {
currentPosition = pos;
sendUpdate("time",currentPosition,soundDuration-currentPosition);
}
};
/** Pause the sound that's currently playing. **/
private function setPause(pos:Number) {
if(pos < 1) {
pos = 0;
} else if (pos > soundDuration - 1) {
pos = soundDuration - 1;
}
soundObject.stop();
clearInterval(positionInterval);
currentState = 0;
sendUpdate("state",0);
if(pos != undefined) {
currentPosition = pos;
sendUpdate("time",currentPosition,soundDuration-currentPosition);
}
};
/** stop and unload the sound **/
private function setStop() {
soundObject.stop();
clearInterval(positionInterval);
clearInterval(loadedInterval);
delete currentURL;
delete soundObject;
soundDuration = 0;
currentLoaded = 0;
};
/** Set volume of the sound object. **/
private function setVolume(vol:Number) {
super.setVolume(vol);
currentVolume = vol;
soundObject.setVolume(vol);
};
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -