📄 fanview.h
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// fanView.h : interface of the CFanView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_FANVIEW_H__477B0C5D_6FB8_11D3_9803_0088CC094230__INCLUDED_)
#define AFX_FANVIEW_H__477B0C5D_6FB8_11D3_9803_0088CC094230__INCLUDED_
//#include "WaitRedraw.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
struct point
{
int x;
int y;
};
class CFanView : public CView
{
protected: // create from serialization only
CFanView();
DECLARE_DYNCREATE(CFanView)
// Attributes
public:
CFanDoc* GetDocument();
int m_nMaxX,m_nMaxY;
HBITMAP m_hBit;
HDC m_memdc;
HBRUSH m_hBrush;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFanView)
public:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnDraw(CDC* pDC);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CFanView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
COLORREF tempcolor,color[20][10];
void myDraw();
int time;
void Star();
int count;
void Isover();
// CWaitRedraw wait;
int dop();
int Isbottom();
int Isout(int w);
int round(int as);
void clean(int b);
int index;
int R;
int L;
int H;
int cor[20][10];
int J;
CBitmap* m_pbmpContents; // to get a faster update if flickerfree is on
int K;
BOOL flag,flag2;
int Y;
int X;
int k;
point aa[4],bb[4],dd[4];
//{{AFX_MSG(CFanView)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void On1();
afx_msg void OnUpdate1(CCmdUI* pCmdUI);
afx_msg void On2();
afx_msg void OnUpdate2(CCmdUI* pCmdUI);
afx_msg void On3();
afx_msg void OnUpdate3(CCmdUI* pCmdUI);
afx_msg void OnStar();
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnPaint();
afx_msg void OnKillFocus(CWnd* pNewWnd);
afx_msg void OnSetFocus(CWnd* pOldWnd);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in fanView.cpp
inline CFanDoc* CFanView::GetDocument()
{ return (CFanDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FANVIEW_H__477B0C5D_6FB8_11D3_9803_0088CC094230__INCLUDED_)
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