📄 russiagame3d.dsp
字号:
# Microsoft Developer Studio Project File - Name="RussiaGame3D" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=RussiaGame3D - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "RussiaGame3D.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "RussiaGame3D.mak" CFG="RussiaGame3D - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "RussiaGame3D - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "RussiaGame3D - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "RussiaGame3D - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG"
# ADD RSC /l 0x804 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 d3d9.lib d3dx9.lib winmm.lib comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "RussiaGame3D - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 d3d9.lib d3dx9.lib winmm.lib comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "RussiaGame3D - Win32 Release"
# Name "RussiaGame3D - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\CBlockPoolMesh.cpp
# End Source File
# Begin Source File
SOURCE=.\GlobalObjects.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\CBlockPoolMesh.h
# End Source File
# Begin Source File
SOURCE=.\normal.h
# End Source File
# Begin Source File
SOURCE=.\Struct.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\1.ico
# End Source File
# Begin Source File
SOURCE=.\rc.rc
# End Source File
# End Group
# Begin Group "图形层"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\3dStruct.h
# End Source File
# Begin Source File
SOURCE=.\CBlockMesh.cpp
# End Source File
# Begin Source File
SOURCE=.\CBlockMesh.h
# End Source File
# Begin Source File
SOURCE=.\CCamera.cpp
# End Source File
# Begin Source File
SOURCE=.\CCamera.h
# End Source File
# Begin Source File
SOURCE=.\CD3DApp.cpp
# End Source File
# Begin Source File
SOURCE=.\CD3DApp.h
# End Source File
# Begin Source File
SOURCE=.\CGameRender.cpp
# End Source File
# Begin Source File
SOURCE=.\CGameRender.h
# End Source File
# Begin Source File
SOURCE=.\CLight.cpp
# End Source File
# Begin Source File
SOURCE=.\CLight.h
# End Source File
# Begin Source File
SOURCE=.\CMaterial.cpp
# End Source File
# Begin Source File
SOURCE=.\CMaterial.h
# End Source File
# Begin Source File
SOURCE=.\CMaterialManager.cpp
# End Source File
# Begin Source File
SOURCE=.\CMaterialManager.h
# End Source File
# Begin Source File
SOURCE=.\CShakingCamera.cpp
# End Source File
# Begin Source File
SOURCE=.\CShakingCamera.h
# End Source File
# Begin Source File
SOURCE=.\CSnapshot.cpp
# End Source File
# Begin Source File
SOURCE=.\CSnapshot.h
# End Source File
# End Group
# Begin Group "逻辑层"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\CBlock.cpp
# End Source File
# Begin Source File
SOURCE=.\CBlock.h
# End Source File
# Begin Source File
SOURCE=.\CBlockFactory.cpp
# End Source File
# Begin Source File
SOURCE=.\CBlockFactory.h
# End Source File
# Begin Source File
SOURCE=.\CBlockFollowing.cpp
# End Source File
# Begin Source File
SOURCE=.\CBlockFollowing.h
# End Source File
# Begin Source File
SOURCE=.\CBlockPool.cpp
# End Source File
# Begin Source File
SOURCE=.\CBlockPool.h
# End Source File
# Begin Source File
SOURCE=.\CGameManager.cpp
# End Source File
# Begin Source File
SOURCE=.\CGameManager.h
# End Source File
# Begin Source File
SOURCE=.\CGameState.cpp
# End Source File
# Begin Source File
SOURCE=.\CGameState.h
# End Source File
# Begin Source File
SOURCE=.\CPoolCell.cpp
# End Source File
# Begin Source File
SOURCE=.\CPoolCell.h
# End Source File
# End Group
# Begin Group "数据结构层"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\CDynamicArray.h
# End Source File
# End Group
# Begin Group "系统层"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\CAppWnd.cpp
# End Source File
# Begin Source File
SOURCE=.\CAppWnd.h
# End Source File
# Begin Source File
SOURCE=.\CTimer.cpp
# End Source File
# Begin Source File
SOURCE=.\CTimer.h
# End Source File
# Begin Source File
SOURCE=.\WndMain.cpp
# End Source File
# Begin Source File
SOURCE=.\WndMain.h
# End Source File
# End Group
# Begin Group "用户交互层"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\CCommctrl.cpp
# End Source File
# Begin Source File
SOURCE=.\CCommctrl.h
# End Source File
# Begin Source File
SOURCE=.\CMenu.cpp
# End Source File
# Begin Source File
SOURCE=.\CMenu.h
# End Source File
# Begin Source File
SOURCE=.\CStatusBar.cpp
# End Source File
# Begin Source File
SOURCE=.\CStatusBar.h
# End Source File
# Begin Source File
SOURCE=.\MsgHelp.cpp
# End Source File
# Begin Source File
SOURCE=.\MsgHelp.h
# End Source File
# Begin Source File
SOURCE=.\WndMsg.cpp
# End Source File
# Begin Source File
SOURCE=.\WndMsg.h
# End Source File
# End Group
# Begin Group "辅助层"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\3dhelp.cpp
# End Source File
# Begin Source File
SOURCE=.\3dhelp.h
# End Source File
# Begin Source File
SOURCE=.\FileHelper.cpp
# End Source File
# Begin Source File
SOURCE=.\FileHelper.h
# End Source File
# End Group
# End Target
# End Project
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -