📄 globalobjects.cpp
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/////////////////////////////////////////////////////////////////
//GlobalObjects.cpp
//所有全局对象的声明
/////////////////////////////////////////////////////////////////
#include "CGameState.h"
#include "CBlockPool.h"
#include "CBlockFollowing.h"
#include "CBlockFactory.h"
#include "CGameManager.h"
#include "CAppWnd.h"
#include "CTimer.h"
#include "CMenu.h"
#include "CStatusBar.h"
#include "CD3DApp.h"
#include "CShakingCamera.h"
#include "CSnapshot.h"
#include "CLight.h"
#include "CMaterialManager.h"
#include "CGameRender.h"
//-----------------------------------逻辑层-----------------------------------
CGameState theGameState; //游戏状态管理类
CBlockPool theBlockPool; //方块池
CBlockFollowing theBlockFollowing; //正在落下的方块
CBlockFactory theBlockFactory; //对象工厂
CGameManager theGameManager; //逻辑总管
//-----------------------------------系统层------------------------------------
CAppWnd theAppWnd;
CTimer theTimer;
//---------------------------------用户交互层----------------------------------
CMenu theMenu;
CStatusBar theStatusBar;
//-----------------------------------图形层------------------------------------
CD3DApp theD3DApp;
CShakingCamera theCamera;
CSnapshot theSnapshot;
CLight theLight;
CMaterialManager theMaterialManager;
CGameRender theGameRender;
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