📄 counter strike.ini
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cl_cmdrate=
cl_crosshairalpha=
cl_crosshaircolor=
cl_crosshairscale=
cl_crosshairusealpha=
cl_customization=
cl_customsounds=
cl_demoviewoverride=
cl_drawhud=
cl_drawleaf=
cl_drawmaterial=
cl_drawmonitors=
cl_drawshadowtexture=
cl_dynamiccrosshair=
cl_ejectbrass=
cl_ent_absbox=
cl_ent_bbox=
cl_ent_rbox=
cl_entityreport=
cl_extrapolate=
cl_extrapolate_amount=
cl_flushentitypacket=
cl_forcehighendmonitors=
cl_forcepreload=
cl_forwardspeed=
cl_fullupdate=
cl_idealpitchscale=
cl_ignorepackets=
cl_interp=
cl_interp_fix=
cl_interp_npcs=
cl_interpolate=
cl_lagcomp_errorcheck=
cl_lagcompensation=
cl_left_hand_ik=
cl_leveloverview=
cl_localnetworkbackdoor=
cl_logofile=
cl_maxrenderable_dist=
cl_mouseenable=
cl_observercrosshair=
cl_panelanimation=
cl_particleeffect_aabb_buffer=
cl_pclass=
cl_pdump=
cl_phys_props_max=
cl_phys_timescale=
cl_pitchdown=
cl_pitchspeed=
cl_pitchup=
cl_precacheinfo=
cl_pred_optimize=
cl_predict=
cl_predictionlist=
cl_predictweapons=
cl_pushaway_force=
cl_pushaway_max_force=
cl_radaralpha=
cl_radartype=
cl_ragdoll_collide=
cl_rate=
cl_removedecals=
cl_resend=
cl_righthand=
cl_scalecrosshair=
cl_SetupAllBones=
cl_show_bloodspray=
cl_show_splashes=
cl_showanimstate=
cl_showents=
cl_showerror=
cl_showevents=
cl_showfps=
cl_showpos=
cl_ShowSunVectors=
cl_showtextmsg=
cl_sidespeed=
cl_slist=
cl_smooth=
cl_smoothtime=
cl_soundemitter_flush=
cl_soundfile=
cl_soundscape_flush=
cl_soundscape_printdebuginfo=
cl_sun_decay_rate=
cl_team=
cl_timeout=
cl_updaterate=
cl_upspeed=
cl_view=
cl_winddir=
cl_windspeed=
cl_yawspeed=
clear=
clear_debug_overlays=
clientport=
closecaption=
cmd=
collision_shake_amp=
collision_shake_freq=
collision_shake_time=
commandmenu=
con_drawnotify=
con_enable=
con_notifytime=
con_nprint_bgalpha=
con_nprint_bgborder=
con_trace=
connect=
contimes=
coop=
CreateHairball=
CreatePredictionError=
crosshair=
cs_allow_stacking=
cs_disko=
cs_ShowStateTransitions=
cvarlist=
deathmatch=
debug_physimpact=
decalfrequency=
default_fov=
demo_debug=
demo_fastforwardfinalspeed=
demo_fastforwardramptime=
demo_fastforwardstartspeed=
demo_interpolateview=
demo_quitafterplayback=
demo_recordcommands=
demogototick=
demolist=
demopause=
demoresume=
demos=
demotimescale=
demotogglepause=
demoui=
developer=
differences=
disconnect=
disp_dynamic=
disp_modlimit=
disp_modlimit_down=
disp_modlimit_up=
disp_numiterations=
dispcoll_drawplane=
displaysoundlist=
drawcross=
drawline=
drawradar=
dsp_automatic=
dsp_db_min=
dsp_db_mixdrop=
dsp_dist_max=
dsp_dist_min=
dsp_enhance_stereo=
dsp_facingaway=
dsp_mix_max=
dsp_mix_min=
dsp_off=
dsp_player=
dsp_reload=
dsp_room=
dsp_spatial=
dsp_speaker=
dsp_vol_2ch=
dsp_vol_4ch=
dsp_vol_5ch=
dsp_volume=
dsp_water=
dti_flush=
dtwarning=
dtwatchent=
dtwatchvar=
dump_globals=
dumpstringtables=
echo=
editdemo=
endmovie=
endround=
ent_absbox=
ent_bbox=
ent_debugkeys=
ent_dump=
ent_fire=
ent_info=
ent_messages=
ent_messages_draw=
ent_name=
ent_pause=
ent_pivot=
ent_rbox=
ent_remove=
ent_remove_all=
ent_setname=
ent_show_response_criteria=
ent_step=
ent_text=
envmap=
escape=
exec=
exit=
fadein=
fadeout=
find=
fire_absorbrate=
fire_dmgbase=
fire_dmginterval=
fire_dmgscale=
fire_extabsorb=
fire_extscale=
fire_growthrate=
fire_heatscale=
fire_incomingheatscale=
fire_maxabsorb=
firetarget=
firstperson=
flex_expression=
flex_looktime=
flex_maxawaytime=
flex_maxplayertime=
flex_minawaytime=
flex_minplayertime=
flex_rules=
flex_smooth=
flex_talk=
flush=
fog_color=
fog_colorskybox=
fog_enable=
fog_enable_water_fog=
fog_enableskybox=
fog_end=
fog_endskybox=
fog_override=
fog_start=
fog_startskybox=
force_centerview=
fov=
fps_max=
free_pass_peek_debug=
fs_printopenfiles=
fs_warning_level=
func_break_max_pieces=
func_breakdmg_bullet=
func_breakdmg_club=
func_breakdmg_explosive=
g_debug_doors=
g_debug_ragdoll_removal=
g_debug_ragdoll_visualize=
g_debug_trackpather=
g_debug_transitions=
g_Language=
g_ragdoll_maxcount=
gameui_hide=
getpos=
give=
gl_clear=
god=
groundlist=
help=
hideconsole=
hidehud=
hidepanel=
hideradar=
hltv_autorecord=
hltv_cam=
hltv_connect=
hltv_debug=
hltv_delay=
hltv_maxclients=
hltv_maxrate=
hltv_port=
hltv_record=
hltv_retry=
hltv_snapshotinterval=
hltv_status=
hltv_stop=
hltv_stoprecord=
hltv_viewent=
host_framerate=
host_limitlocal=
host_map=
host_profile=
host_runofftime=
host_showcachemiss=
host_sleep=
host_speeds=
host_timescale=
host_writeconfig=
hostname=
hostport=
hud_autoreloadscript=
hud_centerid=
hud_deathnotice_time=
hud_drawhistory_time=
hud_fastswitch=
hud_reloadscheme=
hud_saytext_time=
hud_showtargetid=
hurtme=
impulse=
incrementvar=
invnext=
invprev=
ip=
joy_advanced=
joy_advaxisr=
joy_advaxisu=
joy_advaxisv=
joy_advaxisx=
joy_advaxisy=
joy_advaxisz=
joy_diagonalpov=
joy_forwardsensitivity=
joy_forwardthreshold=
joy_name=
joy_pitchsensitivity=
joy_pitchthreshold=
joy_sidesensitivity=
joy_sidethreshold=
joy_wingmanwarrier_centerhack=
joy_wingmanwarrier_turnhack=
joy_yawsensitivity=
joy_yawthreshold=
joyadvancedupdate=
joystick=
jpeg=
jpeg_quality=
kdtree_test=
key_findbinding=
key_listboundkeys=
kick=
kill=
killserver=
lastinv=
light_crosshair=
linefile=
list=
listdemo=
listid=
listip=
lod_Enable=
lod_TransitionDist=
log=
log_addaddress=
log_console=
log_events=
log_level=
log_udp=
lookspring=
lookstrafe=
lservercfgfile=
m_customaccel=
m_customaccel_exponent=
m_customaccel_max=
m_customaccel_scale=
m_filter=
m_forward=
m_mouseaccel1=
m_mouseaccel2=
m_mousespeed=
m_pitch=
m_side=
m_yaw=
map=
map_background=
map_edit=
map_noareas=
map_showspawnpoints=
mapcyclefile=
maps=
mat_antialias=
mat_bilinear=
mat_bloom=
mat_bufferprimitives=
mat_bumpbasis=
mat_bumpmap=
mat_camerarendertargetoverlaysize=
mat_clipz=
mat_compressedtextures=
mat_configcurrent=
mat_configdefault=
mat_configmax=
mat_crosshair=
mat_debug=
mat_debugdepth=
mat_debugdepthmode=
mat_debugdepthval=
mat_debugdepthvalmax=
mat_depthbias_decal=
mat_depthbias_normal=
mat_diffuse=
mat_drawflat=
mat_drawwater=
mat_dxlevel=
mat_envmapsize=
mat_envmaptgasize=
mat_fastnobump=
mat_fastspecular=
mat_fillrate=
mat_filterlightmaps=
mat_filtertextures=
mat_forceaniso=
mat_forcedynamic=
mat_forcehardwaresync=
mat_framebuffercopyoverlaysize=
mat_fullbright=
mat_hsv=
mat_info=
mat_leafvis=
mat_levelflush=
mat_lightmapsonly=
mat_loadtextures=
mat_luxels=
mat_maxframelatency=
mat_measurefillrate=
mat_mipmaptextures=
mat_monitorgamma=
mat_norendering=
mat_normalmaps=
mat_normals=
mat_numtextureunits=
mat_parallaxmap=
mat_picmip=
mat_proxy=
mat_reducefillrate=
mat_reloadallmaterials=
mat_reloadmaterial=
mat_reloadtextures=
mat_reversedepth=
mat_savechanges=
mat_setvideomode=
mat_shadowstate=
mat_show_texture_memory_usage=
mat_showbadnormals=
mat_showcamerarendertarget=
mat_showenvmapmask=
mat_showframebuffertexture=
mat_showlightmapcomponent=
mat_showlightmappage=
mat_showlowresimage=
mat_showmaterials=
mat_showmaterialsverbose=
mat_showmiplevels=
mat_showtextures=
mat_showwatertextures=
mat_skybloomamount=
mat_slopescaledepthbias_decal=
mat_slopescaledepthbias_normal=
mat_softwarelighting=
mat_softwareskin=
mat_specular=
mat_stub=
mat_suppress=
mat_surfaceid=
mat_surfacemat=
mat_texture_limit=
mat_texture_list=
mat_texture_list_all=
mat_texturelist_directories=
mat_texturelist_files=
mat_trilinear=
mat_viewportscale=
mat_vsync=
mat_wateroverlaysize=
mat_wireframe=
mat_yuv=
maxplayers=
mcache=
mem_dbgfile=
mem_dump=
mem_dumpstats=
mem_showtrash=
memall=
memcache=
memhunk=
memmodels=
memother=
memprint=
memprintall=
memsound=
minisave=
mp_allowNPCs=
mp_allowspectators=
mp_autocrosshair=
mp_autokick=
mp_autoteambalance=
mp_buytime=
mp_c4timer=
mp_chattime=
mp_decals=
mp_defaultteam=
mp_fadetoblack=
mp_falldamage=
mp_flashlight=
mp_footsteps=
mp_forcecamera=
mp_forcerespawn=
mp_fraglimit=
mp_freezetime=
mp_friendlyfire=
mp_hostagepenalty=
mp_limitteams=
mp_logecho=
mp_logfile=
mp_maxrounds=
mp_playerid=
mp_restartgame=
mp_roundtime=
mp_solidplayers=
mp_spawnprotectiontime=
mp_startmoney=
mp_teamlist=
mp_teamoverride=
mp_teamplay=
mp_timelimit=
mp_tkpunish=
mp_weaponstay=
mp_winlimit=
muzzleflash_light=
name=
nav_begin_area=
nav_clear_walkable_marks=
nav_connect=
nav_corner_lower=
nav_corner_raise=
nav_corner_select=
nav_crouch=
nav_delete=
nav_disconnect=
nav_edit=
nav_end_area=
nav_generate=
nav_jump=
nav_load=
nav_mark=
nav_mark_unnamed=
nav_mark_walkable=
nav_merge=
nav_no_jump=
nav_place_floodfill=
nav_place_pick=
nav_precise=
nav_quicksave=
nav_save=
nav_show_approach_points=
nav_show_danger=
nav_splice=
nav_split=
nav_strip=
nav_toggle_place_mode=
nav_toggle_place_painting=
nav_use_place=
net_address=
net_blockmsg=
net_channels=
net_chokeloop=
net_drawslider=
net_droppackets=
net_fakelag=
net_fakeloss=
net_graph=
net_graphheight=
net_graphpos=
net_graphsolid=
net_maxfragments=
net_scale=
net_showdrop=
net_showevents=
net_showfragments=
net_showmsg=
net_showpeaks=
net_showsplits=
net_showtcp=
net_showudp=
net_synctags=
next=
nextdemo=
noclip=
notarget=
npc_ammo_deplete=
npc_bipass=
npc_combat=
npc_conditions=
npc_create=
npc_create_aimed=
npc_create_equipment=
npc_destroy=
npc_destroy_unselected=
npc_enemies=
npc_focus=
npc_freeze=
npc_go=
npc_go_do_run=
npc_go_random=
npc_heal=
npc_ik_height_adjust=
npc_kill=
npc_nearest=
npc_reset=
npc_route=
npc_select=
npc_sentences=
npc_speakall=
npc_squads=
npc_steering=
npc_steering_all=
npc_task_text=
npc_tasks=
npc_thinknow=
npc_viewcone=
npc_vphysics=
old_radiusdamage=
overview_health=
overview_locked=
overview_mode=
overview_names=
overview_tracks=
overview_zoomabs=
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