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📄 pov-ray.def

📁 是一个很好的编辑器
💻 DEF
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;; PSPad clip definition file for POV-Ray
;; Author: Francois Riguet
;; Update: 30.08.2006
[Macro definition]
%camtype%=@C Camera type,,,cylinder;fisheye;omnimax;orthographic;panoramic;perspective;spherical;ultra_wide_angle,
[HEADER | Insert header ]
////////////////////////////////////////////////////////////////////////////////////
// Macro:		%FullFileName% 
// Author: 	%UserName% / %Company%
// Date:		%Date%
// Comment:	|
////////////////////////////////////////////////////////////////////////////////////
[BICUBIC_PATCH | bicubic_patch ]

[BLOB | blob ]
blob{
	|
}
[BOX | box ]
box{
	|
}
[BOX | box ]
box{
	|
}
[CAMERA | camera definition ]
camera{
	location <20,20,-20>
	look_at <0,0,0>
	angle 45
	%camtype%|
}
[CONE | cone ]
cone{
	|
}
[CUBIC | cubic ]
cubic{
	|
}
[CYLINDER | cylinder ]
cylinder{
	|
}
[DISC | disc ]
disc{
	|
}
[HEIGHT_FIELD | height_field ]
height_field{
	|
}
[ISOSURFACE | isosurface ]
isosurface{
	|
}
[JULIA_FRACTAL | julia_fractal ]
julia_fractal{
	|
}
[LATHE | lathe ]
lathe{
	|
}
[LIGHT_SOURCE | light_source definition ]
light_source{
	|
}
[MESH | mesh ]
mesh{
	|
}
[MESH2 | mesh2 ]
mesh2{
	|
}
[OBJECT | object ]
object{
	|
}
[PARAMETRIC | parametric ]
parametric{
	|
}
[PLANE | plane ]
plane{
	|
}
[POLYplane | poly ]
poly{
	|
}
[POLYGON | polygon ]
polygon{
	|
}
[PRISM | prism ]
prism{
	|
}
[QUADRIC | quadric ]
quadric{
	|
}
[QUARTIC | quartic ]
quartic{
	|
}
[SKY_SPHERE | sky_sphere ]
sky_sphere{
	|
}
[SMOOTH_TRIANGLE | smooth_triangle ]
smooth_triangle{
	|
}
[SOR | sor ]
sor{
	|
}
[SPHERE | sphere ]
sphere{
	|
}
[SPHERE_SWEEP | sphere_sweep ]
sphere_sweep{
	|
}
[SUPERELLIPSOID | superellipsoid ]
superellipsoid{
	|
}
[TEXT | text ]
text{
	|
}
[TORUS | torus ]
torus{
	|
}
[TRIANGLE | triangle ]
triangle{
	|
}












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