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📄 mp3.vcp

📁 一个WINCE 平台下播放MP3的源代码.
💻 VCP
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DEP_CPP_MP3DL=\
	".\MP3.h"\
	".\MP3Dlg.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE MIPSIV_FP) Debug"

DEP_CPP_MP3DL=\
	".\MP3.h"\
	".\MP3Dlg.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE ARMV4) Release"

DEP_CPP_MP3DL=\
	".\MP3.h"\
	".\MP3Dlg.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE ARMV4) Debug"

DEP_CPP_MP3DL=\
	".\MP3.h"\
	".\MP3Dlg.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE MIPS16) Release"

DEP_CPP_MP3DL=\
	".\MP3.h"\
	".\MP3Dlg.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE MIPS16) Debug"

DEP_CPP_MP3DL=\
	".\MP3.h"\
	".\MP3Dlg.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE ARMV4T) Release"

DEP_CPP_MP3DL=\
	".\MP3.h"\
	".\MP3Dlg.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE ARMV4T) Debug"

DEP_CPP_MP3DL=\
	".\MP3.h"\
	".\MP3Dlg.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE x86) Release"

DEP_CPP_MP3DL=\
	".\MP3.h"\
	".\MP3Dlg.h"\
	".\StdAfx.h"\
	

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE x86) Debug"

DEP_CPP_MP3DL=\
	".\MP3.h"\
	".\MP3Dlg.h"\
	".\StdAfx.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp

!IF  "$(CFG)" == "MP3 - Win32 (WCE MIPSII_FP) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE MIPSII_FP) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE MIPSII) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE MIPSII) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE SH4) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE SH4) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE SH3) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE SH3) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE MIPSIV) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE MIPSIV) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE emulator) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE emulator) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE ARMV4I) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE ARMV4I) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE MIPSIV_FP) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE MIPSIV_FP) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE ARMV4) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE ARMV4) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE MIPS16) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE MIPS16) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE ARMV4T) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE ARMV4T) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE x86) Release"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "MP3 - Win32 (WCE x86) Debug"

DEP_CPP_STDAF=\
	".\StdAfx.h"\
	
# ADD CPP /Yc"stdafx.h"

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\MP3.h
# End Source File
# Begin Source File

SOURCE=.\MP3Dlg.h
# End Source File
# Begin Source File

SOURCE=.\newres.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\res\MP3.ico
# End Source File
# Begin Source File

SOURCE=.\res\MP3.rc2
# PROP Exclude_From_Scan -1
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# End Group
# Begin Source File

SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project

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