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📄 matrix_newmat.cpp

📁 有关Bayes滤波的matlab程序
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// $Id: matrix_NEWMAT.cpp 28197 2007-05-25 13:41:16Z tdelaet $// Copyright (C) 2002 Klaas Gadeyne <first dot last at gmail dot com>//  // This program is free software; you can redistribute it and/or modify// it under the terms of the GNU Lesser General Public License as published by// the Free Software Foundation; either version 2.1 of the License, or// (at your option) any later version.//  // This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU Lesser General Public License for more details.//  // You should have received a copy of the GNU Lesser General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//  #include "../config.h"#ifdef __MATRIXWRAPPER_NEWMAT__#include <iostream>#include "matrix_NEWMAT.h"#include <assert.h>// Passing the constructor arguments...MyMatrix::Matrix() : NewMatMatrix() {}MyMatrix::Matrix(int num_rows, int num_cols) : NewMatMatrix(num_rows,							    num_cols){}// DestructorMyMatrix::~Matrix(){}// Copy constructorMyMatrix::Matrix(const MyMatrix& a) : NewMatMatrix(a){}// ill-designedMyMatrix::Matrix(const NewMatMatrix & a) : NewMatMatrix(a){}// Number of Rows/Colsunsigned int MyMatrix::rows() const { return this->Nrows();}unsigned int MyMatrix::columns() const { return this->Ncols();}// MATRIX - SCALAR operatorsMyMatrix& MyMatrix::operator+= (double a){  NewMatMatrix & op1 = (*this);  op1 += a;  return (MyMatrix&) op1;}MyMatrix& MyMatrix::operator-= (double a){  NewMatMatrix & op1 = (*this);  op1 -= a;  return (MyMatrix&) op1;}MyMatrix& MyMatrix::operator*= (double a){  NewMatMatrix & op1 = (*this);  op1 *= a;  return (MyMatrix&) op1;}MyMatrix& MyMatrix::operator/= (double a){  NewMatMatrix & op1 = (*this);  op1 /= a;  return (MyMatrix&) op1;}MyMatrix MyMatrix::operator+ (double a) const{  // make copy  NewMatMatrix op1 = (*this);  op1 += a;  return (MyMatrix&) op1;}MyMatrix MyMatrix::operator- (double a) const{  // make copy  NewMatMatrix op1 = (*this);  op1 -= a;  return (MyMatrix&) op1;}MyMatrix MyMatrix::operator* (double a) const{  // make copy  NewMatMatrix op1 = (*this);  op1 *= a;  return (MyMatrix&) op1;}MyMatrix MyMatrix::operator/ (double a) const{  // make copy  NewMatMatrix op1 = (*this);  op1 /= a;  return (MyMatrix&) op1;}MyMatrix& MyMatrix::operator =(const MySymmetricMatrix& a){  *this =(MyMatrix) a;  return *this;}// MATRIX - MATRIX OperatorsMyMatrix MyMatrix::operator- (const MyMatrix& a) const{  const NewMatMatrix& op1 = (*this);  const NewMatMatrix& op2 = a;  NewMatMatrix result = (NewMatMatrix) (op1 - op2);  return (MyMatrix) result;}MyMatrix MyMatrix::operator+ (const MyMatrix& a) const{  const NewMatMatrix& op1 = (*this);  const NewMatMatrix& op2 = a;  NewMatMatrix result = (NewMatMatrix) (op1 + op2);  return (MyMatrix) result;}MyMatrix MyMatrix::operator* (const MyMatrix& a) const{  const NewMatMatrix& op1 = (*this);  const NewMatMatrix& op2 = a;  NewMatMatrix result = (NewMatMatrix) (op1 * op2);  return (MyMatrix) result;}MyMatrix & MyMatrix::operator+= (const MyMatrix& a){  NewMatMatrix & op1 = (*this);  const NewMatMatrix & op2 = a;  op1 += op2;  return (MyMatrix &) op1;}MyMatrix & MyMatrix::operator-= (const MyMatrix& a){  NewMatMatrix & op1 = (*this);  const NewMatMatrix & op2 = a;  op1 -= op2;  return (MyMatrix &) op1;}// MATRIX - VECTOR OperatorsMyColumnVector MyMatrix::operator* (const MyColumnVector &b) const{  const NewMatMatrix& op1 = (*this);  const NewMatColumnVector& op2 = b;  return (MyColumnVector) (op1 * op2);}// Set all elements equal to aMyMatrix& MyMatrix::operator=(double a){  NewMatMatrix temp = (NewMatMatrix) *this;  temp = a;  *this = (MyMatrix) temp;  return *this;}MyRowVector MyMatrix::rowCopy(unsigned int r) const{  const NewMatMatrix& temp = (*this);  return (MyRowVector) temp.Row(r);}MyColumnVector MyMatrix::columnCopy(unsigned int c) const{  const NewMatMatrix& temp = (*this);  return (MyColumnVector) temp.Column(c);}MyMatrix MyMatrix::transpose() const{  const NewMatMatrix & base = (*this);  NewMatMatrix transposedbase = base.t();  return (MyMatrix) transposedbase;}double MyMatrix::determinant() const{  const NewMatMatrix& base = (*this);  NEWMAT::LogAndSign temp = base.LogDeterminant();  double result = temp.Value();  return result;}MyMatrix MyMatrix::inverse() const{  const NewMatMatrix & base = (*this);  NewMatMatrix inverted = base.i();  return (MyMatrix) inverted;}int MyMatrix::convertToSymmetricMatrix(MySymmetricMatrix& sym){  // test if matrix is square matrix  assert( this->rows() == this->columns() );    // if necessairy, resize sym  // only check cols or rows. Symmetric matrix is square.  if ( sym.rows() != this->rows() )    sym.ReSize(this->rows());      // copy elements   for ( unsigned int i=0; i<this->rows(); i++ )    for ( unsigned int j=0; j<=i; j++ )      sym(i+1,j+1) = (*this)(i+1,j+1);  return 0;}voidMyMatrix::resize(unsigned int i, unsigned int j, bool copy, bool initialize){  NewMatMatrix & temp = (NewMatMatrix &) (*this);  temp.ReSize(i,j);}// get sub matrixMyMatrix MyMatrix::sub(int i_start, int i_end, int j_start , int j_end) const{  assert(i_start >= 0 && i_start <= rows());  assert(j_start >= 0 && j_start <= columns());  assert(i_end   >= 0 && i_end   <= rows());  assert(j_end   >= 0 && j_end   <= columns());  assert(i_start <= i_end);  assert(j_start <= j_end);  return (MyMatrix)(this->SubMatrix(i_start, i_end, j_start, j_end));}/////////////////////////////// CLASS SYMMETRIC MATRIX  ///////////////////////////////MySymmetricMatrix::SymmetricMatrix() : NewMatSymmetricMatrix() {}MySymmetricMatrix::SymmetricMatrix(int n) : NewMatSymmetricMatrix(n) {}// Copy constructorMySymmetricMatrix::SymmetricMatrix(const SymmetricMatrix& a) : NewMatSymmetricMatrix(a){}MySymmetricMatrix::SymmetricMatrix(const NewMatSymmetricMatrix & a) : NewMatSymmetricMatrix(a){}// DestructorMySymmetricMatrix::~SymmetricMatrix(){}// Ask Number of Rows and Columnsunsigned int MySymmetricMatrix::rows() const { return this->Nrows();}unsigned int MySymmetricMatrix::columns() const { return this->Ncols();}MySymmetricMatrix MySymmetricMatrix::transpose() const {return (*this);}MySymmetricMatrix MySymmetricMatrix::inverse() const{  const NewMatSymmetricMatrix & base = (NewMatSymmetricMatrix &) *this;  NewMatSymmetricMatrix inverted = base.i();  return (MySymmetricMatrix) inverted;}double MySymmetricMatrix::determinant() const{  const NewMatSymmetricMatrix & base = (NewMatSymmetricMatrix &) *this;  NEWMAT::LogAndSign temp = base.LogDeterminant();  double result = temp.Value();  return result;}double& MyMatrix::operator()(unsigned int a, unsigned int b) {  NewMatMatrix & op1(*this);  return op1(a,b);}const double MyMatrix::operator()(unsigned int a, unsigned int b) const{  const NewMatMatrix& op1(*this);  return op1(a,b);}const bool MyMatrix::operator==(const MyMatrix& a) const{  const NewMatMatrix& op1 = *this;  const NewMatMatrix& op2 = a;  return (op1 == op2);}// Set all elements equal to aMySymmetricMatrix& MySymmetricMatrix::operator=(const double a){  NewMatSymmetricMatrix temp = (NewMatSymmetricMatrix) *this;  temp = a;  *this = (MySymmetricMatrix) temp;  return *this;}// SYMMETRICMATRIX - SCALAR operatorsMySymmetricMatrix& MySymmetricMatrix::operator +=(double a){  NewMatSymmetricMatrix & op1 = (*this);  op1 += a;  return (MySymmetricMatrix&) op1;}MySymmetricMatrix& MySymmetricMatrix::operator -=(double a){  NewMatSymmetricMatrix & op1 = (*this);  op1 -= a;  return (MySymmetricMatrix&) op1;}MySymmetricMatrix& MySymmetricMatrix::operator *=(double b){  NewMatSymmetricMatrix & op1 = (*this);  op1 *= b;  return (MySymmetricMatrix&) op1;}  MySymmetricMatrix& MySymmetricMatrix::operator /=(double b){  NewMatSymmetricMatrix & op1 = (*this);  op1 /= b;  return (MySymmetricMatrix&) op1;}MySymmetricMatrix MySymmetricMatrix::operator +(double a) const{  // make copy  NewMatSymmetricMatrix op1 = (*this);  op1 += a;  return (MySymmetricMatrix) op1;}MySymmetricMatrix MySymmetricMatrix::operator -(double a) const{  // make copy  NewMatSymmetricMatrix op1 = (*this);  op1 -= a;  return (MySymmetricMatrix) op1;}MySymmetricMatrix MySymmetricMatrix::operator *(double b) const{  // make copy  NewMatSymmetricMatrix op1 = (*this);  op1 *= b;  return (MySymmetricMatrix) op1;}  MySymmetricMatrix MySymmetricMatrix::operator /(double b) const{  // make copy  NewMatSymmetricMatrix op1 = (*this);  op1 /= b;  return (MySymmetricMatrix) op1;}// SYMMETRICMATRIX - MATRIX operatorsMyMatrix& MySymmetricMatrix::operator +=(const MyMatrix& a){  NewMatSymmetricMatrix & op1 = (*this);  const NewMatMatrix & op2 = a;  op1 += op2;  return (MyMatrix &) op1;}MyMatrix& MySymmetricMatrix::operator -=(const MyMatrix& a){  NewMatSymmetricMatrix & op1 = (*this);  const NewMatMatrix & op2 = a;  op1 -= op2;  return (MyMatrix &) op1;}MyMatrix MySymmetricMatrix::operator+ (const MyMatrix &a) const{  const NewMatMatrix& op1 = (*this);  const NewMatMatrix& op2 = a;  NewMatMatrix result = (NewMatMatrix) (op1 + op2);  return (MyMatrix) result;}MyMatrix MySymmetricMatrix::operator- (const MyMatrix &a) const{  const NewMatMatrix& op1 = (*this);  const NewMatMatrix& op2 = a;  NewMatMatrix result = (NewMatMatrix) (op1 - op2);  return (MyMatrix) result;}MyMatrix MySymmetricMatrix::operator* (const MyMatrix &a) const{  const NewMatMatrix& op1 = (*this);  const NewMatMatrix& op2 = a;  NewMatMatrix result = (NewMatMatrix) (op1 * op2);  return (MyMatrix) result;}// SYMMETRICMATRIX - SYMMETRICMATRIX operatorsMySymmetricMatrix& MySymmetricMatrix::operator +=(const MySymmetricMatrix& a){  NewMatSymmetricMatrix & op1 = (*this);  const NewMatSymmetricMatrix & op2 = a;  op1 += op2;  return (MySymmetricMatrix &) op1;}MySymmetricMatrix& MySymmetricMatrix::operator -=(const MySymmetricMatrix& a){  NewMatSymmetricMatrix & op1 = (*this);  const NewMatSymmetricMatrix & op2 = a;  op1 -= op2;  return (MySymmetricMatrix &) op1;}MySymmetricMatrix MySymmetricMatrix::operator+ (const MySymmetricMatrix &a) const{  const NewMatSymmetricMatrix& op1 = (*this);  const NewMatSymmetricMatrix& op2 = a;  NewMatSymmetricMatrix result = (NewMatSymmetricMatrix) (op1 + op2);  return (MySymmetricMatrix) result;}MySymmetricMatrix MySymmetricMatrix::operator- (const MySymmetricMatrix &a) const{  const NewMatSymmetricMatrix& op1 = (*this);  const NewMatSymmetricMatrix& op2 = a;  NewMatSymmetricMatrix result = (NewMatSymmetricMatrix) (op1 - op2);  return (MySymmetricMatrix) result;}MyMatrix MySymmetricMatrix::operator* (const MySymmetricMatrix &a) const{  const NewMatSymmetricMatrix& op1 = (*this);  const NewMatSymmetricMatrix& op2 = a;  return (MyMatrix) (op1 * op2);}MyColumnVector MySymmetricMatrix::operator* (const MyColumnVector &b) const{  const NewMatSymmetricMatrix& op1 = *this;  const NewMatColumnVector& op2 = b;  return (MyColumnVector) (op1 * op2);}MyMatrix MySymmetricMatrix::sub(int i_start, int i_end, 				int j_start , int j_end) const{  return (MyMatrix)(this->SubMatrix(i_start, i_end, j_start, j_end));}voidMySymmetricMatrix::resize(unsigned int i, bool copy, bool initialize){  NewMatSymmetricMatrix & temp = (NewMatSymmetricMatrix &) (*this);  temp.ReSize(i);}double& MySymmetricMatrix::operator()(unsigned int a, unsigned int b) {  NewMatSymmetricMatrix & op1 = (*this);  return op1(a,b);}const double MySymmetricMatrix::operator()(unsigned int a, unsigned int b) const{  const NewMatSymmetricMatrix op1(*this);  return op1(a,b);}const bool MySymmetricMatrix::operator==(const MySymmetricMatrix& a) const{  const NewMatSymmetricMatrix& op1 = *this;  const NewMatSymmetricMatrix& op2 = a;  return (op1 == op2);}#endif

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