📄 vector_newmat.cpp
字号:
// $Id: vector_NEWMAT.cpp 28096 2007-05-10 14:22:40Z wmeeusse $// Copyright (C) 2002 Klaas Gadeyne <first dot last at gmail dot com>// // This program is free software; you can redistribute it and/or modify// it under the terms of the GNU Lesser General Public License as published by// the Free Software Foundation; either version 2.1 of the License, or// (at your option) any later version.// // This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU Lesser General Public License for more details.// // You should have received a copy of the GNU Lesser General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.// #include "../config.h"#ifdef __MATRIXWRAPPER_NEWMAT__#include "vector_NEWMAT.h"// ConstructorsMyColumnVector::ColumnVector() : NewMatColumnVector() {}MyColumnVector::ColumnVector(int num_rows) : NewMatColumnVector(num_rows){}MyColumnVector::ColumnVector(const MyColumnVector& a, const MyColumnVector& b) : NewMatColumnVector(a.rows() + b.rows()) { NewMatColumnVector& opl = (*this); unsigned int i; // copy elements of a to opl for (i=0; i< a.rows(); i++) opl(i+1) = a(i+1); // copy elements of b to opl for (i=0; i< b.rows(); i++) opl(a.rows() + i+1) = b(i+1);}// DestructorMyColumnVector::~ColumnVector(){}// Copy constructorMyColumnVector::ColumnVector(const MyColumnVector& a) : NewMatColumnVector(a){}MyColumnVector::ColumnVector(const NewMatColumnVector & a) : NewMatColumnVector(a){}// Resizingvoid MyColumnVector::resize(int num_rows){ NewMatColumnVector & op1 = (*this); op1.ReSize(num_rows);}// Number of Rows / Colsunsigned int MyColumnVector::rows() const { return this->Nrows();}unsigned int MyColumnVector::columns() const { return this->Ncols();}MyColumnVector MyColumnVector::vectorAdd(const MyColumnVector& v2) const{ const MyColumnVector& v1 = *this; MyColumnVector res(v1.rows() + v2.rows()); for (unsigned int i=0; i<v1.rows(); i++) res(i+1) = v1(i+1); for (unsigned int i=0; i<v2.rows(); i++) res(v1.rows()+i+1) = v2(i+1); return res;}double& MyColumnVector::operator()(unsigned int i){ NewMatColumnVector& op1 = *(this); return op1(i);}const double MyColumnVector::operator()(unsigned int i) const { NewMatColumnVector op1 = (*this); return op1(i);}// OperatorsMyColumnVector & MyColumnVector::operator+= (const MyColumnVector& a){ NewMatColumnVector & op1 = (*this); const NewMatColumnVector & op2 = a; op1 += op2; return (MyColumnVector &) op1 ;}MyColumnVector & MyColumnVector::operator-= (const MyColumnVector& a){ NewMatColumnVector & op1 = (*this); const NewMatColumnVector & op2 = a; op1 -= op2; return (MyColumnVector &) op1 ;}MyColumnVector MyColumnVector::operator+ (const MyColumnVector &a) const{ const NewMatColumnVector& op1 = (*this); const NewMatColumnVector & op2 = a; NewMatColumnVector result = (NewMatColumnVector) (op1 + op2); return (MyColumnVector) result;}MyColumnVector MyColumnVector::operator- (const MyColumnVector &a) const{ const NewMatColumnVector & op1 = (*this); const NewMatColumnVector & op2 = a; NewMatColumnVector result = (NewMatColumnVector) (op1 - op2); return (MyColumnVector) result;}MyColumnVector& MyColumnVector::operator+= (double a){ NewMatColumnVector& op1 = *this; op1 += a; return (MyColumnVector&) op1;}MyColumnVector& MyColumnVector::operator-= (double a){ NewMatColumnVector& op1 = *this; op1 -= a; return (MyColumnVector&) op1;}MyColumnVector& MyColumnVector::operator*= (double a){ NewMatColumnVector& op1 = *this; op1 *= a; return (MyColumnVector&) op1;}MyColumnVector& MyColumnVector::operator/= (double a){ NewMatColumnVector& op1 = *this; op1 /= a; return (MyColumnVector&) op1;}MyColumnVector MyColumnVector::operator+ (double a) const{ const NewMatColumnVector & op1 = (*this); return (MyColumnVector) (op1 + a);}MyColumnVector MyColumnVector::operator- (double a) const{ const NewMatColumnVector & op1 = (*this); return (MyColumnVector) (op1 - a);}MyColumnVector MyColumnVector::operator* (double a) const{ const NewMatColumnVector & op1 = (*this); return (MyColumnVector) (op1 * a);}MyColumnVector MyColumnVector::operator/ (double a) const{ const NewMatColumnVector & op1 = (*this); return (MyColumnVector) (op1 / a);}const bool MyColumnVector::operator==(const MyColumnVector& a) const{ const NewMatColumnVector& op1 = *this; const NewMatColumnVector& op2 = a; return (op1 == op2);}MyRowVector MyColumnVector::transpose() const{ NewMatColumnVector & base = (NewMatColumnVector &) *this; NewMatRowVector transposedbase = base.t(); return (MyRowVector) transposedbase;}MyMatrix MyColumnVector::operator* (const MyRowVector &a) const{ const NewMatColumnVector & op1 = (*this); const NewMatRowVector & op2 = a; NewMatMatrix result = (NewMatMatrix) (op1 * op2); return (MyMatrix) result;}MyColumnVector&MyColumnVector::operator=(const MyColumnVector &a){ // Both these implementations result in the same NewMatColumnVector * op1; const NewMatColumnVector * op2; op1 = this; op2 = &a; *op1 = *op2; return *(this);}MyColumnVector&MyColumnVector::operator=(double a){ // Both these implementations result in the same NewMatColumnVector * op1; op1 = this; *op1 = a; return *this;}// KG temporary: to read in files fastistream& operator >> (istream& is, MyColumnVector& a){ int nr = a.rows(); int nc = 1; if (nr < 1 || nc < 1) is.clear (ios::badbit); else { double tmp; for (int i = 0; i < nr; i++) { is >> tmp; if (is) a(i+1) = tmp; // check if this is ok else goto done; } }done: return is;}MyColumnVector MyColumnVector::sub(int j_start , int j_end) const{ return (MyColumnVector)(this->SubMatrix(j_start, j_end, 1, 1));}//////////////////////////////////////////////////////////////////////////////////////////////////// ROWVECTOR ///////////////////////////////////////////////////////////////////////////////////////////////////// ConstructorsMyRowVector::RowVector() : NewMatRowVector() {}MyRowVector::RowVector(int num_rows) : NewMatRowVector(num_rows){}// DestructorMyRowVector::~RowVector(){}// Copy constructorMyRowVector::RowVector(const MyRowVector& a) : NewMatRowVector(a){}MyRowVector::RowVector(const NewMatRowVector & a) : NewMatRowVector(a){}// Number of Rows / Colsunsigned int MyRowVector::rows() const { return this->Nrows();}unsigned int MyRowVector::columns() const { return this->Ncols();}// OperatorsMyRowVector & MyRowVector::operator+= (const MyRowVector& a){ NewMatRowVector & op1 = (*this); const NewMatRowVector & op2 = a; op1 += op2; return (MyRowVector &) op1 ;}MyRowVector & MyRowVector::operator-= (const MyRowVector& a){ NewMatRowVector & op1 = (*this); const NewMatRowVector & op2 = a; op1 -= op2; return (MyRowVector &) op1 ;}MyRowVector MyRowVector::operator+ (const MyRowVector &a) const{ const NewMatRowVector & op1 = (*this); const NewMatRowVector & op2 = a; NewMatRowVector result = (NewMatRowVector) (op1 + op2); return (MyRowVector) result;}MyRowVector MyRowVector::operator- (const MyRowVector &a) const{ const NewMatRowVector & op1 = (*this); const NewMatRowVector & op2 = a; NewMatRowVector result = (NewMatRowVector) (op1 - op2); return (MyRowVector) result;}double MyRowVector::operator*(const MyColumnVector& a) const{ assert (this->columns() == a.rows()); const NewMatRowVector& op1 = (*this); const NewMatColumnVector & op2 = a; NewMatMatrix matrixresult = op1 * op2; double result = matrixresult.AsScalar(); return result;}MyRowVector&MyRowVector::operator=(const MyRowVector &a){ // Both these implementations result in the same NewMatRowVector * op1; const NewMatRowVector * op2; op1 = this; op2 = &a; *op1 = *op2; return *this;}MyColumnVector MyRowVector::transpose() const{ NewMatRowVector & base = (NewMatRowVector &) *this; NewMatColumnVector transposedbase = base.t(); return (MyColumnVector) transposedbase;}MyRowVector MyRowVector::sub(int j_start , int j_end) const{ return (MyRowVector)(this->SubMatrix(1, 1, j_start, j_end));}MyRowVector& MyRowVector::operator+= (double a){ NewMatRowVector& op1 = *this; op1 += a; return (MyRowVector&) op1;}MyRowVector& MyRowVector::operator-= (double a){ NewMatRowVector& op1 = *this; op1 -= a; return (MyRowVector&) op1;}MyRowVector& MyRowVector::operator*= (double a){ NewMatRowVector& op1 = *this; op1 *= a; return (MyRowVector&) op1;}MyRowVector& MyRowVector::operator/= (double a){ NewMatRowVector& op1 = *this; op1 /= a; return (MyRowVector&) op1;}MyRowVector MyRowVector::operator+ (double a) const{ const NewMatRowVector & op1 = (*this); return (MyRowVector) (op1 + a);}MyRowVector MyRowVector::operator- (double a) const{ const NewMatRowVector & op1 = (*this); return (MyRowVector) (op1 - a);}MyRowVector MyRowVector::operator* (double a) const{ const NewMatRowVector & op1 = (*this); return (MyRowVector) (op1 * a);}MyRowVector MyRowVector::operator/ (double a) const{ const NewMatRowVector & op1 = (*this); return (MyRowVector) (op1 / a);}MyRowVector&MyRowVector::operator=(double a){ // Both these implementations result in the same NewMatRowVector * op1; op1 = this; *op1 = a; return *this;}double& MyRowVector::operator()(unsigned int i){ NewMatRowVector& op1 = *(this); return op1(i);}const double MyRowVector::operator()(unsigned int i) const { NewMatRowVector op1 = (*this); return op1(i);}const bool MyRowVector::operator==(const MyRowVector& a) const{ const NewMatRowVector& op1 = *this; const NewMatRowVector& op2 = a; return (op1 == op2);}MyRowVector MyRowVector::vectorAdd(const MyRowVector& v2) const{ const MyRowVector& v1 = *this; MyRowVector res(v1.rows() + v2.rows()); for (unsigned int i=0; i<v1.rows(); i++) res(i+1) = v1(i+1); for (unsigned int i=0; i<v2.rows(); i++) res(v1.rows()+i+1) = v2(i+1); return res;}// Resizingvoid MyRowVector::resize(int num_cols){ NewMatRowVector & op1 = (*this); op1.ReSize(num_cols);}#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -