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📄 vxdcomextent.cpp

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/* vxdcomExtent.cpp - VXDCOM_EXTENT implementation (VxDCOM) *//* Copyright (c) 1999 Wind River Systems, Inc. *//*modification history--------------------01l,17dec01,nel  Add include file for diab build.01k,28feb00,dbs  fix extent size01j,18feb00,dbs  fix compilation issues01i,09sep99,drm  Adding include for new include file which contains                 GUID_VXDCOM_EXTENT definition.01h,19aug99,aim  change assert to VXDCOM_ASSERT01g,03aug99,drm  Changing long to int.01f,29jul99,drm  Removing unnecessary code.01e,29jul99,drm  Changing VXDCOM_EXTENT to accomodate VXDCOMEXTENT structure.01d,15jul99,drm  Removing separate default constructor.01c,13jul99,drm  changed call to constructor to class::class form 01b,17jun99,aim  changed assert to assert01a,17may99,drm  created*/#include "dcomProxy.h"		// For VXDCOM_DREP_LITTLE_ENDIAN#include "TraceCall.h"#include "dcomExtent.h"		// For GUID_VXDCOM_EXTENT, VXDCOMEXTENT#include "vxdcomExtent.h"	// For interface declaration/* Include symbol for diab */extern "C" int include_vxdcom_vxdcomExtent (void)    {    return 0;    }/////////////////////////////////////////////////////////////////////////////////// VXDCOM_EXTENT - default / non-default constructor //// This constructor creates a new VXDCOM_EXTENT object of with priority// <priority>.  If no priority is provided, then a default priority of// 0 is used.//// RETURNS: none//// nomanual// VXDCOM_EXTENT::VXDCOM_EXTENT    (    int priority		// client priority to be propagated (default = 0)    )    {    TRACE_CALL;    id = GUID_VXDCOM_EXTENT;    size = sizeof (VXDCOMEXTENT);    extent.dummy = 0;        setPriority (priority);     } /////////////////////////////////////////////////////////////////////////////////// setPriority - set the priority to a new value //// This method sets the priority of the VXDCOM_EXTENT object to a new value// specified by the <priority> argument.  The value is not kept in a separate// variable, but rather stored as an already marshalled value in the data// array of bytes. //// RETURNS: S_OK//// nomanual//  void VXDCOM_EXTENT::setPriority    (    int priority		// priority to set data to    )    {    TRACE_CALL;    // Copy the priority into the array of bytes and use ndr_make_right()    // to set the byte order to a known byte order.  We cannot make assumptions    // about the byte order because we don't know the byte order of the     // remote node.     ndr_make_right (priority, VXDCOM_DREP_LITTLE_ENDIAN);    *((long*) data) = (long) priority;    }/////////////////////////////////////////////////////////////////////////////////// getPriority - get the priority of the current object //// This routine return the encoded priority from a VXDCOM_EXTENT structure //// RETURNS: encoded priority//// nomanual//int VXDCOM_EXTENT::getPriority ()    {    TRACE_CALL;    // Get the priority and convert it back to the correct byte order    // before returning...    int priority = (int) *((long*)data);    ndr_make_right (priority, VXDCOM_DREP_LITTLE_ENDIAN);    return priority;    }

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