📄 cclientsocket.h
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//
// CClientSocket.h
//
#ifndef __H_CClientSocket__
#define __H_CClientSocket__
#include "CMsgStation.h"
class CClientSocket:public CMsgStation
{
protected:
SOCKET mSocket;
BOOL mIsConnected;
BOOL mIsReceiving; // For receiving
HANDLE mRcvThread;
public:
CClientSocket();
virtual ~CClientSocket();
public:
void SetSocket(SOCKET inSocket);
SOCKET GetSocket(void);
void Detach(void);
BOOL ConnectTo(DWORD inTargetIP, WORD inPort);
BOOL IsConnected(void) { return mIsConnected; };
// Receive functions
BOOL StartReceiving(void);
void StopReceiving(void);
BOOL IsReceiving(void) { return mIsReceiving; };
BOOL Send(const char * inBuffer, long inLength);
protected:
static DWORD WINAPI ReceivingThrd(void * pParam);
virtual void ReceivingLoop(void);
};
#endif // __H_CClientSocket__
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