⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 cnbutton.cpp

📁 模拟popo的一个程序
💻 CPP
📖 第 1 页 / 共 3 页
字号:
//				ST_ALIGN_VERT			Icon/bitmap on the top, text on the bottom
//				ST_ALIGN_HORIZ_RIGHT	Icon/bitmap on the right, text on the left
//				By default, CNButton buttons have ST_ALIGN_HORIZ alignment.
//		[IN]	bRepaint
//				If TRUE the control will be repainted.
//
// Return value:
//		BTNST_OK
//			Function executed successfully.
//		BTNST_INVALIDALIGN
//			Alignment type not supported.
//
DWORD CNButton::SetAlign(BYTE byAlign, BOOL bRepaint)
{
	switch (byAlign)
	{    
		case ST_ALIGN_HORIZ:
		case ST_ALIGN_HORIZ_RIGHT:
		case ST_ALIGN_VERT:
			m_byAlign = byAlign;
			if (bRepaint)	Invalidate();
			return BTNST_OK;
			break;
	} // switch

	return BTNST_INVALIDALIGN;
} // End of SetAlign

// This function sets the state of the checkbox.
// If the button is not a checkbox, this function has no meaning.
//
// Parameters:
//		[IN]	nCheck
//				1 to check the checkbox.
//				0 to un-check the checkbox.
//		[IN]	bRepaint
//				If TRUE the control will be repainted.
//
// Return value:
//		BTNST_OK
//			Function executed successfully.
//
DWORD CNButton::SetCheck(int nCheck, BOOL bRepaint)
{
	if (m_bIsCheckBox)
	{
		if (nCheck == 0) m_nCheck = 0;
		else m_nCheck = 1;

		if (bRepaint) Invalidate();
	} // if

	return BTNST_OK;
} // End of SetCheck

// This function returns the current state of the checkbox.
// If the button is not a checkbox, this function has no meaning.
//
// Return value:
//		The current state of the checkbox.
//			1 if checked.
//			0 if not checked or the button is not a checkbox.
//
int CNButton::GetCheck()
{
	return m_nCheck;
} // End of GetCheck

// This function sets all colors to a default value.
//
// Parameters:
//		[IN]	bRepaint
//				If TRUE the control will be repainted.
//
// Return value:
//		BTNST_OK
//			Function executed successfully.
//
DWORD CNButton::SetDefaultColors(BOOL bRepaint)
{
	m_crColors[BTNST_COLOR_BK_IN]		= ::GetSysColor(COLOR_BTNFACE);
	m_crColors[BTNST_COLOR_FG_IN]		= ::GetSysColor(COLOR_BTNTEXT);
	m_crColors[BTNST_COLOR_BK_OUT]		= ::GetSysColor(COLOR_BTNFACE);
	m_crColors[BTNST_COLOR_FG_OUT]		= ::GetSysColor(COLOR_BTNTEXT);
	m_crColors[BTNST_COLOR_BK_FOCUS]	= ::GetSysColor(COLOR_BTNFACE);
	m_crColors[BTNST_COLOR_FG_FOCUS]	= ::GetSysColor(COLOR_BTNTEXT);

	if (bRepaint)	Invalidate();

	return BTNST_OK;
} // End of SetDefaultColors

// This function sets the color to use for a particular state.
//
// Parameters:
//		[IN]	byColorIndex
//				Index of the color to set. Can be one of the following values:
//				BTNST_COLOR_BK_IN		Background color when mouse is over the button
//				BTNST_COLOR_FG_IN		Text color when mouse is over the button
//				BTNST_COLOR_BK_OUT		Background color when mouse is outside the button
//				BTNST_COLOR_FG_OUT		Text color when mouse is outside the button
//				BTNST_COLOR_BK_FOCUS	Background color when the button is focused
//				BTNST_COLOR_FG_FOCUS	Text color when the button is focused
//		[IN]	crColor
//				New color.
//		[IN]	bRepaint
//				If TRUE the control will be repainted.
//
// Return value:
//		BTNST_OK
//			Function executed successfully.
//		BTNST_INVALIDINDEX
//			Invalid color index.
//
DWORD CNButton::SetColor(BYTE byColorIndex, COLORREF crColor, BOOL bRepaint)
{
	if (byColorIndex >= BTNST_MAX_COLORS)	return BTNST_INVALIDINDEX;

	// Set new color
	m_crColors[byColorIndex] = crColor;

	if (bRepaint)	Invalidate();

	return BTNST_OK;
} // End of SetColor

// This functions returns the color used for a particular state.
//
// Parameters:
//		[IN]	byColorIndex
//				Index of the color to get. Can be one of the following values:
//				BTNST_COLOR_BK_IN		Background color when mouse is over the button
//				BTNST_COLOR_FG_IN		Text color when mouse is over the button
//				BTNST_COLOR_BK_OUT		Background color when mouse is outside the button
//				BTNST_COLOR_FG_OUT		Text color when mouse is outside the button
//				BTNST_COLOR_BK_FOCUS	Background color when the button is focused
//				BTNST_COLOR_FG_FOCUS	Text color when the button is focused
//		[OUT]	crpColor
//				A pointer to a COLORREF that will receive the color.
//
// Return value:
//		BTNST_OK
//			Function executed successfully.
//		BTNST_INVALIDINDEX
//			Invalid color index.
//
DWORD CNButton::GetColor(BYTE byColorIndex, COLORREF* crpColor)
{
	if (byColorIndex >= BTNST_MAX_COLORS)	return BTNST_INVALIDINDEX;

	// Get color
	*crpColor = m_crColors[byColorIndex];

	return BTNST_OK;
} // End of GetColor

// This function sets the hilight logic for the button.
// Applies only to flat buttons.
//
// Parameters:
//		[IN]	bAlwaysTrack
//				If TRUE the button will be hilighted even if the window that owns it, is
//				not the active window.
//				If FALSE the button will be hilighted only if the window that owns it,
//				is the active window.
//
// Return value:
//		BTNST_OK
//			Function executed successfully.
//
DWORD CNButton::SetAlwaysTrack(BOOL bAlwaysTrack)
{
	m_bAlwaysTrack = bAlwaysTrack;
	return BTNST_OK;
} // End of SetAlwaysTrack

// This function sets the cursor to be used when the mouse is over the button.
//
// Parameters:
//		[IN]	nCursorId
//				ID number of the cursor resource.
//				Pass NULL to remove a previously loaded cursor.
//		[IN]	bRepaint
//				If TRUE the control will be repainted.
//
// Return value:
//		BTNST_OK
//			Function executed successfully.
//		BTNST_INVALIDRESOURCE
//			Failed loading the specified resource.
//
DWORD CNButton::SetBtnCursor(int nCursorId, BOOL bRepaint)
{
	HINSTANCE	hInstResource = NULL;
	// Destroy any previous cursor
	if (m_hCursor)
	{
		::DestroyCursor(m_hCursor);
		m_hCursor = NULL;
	} // if

	// Load cursor
	if (nCursorId)
	{
		hInstResource = AfxFindResourceHandle(MAKEINTRESOURCE(nCursorId), RT_GROUP_CURSOR);
		// Load cursor resource
		m_hCursor = (HCURSOR)::LoadImage(hInstResource, MAKEINTRESOURCE(nCursorId), IMAGE_CURSOR, 0, 0, 0);
		// Repaint the button
		if (bRepaint) Invalidate();
		// If something wrong
		if (m_hCursor == NULL) return BTNST_INVALIDRESOURCE;
	} // if

	return BTNST_OK;
} // End of SetBtnCursor

// This function sets if the button border must be drawn.
// Applies only to flat buttons.
//
// Parameters:
//		[IN]	bDrawBorder
//				If TRUE the border will be drawn.
//		[IN]	bRepaint
//				If TRUE the control will be repainted.
//
// Return value:
//		BTNST_OK
//			Function executed successfully.
//
DWORD CNButton::DrawBorder(BOOL bDrawBorder, BOOL bRepaint)
{
	m_bDrawBorder = bDrawBorder;
	// Repaint the button
	if (bRepaint) Invalidate();

	return BTNST_OK;
} // End of DrawBorder

// This function sets if the focus rectangle must be drawn for flat buttons.
//
// Parameters:
//		[IN]	bDrawFlatFocus
//				If TRUE the focus rectangle will be drawn also for flat buttons.
//		[IN]	bRepaint
//				If TRUE the control will be repainted.
//
// Return value:
//		BTNST_OK
//			Function executed successfully.
//
DWORD CNButton::DrawFlatFocus(BOOL bDrawFlatFocus, BOOL bRepaint)
{
	m_bDrawFlatFocus = bDrawFlatFocus;
	// Repaint the button
	if (bRepaint) Invalidate();

	return BTNST_OK;
} // End of DrawFlatFocus

void CNButton::InitToolTip()
{
	if (m_ToolTip.m_hWnd == NULL)
	{
		// Create ToolTip control
		m_ToolTip.Create(this);
		// Create inactive
		m_ToolTip.Activate(FALSE);
		// Enable multiline
		m_ToolTip.SendMessage(TTM_SETMAXTIPWIDTH, 0, 400);
	} // if
} // End of InitToolTip

// This function sets the text to show in the button tooltip.
//
// Parameters:
//		[IN]	nText
//				ID number of the string resource containing the text to show.
//		[IN]	bActivate
//				If TRUE the tooltip will be created active.
//
void CNButton::SetTooltipText(int nText, BOOL bActivate)
{
	CString sText;

	// Load string resource
	sText.LoadString(nText);
	// If string resource is not empty
	if (sText.IsEmpty() == FALSE) SetTooltipText((LPCTSTR)sText, bActivate);
} // End of SetTooltipText

// This function sets the text to show in the button tooltip.
//
// Parameters:
//		[IN]	lpszText
//				Pointer to a null-terminated string containing the text to show.
//		[IN]	bActivate
//				If TRUE the tooltip will be created active.
//
void CNButton::SetTooltipText(LPCTSTR lpszText, BOOL bActivate)
{
	// We cannot accept NULL pointer
	if (lpszText == NULL) return;

	// Initialize ToolTip
	InitToolTip();

	// If there is no tooltip defined then add it
	if (m_ToolTip.GetToolCount() == 0)
	{
		CRect rectBtn; 
		GetClientRect(rectBtn);
		m_ToolTip.AddTool(this, lpszText, rectBtn, 1);
	} // if

	// Set text for tooltip
	m_ToolTip.UpdateTipText(lpszText, this, 1);
	m_ToolTip.Activate(bActivate);
} // End of SetTooltipText

// This function enables or disables the button tooltip.
//
// Parameters:
//		[IN]	bActivate
//				If TRUE the tooltip will be activated.
//
void CNButton::ActivateTooltip(BOOL bActivate)
{
	// If there is no tooltip then do nothing
	if (m_ToolTip.GetToolCount() == 0) return;

	// Activate tooltip
	m_ToolTip.Activate(bActivate);
} // End of EnableTooltip

// This function returns if the button is the default button.
//
// Return value:
//		TRUE
//			The button is the default button.
//		FALSE
//			The button is not the default button.
//
BOOL CNButton::GetDefault()
{
	return m_bIsDefault;
} // End of GetDefault

// This function enables the transparent mode.
// Note: this operation is not reversible.
// DrawTransparent should be called just after the button is created.
// Do not use trasparent buttons until you really need it (you have a bitmapped
// background) since each transparent button makes a copy in memory of its background.
// This may bring unnecessary memory use and execution overload.
//
// Parameters:
//		[IN]	bRepaint
//				If TRUE the control will be repainted.
//
void CNButton::DrawTransparent(BOOL bRepaint)
{
	m_bDrawTransparent = TRUE;

	// Restore old bitmap (if any)
	if (m_dcBk.m_hDC != NULL && m_pbmpOldBk != NULL)
	{
		m_dcBk.SelectObject(m_pbmpOldBk);
	} // if

	m_bmpBk.DeleteObject();
	m_dcBk.DeleteDC();

	// Repaint the button
	if (bRepaint) Invalidate();
} // End of DrawTransparent

// This function sets the URL that will be opened when the button is clicked.
//
// Parameters:
//		[IN]	lpszURL
//				Pointer to a null-terminated string that contains the URL.
//				Pass NULL to removed any previously specified URL.
//
// Return value:
//		BTNST_OK
//			Function executed successfully.
//
DWORD CNButton::SetURL(LPCTSTR lpszURL)
{
	// Remove any existing URL
	memset(m_szURL, 0, sizeof(m_szURL));

	if (lpszURL)
	{
		// Store the URL
		_tcsncpy(m_szURL, lpszURL, _MAX_PATH);
	} // if

	return BTNST_OK;
} // End of SetURL

// This function associates a menu to the button.
// The menu will be displayed clicking the button.
//
// Parameters:
//		[IN]	nMenu
//				ID number of the menu resource.
//				Pass NULL to remove any menu from the button.
//		[IN]	hParentWnd
//				Handle to the window that owns the menu.
//				This window receives all messages from the menu.
//		[IN]	bRepaint
//				If TRUE the control will be repainted.
//
// Return value:
//		BTNST_OK
//			Function executed successfully.
//		BTNST_INVALIDRESOURCE
//			Failed loading the specified resource.
//
DWORD CNButton::SetMenu(UINT nMenu, HWND hParentWnd, BOOL bRepaint)
{
	HINSTANCE	hInstResource	= NULL;

	// Destroy any previous menu
	if (m_hMenu)
	{
		::DestroyMenu(m_hMenu);
		m_hMenu = NULL;
		m_hParentWndMenu = NULL;
		m_bMenuDisplayed = FALSE;
	} // if

	// Load menu
	if (nMenu)
	{
		// Find correct resource handle
		hInstResource = AfxFindResourceHandle(MAKEINTRESOURCE(nMenu), RT_MENU);
		// Load menu resource
		m_hMenu = ::LoadMenu(hInstResource, MAKEINTRESOURCE(nMenu));
		m_hParentWndMenu = hParentWnd;
		// If something wrong
		if (m_hMenu == NULL) return BTNST_INVALIDRESOURCE;
	} // if

	// Repaint the button
	if (bRepaint) Invalidate();

	return BTNST_OK;
} // End of SetMenu

// This function is called every time the button background needs to be painted.
// If the button is in transparent mode this function will NOT be called.
// This is a virtual function that can be rewritten in CNButton-derived classes
// to produce a whole range of buttons not available by default.
//
// Parameters:
//		[IN]	pDC
//				Pointer to a CDC object that indicates the device context.
//		[IN]	pRect
//				Pointer to a CRect object that indicates the bounds of the
//				area to be painted.
//
// Return value:
//		BTNST_OK
//			Function executed successfully.
//
DWORD CNButton::OnDrawBackground(CDC* pDC, LPCRECT pRect)
{
	COLORREF	crColor;

	if (m_bMouseOnButton || m_bIsPressed)
		crColor = m_crColors[BTNST_COLOR_BK_IN];
	else
	{
		if (m_bIsFocused)
			crColor = m_crColors[BTNST_COLOR_BK_FOCUS];
		else
			crColor = m_crColors[BTNST_COLOR_BK_OUT];
	} // else

	CBrush		brBackground(crColor);

	pDC->FillRect(pRect, &brBackground);

	return BTNST_OK;
} // End of OnDrawBackground

// This function is called every time the button border needs to be painted.
// If the button is in standard (not flat) mode this function will NOT be called.
// This is a virtual function that can be rewritten in CNButton-derived classes
// to produce a whole range of buttons not available by default.
//
// Parameters:
//		[IN]	pDC
//				Pointer to a CDC object that indicates the device context.
//		[IN]	pRect
//				Pointer to a CRect object that indicates the bounds of the
//				area to be painted.
//
// Return value:
//		BTNST_OK
//			Function executed successfully.
//
DWORD CNButton::OnDrawBorder(CDC* pDC, LPCRECT pRect)
{
	if (m_bIsPressed)
		pDC->Draw3dRect(pRect, ::GetSysColor(COLOR_BTNSHADOW), ::GetSysColor(COLOR_BTNHILIGHT));
	else
		pDC->Draw3dRect(pRect, ::GetSysColor(COLOR_BTNHILIGHT), ::GetSysColor(COLOR_BTNSHADOW));

	return BTNST_OK;
} // End of OnDrawBorder

#undef BS_TYPEMASK

void CNButton::setText(UINT nID)
{
	CString str;
	str.LoadString(nID);
	SetWindowText(str);
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -