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📄 svmain.pas

📁 继续更新AFT源代码 现在解决了无法登陆游戏的问题 用0504的dbserver就可以登陆了 去掉了绿字广告 降低内存占用HOO 去掉了大量的验证问题
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  RunSocket.SocketRead(Socket);
end;

procedure TFrmMain.RunTimerTimer(Sender: TObject);

begin
  if boStartReady then begin

    RunSocket.Execute;
{$IF IDSOCKETMODE = TIMERENGINE}
    FrmIDSoc.Run;
{$IFEND}
    UserEngine.Execute;
{$IF USERENGINEMODE = TIMERENGINE}
      ProcessGameRun();     //游戏处理过程
{$IFEND}
    //EventManager.Run;
    if nServerIndex = 0 then
      FrmSrvMsg.Run
    else FrmMsgClient.Run;
  end;
  Inc(n4EBD1C);
  if (GetTickCount - g_dwRunTick) > 250 then begin
    g_dwRunTick:=GetTickCount();
    nRunTimeMin:=n4EBD1C;
    if nRunTimeMax > nRunTimeMin then nRunTimeMax:=nRunTimeMin;
    n4EBD1C:=0;
  end;
  if boRemoteOpenGateSocket then begin
    if not boRemoteOpenGateSocketed then begin
      boRemoteOpenGateSocketed:=True;
      try
        if assigned(g_GateSocket) then begin
          g_GateSocket.Active:=True;
        end;
      except
        on e: Exception do begin
          MainOutMessage(E.Message);   raise;
        end;

      end;
    end;
  end;
   asm
      NOP; NOP; NOP; NOP; NOP; NOP; NOP; NOP; NOP; NOP;
   end;
end;

procedure TFrmMain.ConnectTimerTimer(Sender: TObject);
begin
  if DBSocket.Active then exit;
  DBSocket.Active:=True;
end;

procedure TFrmMain.ReloadConfig(Sender: TObject);
begin
try
  LoadConfig();
//  LoadMonSayMsg();
  FrmIDSoc.Timer1Timer(Sender);
  if not (nServerIndex = 0) then begin
    if not FrmMsgClient.MsgClient.Active then begin
      FrmMsgClient.MsgClient.Active:=True;
    end;
  end;
  LogUDP.RemoteHost:=g_Config.sLogServerAddr;
  LogUDP.RemotePort:=g_Config.nLogServerPort;
  LoadServerTable();
  LoadClientFile();
finally

end;
   asm
      NOP; NOP; NOP; NOP; NOP; NOP; NOP; NOP; NOP; NOP;
   end;
end;

procedure TFrmMain.MemoLogChange(Sender: TObject);
begin
  if MemoLog.Lines.Count > 500 then MemoLog.Clear;
end;

procedure TFrmMain.MemoLogDblClick(Sender: TObject);
begin
  ClearMemoLog();  //双击清除日志
end;

procedure TFrmMain.MENU_CONTROL_EXITClick(Sender: TObject);
begin
  Close;
end;

procedure TFrmMain.MENU_CONTROL_RELOAD_CONFClick(Sender: TObject);
begin
  ReloadConfig(Sender);
end;

procedure TFrmMain.MENU_CONTROL_CLEARLOGMSGClick(Sender: TObject);
begin
  ClearMemoLog();
end;

procedure TFrmMain.SpeedButton1Click(Sender: TObject);
begin
  ReloadConfig(Sender);
end;

procedure TFrmMain.MENU_CONTROL_RELOAD_ITEMDBClick(Sender: TObject);
begin
  FrmDB.LoadItemsDB();
  MainOutMessage('重新加载物品数据库完成...');
end;

procedure TFrmMain.MENU_CONTROL_RELOAD_MAGICDBClick(Sender: TObject);
begin
  FrmDB.LoadMagicDB();
  MainOutMessage('重新加载技能数据库完成...');
end;

procedure TFrmMain.MENU_CONTROL_RELOAD_MONSTERDBClick(Sender: TObject);
begin
  FrmDB.LoadMonsterDB();
  MainOutMessage('重新加载怪物数据库完成...');
end;

procedure TFrmMain.StartService;
var
  TimeNow: TDateTime;
  Year, Month, Day, Hour, Min, Sec, MSec:Word;
  F: TextFile;
  Config:pTConfig;
  i:integer;
begin
  Config:=@g_Config;
  MENU_CONTROL_START.Enabled:=False;
  MENU_CONTROL_STOP.Enabled:=False;

//  ShowMessage(IntToStr(High(LongWord)));
  nRunTimeMax       := 99999;
  g_nSockCountMax   := 0;
  g_nUsrTimeMax     := 0;
  g_nHumCountMax    := 0;
  g_nMonTimeMax     := 0;
  g_nMonGenTimeMax  := 0;
  g_nMonProcTime    := 0;
  g_nMonProcTimeMin := 0;
  g_nMonProcTimeMax := 0;
  dwUsrRotCountMin  := 0;
  dwUsrRotCountMax  := 0;
  g_nProcessHumanLoopTime  := 0;
  g_dwHumLimit        := 30;
  g_dwMonLimit        := 30;
  g_dwZenLimit        := 5;
  g_dwNpcLimit        := 5;
  g_dwSocLimit        := 10;
  nDecLimit         := 20;

  Config.sDBSocketRecvText := '';
  Config.boDBSocketWorking :=False;
  Config.nLoadDBErrorCount := 0;
  Config.nLoadDBCount      := 0;
  Config.nSaveDBCount      := 0;
  Config.nDBQueryID        := 0;
  Config.nItemNumber       := 0;
  Config.nItemNumberEx     :=High(Integer) div 2;
  boStartReady               := False;
  g_bostartup                := False;
  g_boExitServer             := False;
  boFilterWord               := True;
  Config.nWinLotteryCount  := 0;
  Config.nNoWinLotteryCount:= 0;
  Config.nWinLotteryLevel1 := 0;
  Config.nWinLotteryLevel2 := 0;
  Config.nWinLotteryLevel3 := 0;
  Config.nWinLotteryLevel4 := 0;
  Config.nWinLotteryLevel5 := 0;
  Config.nWinLotteryLevel6 := 0;
  FillChar(g_Config.GlobalVal, SizeOf(g_Config.GlobalVal), #0);
  for i:=0 to 99 do begin
   g_Config.Globalstr[i]:='';
  end;
   FillChar(g_Config.GlobaDyMval, SizeOf(g_Config.GlobaDyMval), #0);
{$IF USECODE = USEREMOTECODE}
  New(Config.Encode6BitBuf);
  Config.Encode6BitBuf^:=g_Encode6BitBuf;

  New(Config.Decode6BitBuf);
  Config.Decode6BitBuf^:=g_Decode6BitBuf;
{$IFEND}
//  if  isDoubleDll then begin    //检查是否给DLL插入修改内存
  //   g_sIsDuDll:='urd';
  //end ;
  LoadConfig();
  Memo              :=MemoLog;
  nServerIndex      := 0;
  PlugInEngine      := TPlugInManage.Create;
  RunSocket         := TRunSocket.Create();
  MainLogMsgList    := TStringList.Create;
  LogStringList     := TStringList.Create;
  LogonCostLogList  := TStringList.Create;
  g_MapManager      := TMapManager.Create;
  ItemUnit          := TItemUnit.Create;
  MagicManager      := TMagicManager.Create;
  NoticeManager     := TNoticeManager.Create;
  g_GuildManager    := TGuildManager.Create;
  g_EventManager    := TEventManager.Create;
  g_CastleManager   := TCastleManager.Create;
  {
  g_UserCastle        := TUserCastle.Create;

  CastleManager.Add(g_UserCastle);
  }
 // if not isDoubleDll then begin     //陷阱
   FrontEngine       := TFrontEngine.Create(True);
   UserEngine        := TUserEngine.Create();
 // end;
  //if (RegisterStrings[0] <> 'Y')then begin   //陷阱
    RobotManage       := TRobotManage.Create;
 // end;
  g_MakeItemList    := TStringList.Create;
  g_StartPointList  := TGStringList.Create;
  ServerTableList   := TList.Create;
  g_DenySayMsgList  := TQuickList.Create;
  MiniMapList       := TStringList.Create;
  g_UnbindList      := TStringList.Create;
  g_bindList        := TStringList.Create;
 // if not g_keyz then begin       //陷阱
  LineNoticeList    := TStringList.Create;
 // end;
  BannerNotice      := TStringList.Create;
  QuestDiaryList    := TList.Create;
  ItemEventList     := TStringList.Create;
  AbuseTextList     := TStringList.Create;
  g_MonSayMsgList   := TStringList.Create;
  g_DisableMakeItemList := TGStringList.Create;
  g_EnableMakeItemList  := TGStringList.Create;
  g_DisableMoveMapList  := TGStringList.Create;
  g_ItemNameList        := TGList.Create;
  g_DisableSendMsgList  := TGStringList.Create;
  g_MonDropLimitLIst    := TGStringList.Create;
  g_DisableTakeOffList  := TGStringList.Create;
  g_DisableDropList  := TGStringList.Create;
  g_DisableDealList  := TGStringList.Create;
  g_DisableStorageList := TGStringList.Create;
  g_DisableYSTakeOnList := TGStringList.Create;
  g_DisablePlayTakeOnList := TGStringList.Create;

  g_TopPlayList  := TGStringList.Create;


  g_UnMasterList        := TGStringList.Create;
  g_UnForceMasterList   := TGStringList.Create;
  g_GameLogItemNameList := TGStringList.Create;
  g_DenyIPAddrList      := TGStringList.Create;
  g_DenyChrNameList     := TGStringList.Create;
  g_DenyAccountList     := TGStringList.Create;
  g_NoClearMonList      := TGStringList.Create;

  g_ItemBindIPaddr      :=TGList.Create;
  g_ItemBindAccount     :=TGList.Create;
  g_ItemBindCharName    :=TGList.Create;
//  n4EBBD0           := 0;
  InitializeCriticalSection(LogMsgCriticalSection);
  InitializeCriticalSection(ProcessMsgCriticalSection);
  InitializeCriticalSection(ProcessHumanCriticalSection);
  InitializeCriticalSection(ProcessStorageSection);

  InitializeCriticalSection(ProcessHTimerlistSection);                            
  InitializeCriticalSection(Config.UserIDSection);
  InitializeCriticalSection(UserDBSection);
 //  CS_6              := TCriticalSection.Create;
  MD5               := TMD5.Create;
  g_DynamicVarList  := TList.Create;
  AddToObjTable(RunSocket,'RunSocket');
  AddToObjTable(UserEngine,'UserEngine');

  TimeNow:=Now();
  DecodeDate(TimeNow, Year, Month, Day);
  DecodeTime(TimeNow, Hour, Min, Sec, MSec);
  if not DirectoryExists(g_Config.sLogDir) then begin
    CreateDir(Config.sLogDir);
  end;

  sLogFileName:=g_Config.sLogDir{'.\Log\'} + IntToStr(Year) + '-' + IntToStr2(Month) + '-' + IntToStr2(Day) + '.' + IntToStr2(Hour) + '-' + IntToStr2(Min) + '.txt';
  AssignFile(F, sLogFileName);
  Rewrite(F);
  CloseFile(F);

 // if not g_keyz then begin       //陷阱
   PlugInEngine.LoadPlugIn();      //加载插件
 // end;
 

  MemoLog.Lines.Add('正在读取配置信息...');

  nShiftUsrDataNameNo := 1;

  DBSocket.Address  := g_Config.sDBAddr;
  DBSocket.Port     := g_Config.nDBPort;
//  DBSocket.Active   := True;

  sCaption        := g_Config.sServerName;// +' ' + DateToStr(Date)+ ' ' + TimeToStr(Time);
 // Caption:= format('%s - %s',[mydecodestring(g_sTitleName),sCaption]);//启动标题
 Caption := format('%s', [sCaption]);   //显示标题
  LoadServerTable();

  LogUDP.RemoteHost   := g_Config.sLogServerAddr;
  LogUDP.RemotePort   := g_Config.nLogServerPort;
//  ConnectTimer.Enabled:= True;

  Application.OnIdle  := AppOnIdle;
  Application.OnException := OnProgramException;
  dwRunDBTimeMax        := GetTickCount();
  g_dwStartTick         := GetTickCount();
  dwCheckMachIdCount:=gettickcount;
  dwCheckMachIdTime:=1000*60*60*24+1000*60*60*(random(10)+2);  //不知道是什么
  Timer1.Enabled      := True;
//  StartTimer.Enabled  := True;

  boServiceStarted:=True;
  MENU_CONTROL_STOP.Enabled:=True;
   asm
      NOP; NOP; NOP; NOP; NOP; NOP; NOP; NOP; NOP; NOP;
   end;  
end;

procedure TFrmMain.StopService;
var
  I,ii: Integer;
  Config:pTConfig;
  ThreadInfo:pTThreadInfo;
begin
  shopfile.free;
  topfile.Free;
  Config:=@g_Config;
  MENU_CONTROL_START.Enabled:=False;
  MENU_CONTROL_STOP.Enabled:=False;
  Timer1.Enabled:=False;
  RunTimer.Enabled:=False;
  FrmIDSoc.Close;
  GateSocket.Close;
  Memo:=nil;
  SaveItemNumber();
  g_CastleManager.Free;
   g_EventManager.Free;    //在地图释放时被释放了激活的。这里释放已经结束的。
  FrmDB.Free;
//  UserCastle.Save;
//  UserCastle.Free;

{$IF USERENGINEMODE = THREADENGINE}
  ThreadInfo:=@Config.UserEngineThread;
  ThreadInfo.boTerminaled:=True;
  if WaitForSingleObject(ThreadInfo.hThreadHandle,1000) <> 0 then begin
    SuspendThread(ThreadInfo.hThreadHandle);
  end;
{$IFEND}
{$IF DBSOCKETMODE = THREADENGINE}
  ThreadInfo:=@Config.DBSocketThread;
  ThreadInfo.boTerminaled:=True;
  if WaitForSingleObject(ThreadInfo.hThreadHandle,1000) <> 0 then begin
    SuspendThread(ThreadInfo.hThreadHandle);
  end;
{$IFEND}
  FrontEngine.Terminate();
//  FrontEngine.WaitFor;
  FrontEngine.Free;
  MagicManager.Free;
  UserEngine.Free;
  RobotManage.Free;
  //MessageBox(0,PChar(IntToStr(CertCheck.Count)),'aaa',MB_OK);
  RunSocket.Free;

  ConnectTimer.Enabled:=False;
  DBSocket.Close;

  MainLogMsgList.Free;
  LogStringList.Free;
  LogonCostLogList.Free;
  g_MapManager.Free;
  ItemUnit.Free;

  NoticeManager.Free;
  g_GuildManager.Free;
  regthread.free;
  for I := 0 to g_MakeItemList.Count - 1 do begin
    TStringList(g_MakeItemList.Objects[I]).Free;
  end;
  g_MakeItemList.Free;
  g_StartPointList.Free;
  ServerTableList.Free;
  g_DenySayMsgList.Free;
  MiniMapList.Free;
  g_UnbindList.Free;
  g_bindList.Free;
  LineNoticeList.Free;
  BannerNotice.Free;  //hint
  QuestDiaryList.Free;
  ItemEventList.Free;
  AbuseTextList.Free;
  for i:=0 to g_MonSayMsgList.count-1 do begin      //hint 释放
   for ii:=0 to TList(g_MonSayMsgList.Objects[i]).Count-1 do begin
    dispose(  pTMonSayMsg(TList(g_MonSayMsgList.Objects[i]).Items[ii]) );
   end;
   TList(g_MonSayMsgList.Objects[i]).free;
  end;
  g_MonSayMsgList.Free;

  g_DisableMakeItemList.Free;

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