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📄 objmon.pas

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      if (GetTickCount - m_dwWalkWaitTick) > m_dwWalkWait then begin
        m_boWalkWaitLocked:=False;
      end;
    end;
    if not m_boWalkWaitLocked and (Integer(GetTickCount - m_dwWalkTick) > m_nWalkSpeed) then begin
      m_dwWalkTick:=GetTickCount();
      Inc(m_nWalkCount);
      if m_nWalkCount > m_nWalkStep then begin
        m_nWalkCount:=0;
        m_boWalkWaitLocked:=True;
        m_dwWalkWaitTick:=GetTickCount();
      end; //004A9151
      if not m_boRunAwayMode then begin
        if not m_boNoAttackMode then begin
          if m_TargetCret <> nil then begin
            if AttackTarget{FFEB} then begin
              inherited;
              exit;
            end;
          end else begin
            m_nTargetX:=-1;
            if m_boMission then begin
              m_nTargetX:=m_nMissionX;
              m_nTargetY:=m_nMissionY;
            end; //004A91D3
          end;
        end; //004A91D3  if not bo2C0 then begin
        if m_Master <> nil then begin
          if m_TargetCret = nil then begin
            m_Master.GetBackPosition(nX,nY);
            if (abs(m_nTargetX - nX) > 1) or (abs(m_nTargetY - nY{nX}) > 1) then begin //004A922D
              m_nTargetX:=nX;
              m_nTargetY:=nY;
              if (abs(m_nCurrX - nX) <= 2) and (abs(m_nCurrY - nY) <= 2) then begin
                if m_PEnvir.GetMovingObject(nX,nY,True) <> nil then begin
                  m_nTargetX:=m_nCurrX;
                  m_nTargetY:=m_nCurrY;
                end //004A92A5
              end;
            end; //004A92A5
          end; //004A92A5 if m_TargetCret = nil then begin
          if (not m_Master.m_boSlaveRelax) and
             ((m_PEnvir <> m_Master.m_PEnvir) or
             (abs(m_nCurrX-m_Master.m_nCurrX) > 20) or
             (abs(m_nCurrY-m_Master.m_nCurrY) > 20)) and (not m_bohorserelax) then begin
            SpaceMove(m_Master.m_PEnvir.sMapName, m_nTargetX, m_nTargetY, 1);
          end; // 004A937E
          if bo_oldrelax<> m_Master.m_boSlaveRelax then begin
              bo_oldrelax:=m_Master.m_boSlaveRelax;
              if m_Master.m_boSlaveRelax then begin   //属下休息
                  m_nBaoziStatus:=1;
                  SendRefMsg(RM_TURN,m_btDirection,m_nCurrX,m_nCurrY,0,'');
              end else begin
                  m_nBaoziStatus:=0;
                  SendRefMsg(RM_TURN,m_btDirection,m_nCurrX,m_nCurrY,0,'');
              end;
           end;
        end;// 004A937E if m_Master <> nil then begin
      end else begin //004A9344
        if (m_dwRunAwayTime > 0) and ((GetTickCount - m_dwRunAwayStart) > m_dwRunAwayTime) then begin
          m_boRunAwayMode:=False;
          m_dwRunAwayTime:=0;
        end;
      end; //004A937E
      if ((m_Master <> nil) and m_Master.m_boSlaveRelax) or m_bohorserelax  then begin
        inherited ;
        exit;
      end;  //004A93A6


      ///如果会检物品的怪物
    { if m_canpickup then begin
       if m_Master<> nil then begin
         if m_Master.m_VisibleItems.Count=0 then curpos:=0;
         if m_Master.m_VisibleItems.Count >0 then begin
           if curpos<= m_Master.m_VisibleItems.Count-1 then   begin
             VisibleMapItem:=m_Master.m_VisibleItems[curpos];
             m_nTargetX:= VisibleMapItem.nX;
             m_nTargetY:= VisibleMapItem.nY;


            if ( m_nCurrX= VisibleMapItem.nX ) and  ( m_nCurrY= VisibleMapItem.nY )  THEN    begin
             if  Tplayobject(m_Master).ClientPickUpItemxy(m_nCurrX,m_nCurrY) then Tplayobject(m_Master).SearchViewRange
              else begin   //如果检起失败
               inc(curpos); //检下一个   如果超过 就不再检了。
              // if curpos> m_Master.m_VisibleItems.Count-1 then
              end;

             end; //     m_nCurrX= VisibleMapItem.nX
           end;  //  curpos<= m_Master.m_VisibleItems.Count-1

          end;
        end;
      end;
     }
      if m_canpickup then begin
       if m_Master<> nil then begin
         if (abs(m_nCurrX-m_Master.m_nCurrX) > 10) or (abs(m_nCurrY-m_Master.m_nCurrY) > 10) then
         begin
              curpos:=0;
              setpcount:=0;
              count:=m_Master.m_mobpicupItems.Count ;

             if count>0 then  begin
               m_Master.m_bocanaddpickupitem:=false;
              for i:=0 to  Count -1 do begin
                  VisibleMapItem:=m_Master.m_mobpicupItems.Items[i];
                //  m_Master.m_mobpicupItems.Delete(0);
                  Dispose(VisibleMapItem);
              end;//004B82E3
                m_Master.m_mobpicupItems.Clear;
               m_Master.m_bocanaddpickupitem:=true;
             end;
       //     MainOutMessage('清除检物品列表');
         end;
         if m_Master.m_mobpicupItems.Count >0 then begin
           if curpos<= m_Master.m_mobpicupItems.Count-1 then   begin
             VisibleMapItem:=m_Master.m_mobpicupItems[curpos];
             if m_PEnvir.CanWalk (VisibleMapItem.nX,VisibleMapItem.nY,False)  then begin  //如果这个物品可以走上去
              m_nTargetX:= VisibleMapItem.nX;
              m_nTargetY:= VisibleMapItem.nY;
         //     MainOutMessage(format('当前处理目标 %d/%d 为(%d/%d)',[curpos,m_Master.m_mobpicupItems.Count-1,m_nTargetX,m_nTargetY]));
             end else begin
                if ( m_nCurrX<>VisibleMapItem.nX ) and  ( m_nCurrY<>VisibleMapItem.nY )  then  begin
                
                inc(curpos); //如果不能走,且不是自己在物品上 就检下一个。
                
           //     MainOutMessage(format('如果不能走到有人在上面,检取下一个%d 为(%d/%d)',[curpos,VisibleMapItem.nX,VisibleMapItem.nY]));
                end;
                setpcount:=0;
             end;
            if ( m_nCurrX= VisibleMapItem.nX ) and  ( m_nCurrY= VisibleMapItem.nY )  THEN    begin
              if  Tplayobject(m_Master).ClientPickUpItemxy(m_nCurrX,m_nCurrY) then  begin
                   if curpos<= m_Master.m_mobpicupItems.Count-1 then begin
                   VisibleMapItem:=m_Master.m_mobpicupItems.Items[curpos];
                   m_Master.m_mobpicupItems.Delete(curpos);
                   Dispose(VisibleMapItem);
                   end;
                 setpcount:=0;
              end
              else begin   //如果检起失败
               inc(curpos); //检下一个   如果超过 就不再检了。
                setpcount:=0;
              // if curpos> m_Master.m_VisibleItems.Count-1 then
              end;

             end //     m_nCurrX= VisibleMapItem.nX
             else  begin           //如果走了10步还不能检取就检下一个
                 inc(setpcount);

                 if setpcount>10 then begin
                   if curpos< m_Master.m_mobpicupItems.Count then   begin
                     inc(curpos);
                 //    MainOutMessage(format('如果走了10步不能检取就检下一个%d 为(%d/%d)',[curpos,VisibleMapItem.nX,VisibleMapItem.nY]));
                     end;
                   setpcount:=0;
                 end;

              end;
           end;  //  curpos<= m_Master.m_VisibleItems.Count-1

          end;
        end;
      end;


      ////
     if m_nTargetX <> -1 then begin
        GotoTargetXY(); //004A93B5 0FFEF
      end else begin
        if m_TargetCret = nil then Wondering();// FFEE   //Jacky
      end; //004A93D8
    end; //004A93D8  if not bo510 and ((GetTickCount - m_dwWalkTick) > n4FC) then begin
  end; //004A93D8
  



  inherited;

end;



///////////aiman
constructor TAIMAN.Create; //004A8B74
begin
  inherited;
  m_boDupMode:=False;
  bo554:=False;
  m_dwThinkTick:=GetTickCount();
  m_nViewRange:=5;
  m_nRunTime:=250;
  m_dwSearchTime:=3000 + Random(2000);
  m_dwSearchTick:=GetTickCount();
  m_btRaceServer:=80;
  curpos:=0;
  setpcount:=0;
end;

destructor TAIMAN.Destroy; //004A8C24
begin
  inherited;
end;
function TAIMAN.MakeClone(sMonName: String;OldMon:TBaseObject): TBaseObject; //004A8C58
var
  ElfMon:TBaseObject;
begin
  Result:=nil;
  ElfMon:=UserEngine.RegenMonsterByName(m_PEnvir.sMapName,m_nCurrX,m_nCurrY,sMonName);
  if ElfMon <> nil then begin
    ElfMon.m_Master:=OldMon.m_Master;
    ElfMon.m_dwMasterRoyaltyTick:=OldMon.m_dwMasterRoyaltyTick;
    ElfMon.m_btSlaveMakeLevel:=OldMon.m_btSlaveMakeLevel;
    ElfMon.m_btSlaveExpLevel:=OldMon.m_btSlaveExpLevel;
    ElfMon.RecalcAbilitys;
    ElfMon.RefNameColor;
    if OldMon.m_Master <> nil then
      OldMon.m_Master.m_SlaveList.Add(ElfMon);
    ElfMon.m_WAbil:=OldMon.m_WAbil;
    ElfMon.m_wStatusTimeArr:=OldMon.m_wStatusTimeArr;
    ElfMon.m_TargetCret:=OldMon.m_TargetCret;
    ElfMon.m_dwTargetFocusTick:=OldMon.m_dwTargetFocusTick;
    ElfMon.m_LastHiter:=OldMon.m_LastHiter;
    ElfMon.m_LastHiterTick:=OldMon.m_LastHiterTick;
    ElfMon.m_btDirection:=OldMon.m_btDirection;
    Result:=ElfMon;
  end;
end;
function TAIMAN.Operate(ProcessMsg: pTProcessMessage):Boolean;
begin
  Result:=inherited Operate(ProcessMsg);
end;
function TAIMAN.Think():Boolean; //004A8E54
var
  nOldX,nOldY:integer;
begin
  Result:=False;
  if (GetTickCount - m_dwThinkTick) > 3 * 1000 then begin
    m_dwThinkTick:=GetTickCount();
    if m_PEnvir.GetXYObjCount(m_nCurrX,m_nCurrY) >= 2 then m_boDupMode:=True;
    if not IsProperTarget{FFFF4}(m_TargetCret) then m_TargetCret:=nil;
  end; //004A8ED2
  if m_boDupMode then begin     //人物重叠了
    nOldX:=m_nCurrX;
    nOldY:=m_nCurrY;
    WalkTo(Random(8),False);
    if (nOldX <> m_nCurrX) or (nOldY <> m_nCurrY) then begin
      m_boDupMode:=False;
      Result:=True;
    end;
  end;
end;

function TAIMAN.AttackTarget():Boolean; //004A8F34
var
  bt06:Byte;
begin
  Result:=False;
  if m_TargetCret <> nil then begin
    if GetAttackDir(m_TargetCret,bt06) then begin
      if Integer(GetTickCount - m_dwHitTick) > m_nNextHitTime  then begin
        m_dwHitTick:=GetTickCount();
        m_dwTargetFocusTick:=GetTickCount();
        Attack(m_TargetCret,bt06);  //FFED
        BreakHolySeizeMode();
      end;
      Result:=True;
    end else begin
      if m_TargetCret.m_PEnvir = m_PEnvir then begin
        SetTargetXY(m_TargetCret.m_nCurrX,m_TargetCret.m_nCurrY); {0FFF0h}
        //004A8FE3
      end else begin
        DelTargetCreat();{0FFF1h}
        //004A9009
      end;
    end;
  end;
end;

procedure TAIMAN.SearchViewRange;
//begin
 // inherited;
//end;
var
  I           :Integer;
  nStartX     :Integer;
  nEndX       :Integer;
  nStartY     :Integer;
  nEndY       :Integer;
  n18         :Integer;
  n1C         :Integer;
  nIdx        :Integer;
  n24         :Integer;
  MapCellInfo :pTMapCellinfo;
  OSObject    :pTOSObject;
  BaseObject  :TBaseObject;
  MapItem     :PTMapItem;
  MapEvent    :TEvent;
  VisibleBaseObject:pTVisibleBaseObject;
  nCheckCode       :Integer;
ResourceString
  sExceptionMsg1 = '[Exception] TBaseObject::SearchViewRange Code:%d';
  sExceptionMsg2 = '[Exception] TBaseObject::SearchViewRange 1-%d %s %s %d %d %d';

begin
  nCheckCode:=0;
  if m_PEnvir = nil then begin
    MainOutMessage('SearchViewRange nil PEnvir');
    exit;
  end;
  nCheckCode:=1;
  n24:=0;
  m_boIsVisibleActive:=False;//先置为FALSE
  try
    nCheckCode:=4;
    for I := 0 to m_VisibleActors.Count - 1 do begin
      pTVisibleBaseObject(m_VisibleActors.Items[I]).nVisibleFlag:=0;
    end;
    nCheckCode:=5;
  except
    MainOutMessage(format(sExceptionMsg1,[nCheckCode]));
    KickException();
  end;
  nCheckCode:=6;

  nStartX :=m_nCurrX - m_nViewRange;
  nEndX   :=m_nCurrX + m_nViewRange;
  nStartY :=m_nCurrY - m_nViewRange;
  nEndY   :=m_nCurrY + m_nViewRange;
  try
    nCheckCode:=7;
    for n18:= nStartX to nEndX do begin
      nCheckCode:=8;
      for n1C:= nStartY to nEndY  do begin
        nCheckCode:=9;
        if m_PEnvir.GetMapCellInfo(n18,n1C,MapCellInfo) and (MapCellInfo.ObjList <> nil) then begin
          nCheckCode:=10;
          n24:=1;
          nIdx:=0;
          while (True) do begin
            nCheckCode:=11;
            if MapCellInfo.ObjList.Count <= nIdx then break;    //004B9858
              OSObject:=MapCellInfo.ObjList.Items[nIdx];
              nCheckCode:=12;
             //////////  2006,8,3 处理抱错
              if OSObject =  nil then begin
                    MapCellInfo.ObjList.Delete(nIdx);
                    if MapCellInfo.ObjList.Count > 0 then Continue;
                    MapCellInfo.ObjList.Free;
                    MapCellInfo.ObjList:=nil;
                    break;
              end;
              ///////////
              if OSObject <> nil then begin
                nCheckCode:=13;
                if OSObject.btType = OS_MOVINGOBJECT then begin
                  nCheckCode:=14;
                  if (GetTickCount - OSObject.dwAddTime) >= 60 * 1000 then begin
                    Dispose(OSObject);
                    MapCellInfo.ObjList.Delete(nIdx);
                    if MapCellInfo.ObjList.Count > 0 then Continue;
                    MapCellInfo.ObjList.Free;
                    MapCellInfo.ObjList:=nil;
                    break;
                  end; //004B9907
                  nCheckCode:=15;
                  BaseObject:=TBaseObject(OSObject.CellObj);
                  if BaseObject <> nil then begin
                    nCheckCode:=16;
                    if not BaseObject.m_boGhost and not BaseObject.m_boFixedHideMode and not BaseObject.m_boObMode then begin
                      nCheckCode:=17;
                      if (m_btRaceServer < RC_ANIMAL) or
                         (m_Master <> nil) or
                         m_boCrazyMode or
                         m_boWantRefMsg or
                         ((BaseObject.m_Master <> nil) and (abs(BaseObject.m_nCurrX - m_nCurrX) <= 3) and (abs(BaseObject.m_nCurrY - m_nCurrY) <= 3)) or
                         (BaseObject.m_btRaceServer = RC_PLAYOBJECT) then begin
                            nCheckCode:=18;
                            UpdateVisibleGay(BaseObject);
                            nCheckCode:=19;
                      end;
                    end;
                  end;
                end;
              end;      // if OSObject.btType = OS_MOVINGOBJECT
           ///
             //  if m_btRaceServer=16 then begin  //如果是垃圾收集员
                  if OSObject.btType = OS_ITEMOBJECT then begin
                    nCheckCode:=21;
                    if (GetTickCount - OSObject.dwAddTime) > g_Config.dwClearDropOnFloorItemTime{60 * 60 * 1000} then begin
                      Dispose(pTMapItem(OSObject.CellObj));//Jacky 10/22  防止占用内存不释放现象
                      Dispose(OSObject);
                      MapCellInfo.ObjList.Delete(nIdx);
                      if MapCellInfo.ObjList.Count > 0 then Continue;
                      MapCellInfo.ObjList.Free;
                      MapCellInfo.ObjList:=nil;
                      break;
                    end; //004B9A8E
                    MapItem:=pTMapItem(OSObject.CellObj);
                    nCheckCode:=28;
                    UpdateVisibleItem(n18,n1C,MapItem);
                    if (MapItem.OfBaseObject <> nil) or (MapItem.DropBaseObject <> nil) then begin
                      nCheckCode:=29;
                      if (GetTickCount - MapItem.dwCanPickUpTick) > g_Config.dwFloorItemCanPickUpTime {2 * 60 * 1000} then begin
                        nCheckCode:=30;
                        MapItem.OfBaseObject:=nil;
                        MapItem.DropBaseObject:=nil;
                      end else begin //004B9AF6
                        nCheckCode:=31;
                        if TBaseObject(MapItem.OfBaseObject) <> nil then begin
                          nCheckCode:=32;
                          if TBaseObject(MapItem.OfBaseObject).m_boGhost then MapItem.OfBaseObject:=nil;
                        end;
                        nCheckCode:=33;
                        if TBaseObject(MapItem.DropBaseObject) <> nil then begin
                          nCheckCode:=34;
                          if TBaseObject(MapItem.DropBaseObject).m_boGhost then MapItem.DropBaseObject:=nil;

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