📄 svmain.~pas
字号:
RunSocket.SocketRead(Socket);
end;
procedure TFrmMain.RunTimerTimer(Sender: TObject);
begin
if boStartReady then begin
RunSocket.Execute;
{$IF IDSOCKETMODE = TIMERENGINE}
FrmIDSoc.Run;
{$IFEND}
UserEngine.Execute;
{$IF USERENGINEMODE = TIMERENGINE}
ProcessGameRun(); //游戏处理过程
{$IFEND}
//EventManager.Run;
if nServerIndex = 0 then
FrmSrvMsg.Run
else FrmMsgClient.Run;
end;
Inc(n4EBD1C);
if (GetTickCount - g_dwRunTick) > 250 then begin
g_dwRunTick:=GetTickCount();
nRunTimeMin:=n4EBD1C;
if nRunTimeMax > nRunTimeMin then nRunTimeMax:=nRunTimeMin;
n4EBD1C:=0;
end;
if boRemoteOpenGateSocket then begin
if not boRemoteOpenGateSocketed then begin
boRemoteOpenGateSocketed:=True;
try
if assigned(g_GateSocket) then begin
g_GateSocket.Active:=True;
end;
except
on e: Exception do begin
MainOutMessage(E.Message); raise;
end;
end;
end;
end;
asm
NOP; NOP; NOP; NOP; NOP; NOP; NOP; NOP; NOP; NOP;
end;
end;
procedure TFrmMain.ConnectTimerTimer(Sender: TObject);
begin
if DBSocket.Active then exit;
DBSocket.Active:=True;
end;
procedure TFrmMain.ReloadConfig(Sender: TObject);
begin
try
LoadConfig();
// LoadMonSayMsg();
FrmIDSoc.Timer1Timer(Sender);
if not (nServerIndex = 0) then begin
if not FrmMsgClient.MsgClient.Active then begin
FrmMsgClient.MsgClient.Active:=True;
end;
end;
LogUDP.RemoteHost:=g_Config.sLogServerAddr;
LogUDP.RemotePort:=g_Config.nLogServerPort;
LoadServerTable();
LoadClientFile();
finally
end;
asm
NOP; NOP; NOP; NOP; NOP; NOP; NOP; NOP; NOP; NOP;
end;
end;
procedure TFrmMain.MemoLogChange(Sender: TObject);
begin
if MemoLog.Lines.Count > 500 then MemoLog.Clear;
end;
procedure TFrmMain.MemoLogDblClick(Sender: TObject);
begin
ClearMemoLog(); //双击清除日志
end;
procedure TFrmMain.MENU_CONTROL_EXITClick(Sender: TObject);
begin
Close;
end;
procedure TFrmMain.MENU_CONTROL_RELOAD_CONFClick(Sender: TObject);
begin
ReloadConfig(Sender);
end;
procedure TFrmMain.MENU_CONTROL_CLEARLOGMSGClick(Sender: TObject);
begin
ClearMemoLog();
end;
procedure TFrmMain.SpeedButton1Click(Sender: TObject);
begin
ReloadConfig(Sender);
end;
procedure TFrmMain.MENU_CONTROL_RELOAD_ITEMDBClick(Sender: TObject);
begin
FrmDB.LoadItemsDB();
MainOutMessage('重新加载物品数据库完成...');
end;
procedure TFrmMain.MENU_CONTROL_RELOAD_MAGICDBClick(Sender: TObject);
begin
FrmDB.LoadMagicDB();
MainOutMessage('重新加载技能数据库完成...');
end;
procedure TFrmMain.MENU_CONTROL_RELOAD_MONSTERDBClick(Sender: TObject);
begin
FrmDB.LoadMonsterDB();
MainOutMessage('重新加载怪物数据库完成...');
end;
procedure TFrmMain.StartService;
var
TimeNow: TDateTime;
Year, Month, Day, Hour, Min, Sec, MSec:Word;
F: TextFile;
Config:pTConfig;
i:integer;
begin
Config:=@g_Config;
MENU_CONTROL_START.Enabled:=False;
MENU_CONTROL_STOP.Enabled:=False;
// ShowMessage(IntToStr(High(LongWord)));
nRunTimeMax := 99999;
g_nSockCountMax := 0;
g_nUsrTimeMax := 0;
g_nHumCountMax := 0;
g_nMonTimeMax := 0;
g_nMonGenTimeMax := 0;
g_nMonProcTime := 0;
g_nMonProcTimeMin := 0;
g_nMonProcTimeMax := 0;
dwUsrRotCountMin := 0;
dwUsrRotCountMax := 0;
g_nProcessHumanLoopTime := 0;
g_dwHumLimit := 30;
g_dwMonLimit := 30;
g_dwZenLimit := 5;
g_dwNpcLimit := 5;
g_dwSocLimit := 10;
nDecLimit := 20;
Config.sDBSocketRecvText := '';
Config.boDBSocketWorking :=False;
Config.nLoadDBErrorCount := 0;
Config.nLoadDBCount := 0;
Config.nSaveDBCount := 0;
Config.nDBQueryID := 0;
Config.nItemNumber := 0;
Config.nItemNumberEx :=High(Integer) div 2;
boStartReady := False;
g_bostartup := False;
g_boExitServer := False;
boFilterWord := True;
Config.nWinLotteryCount := 0;
Config.nNoWinLotteryCount:= 0;
Config.nWinLotteryLevel1 := 0;
Config.nWinLotteryLevel2 := 0;
Config.nWinLotteryLevel3 := 0;
Config.nWinLotteryLevel4 := 0;
Config.nWinLotteryLevel5 := 0;
Config.nWinLotteryLevel6 := 0;
FillChar(g_Config.GlobalVal, SizeOf(g_Config.GlobalVal), #0);
for i:=0 to 99 do begin
g_Config.Globalstr[i]:='';
end;
FillChar(g_Config.GlobaDyMval, SizeOf(g_Config.GlobaDyMval), #0);
{$IF USECODE = USEREMOTECODE}
New(Config.Encode6BitBuf);
Config.Encode6BitBuf^:=g_Encode6BitBuf;
New(Config.Decode6BitBuf);
Config.Decode6BitBuf^:=g_Decode6BitBuf;
{$IFEND}
// if isDoubleDll then begin //检查是否给DLL插入修改内存
// g_sIsDuDll:='urd';
//end ;
LoadConfig();
Memo :=MemoLog;
nServerIndex := 0;
PlugInEngine := TPlugInManage.Create;
RunSocket := TRunSocket.Create();
MainLogMsgList := TStringList.Create;
LogStringList := TStringList.Create;
LogonCostLogList := TStringList.Create;
g_MapManager := TMapManager.Create;
ItemUnit := TItemUnit.Create;
MagicManager := TMagicManager.Create;
NoticeManager := TNoticeManager.Create;
g_GuildManager := TGuildManager.Create;
g_EventManager := TEventManager.Create;
g_CastleManager := TCastleManager.Create;
{
g_UserCastle := TUserCastle.Create;
CastleManager.Add(g_UserCastle);
}
// if not isDoubleDll then begin //陷阱
FrontEngine := TFrontEngine.Create(True);
UserEngine := TUserEngine.Create();
// end;
//if (RegisterStrings[0] <> 'Y')then begin //陷阱
RobotManage := TRobotManage.Create;
// end;
g_MakeItemList := TStringList.Create;
g_StartPointList := TGStringList.Create;
ServerTableList := TList.Create;
g_DenySayMsgList := TQuickList.Create;
MiniMapList := TStringList.Create;
g_UnbindList := TStringList.Create;
g_bindList := TStringList.Create;
// if not g_keyz then begin //陷阱
LineNoticeList := TStringList.Create;
// end;
BannerNotice := TStringList.Create;
QuestDiaryList := TList.Create;
ItemEventList := TStringList.Create;
AbuseTextList := TStringList.Create;
g_MonSayMsgList := TStringList.Create;
g_DisableMakeItemList := TGStringList.Create;
g_EnableMakeItemList := TGStringList.Create;
g_DisableMoveMapList := TGStringList.Create;
g_ItemNameList := TGList.Create;
g_DisableSendMsgList := TGStringList.Create;
g_MonDropLimitLIst := TGStringList.Create;
g_DisableTakeOffList := TGStringList.Create;
g_DisableDropList := TGStringList.Create;
g_DisableDealList := TGStringList.Create;
g_DisableStorageList := TGStringList.Create;
g_DisableYSTakeOnList := TGStringList.Create;
g_DisablePlayTakeOnList := TGStringList.Create;
g_TopPlayList := TGStringList.Create;
g_UnMasterList := TGStringList.Create;
g_UnForceMasterList := TGStringList.Create;
g_GameLogItemNameList := TGStringList.Create;
g_DenyIPAddrList := TGStringList.Create;
g_DenyChrNameList := TGStringList.Create;
g_DenyAccountList := TGStringList.Create;
g_NoClearMonList := TGStringList.Create;
g_ItemBindIPaddr :=TGList.Create;
g_ItemBindAccount :=TGList.Create;
g_ItemBindCharName :=TGList.Create;
// n4EBBD0 := 0;
InitializeCriticalSection(LogMsgCriticalSection);
InitializeCriticalSection(ProcessMsgCriticalSection);
InitializeCriticalSection(ProcessHumanCriticalSection);
InitializeCriticalSection(ProcessStorageSection);
InitializeCriticalSection(ProcessHTimerlistSection);
InitializeCriticalSection(Config.UserIDSection);
InitializeCriticalSection(UserDBSection);
// CS_6 := TCriticalSection.Create;
MD5 := TMD5.Create;
g_DynamicVarList := TList.Create;
AddToObjTable(RunSocket,'RunSocket');
AddToObjTable(UserEngine,'UserEngine');
TimeNow:=Now();
DecodeDate(TimeNow, Year, Month, Day);
DecodeTime(TimeNow, Hour, Min, Sec, MSec);
if not DirectoryExists(g_Config.sLogDir) then begin
CreateDir(Config.sLogDir);
end;
sLogFileName:=g_Config.sLogDir{'.\Log\'} + IntToStr(Year) + '-' + IntToStr2(Month) + '-' + IntToStr2(Day) + '.' + IntToStr2(Hour) + '-' + IntToStr2(Min) + '.txt';
AssignFile(F, sLogFileName);
Rewrite(F);
CloseFile(F);
// if not g_keyz then begin //陷阱
PlugInEngine.LoadPlugIn(); //加载插件
// end;
MemoLog.Lines.Add('正在读取配置信息...');
nShiftUsrDataNameNo := 1;
DBSocket.Address := g_Config.sDBAddr;
DBSocket.Port := g_Config.nDBPort;
// DBSocket.Active := True;
sCaption := g_Config.sServerName;// +' ' + DateToStr(Date)+ ' ' + TimeToStr(Time);
// Caption:= format('%s - %s',[mydecodestring(g_sTitleName),sCaption]);//启动标题
Caption := format('%s', [sCaption]); //显示标题
LoadServerTable();
LogUDP.RemoteHost := g_Config.sLogServerAddr;
LogUDP.RemotePort := g_Config.nLogServerPort;
// ConnectTimer.Enabled:= True;
Application.OnIdle := AppOnIdle;
Application.OnException := OnProgramException;
dwRunDBTimeMax := GetTickCount();
g_dwStartTick := GetTickCount();
dwCheckMachIdCount:=gettickcount;
dwCheckMachIdTime:=1000*60*60*24+1000*60*60*(random(10)+2); //不知道是什么
Timer1.Enabled := True;
// StartTimer.Enabled := True;
boServiceStarted:=True;
MENU_CONTROL_STOP.Enabled:=True;
asm
NOP; NOP; NOP; NOP; NOP; NOP; NOP; NOP; NOP; NOP;
end;
end;
procedure TFrmMain.StopService;
var
I,ii: Integer;
Config:pTConfig;
ThreadInfo:pTThreadInfo;
begin
shopfile.free;
topfile.Free;
Config:=@g_Config;
MENU_CONTROL_START.Enabled:=False;
MENU_CONTROL_STOP.Enabled:=False;
Timer1.Enabled:=False;
RunTimer.Enabled:=False;
FrmIDSoc.Close;
GateSocket.Close;
Memo:=nil;
SaveItemNumber();
g_CastleManager.Free;
g_EventManager.Free; //在地图释放时被释放了激活的。这里释放已经结束的。
FrmDB.Free;
// UserCastle.Save;
// UserCastle.Free;
{$IF USERENGINEMODE = THREADENGINE}
ThreadInfo:=@Config.UserEngineThread;
ThreadInfo.boTerminaled:=True;
if WaitForSingleObject(ThreadInfo.hThreadHandle,1000) <> 0 then begin
SuspendThread(ThreadInfo.hThreadHandle);
end;
{$IFEND}
{$IF DBSOCKETMODE = THREADENGINE}
ThreadInfo:=@Config.DBSocketThread;
ThreadInfo.boTerminaled:=True;
if WaitForSingleObject(ThreadInfo.hThreadHandle,1000) <> 0 then begin
SuspendThread(ThreadInfo.hThreadHandle);
end;
{$IFEND}
FrontEngine.Terminate();
// FrontEngine.WaitFor;
FrontEngine.Free;
MagicManager.Free;
UserEngine.Free;
RobotManage.Free;
//MessageBox(0,PChar(IntToStr(CertCheck.Count)),'aaa',MB_OK);
RunSocket.Free;
ConnectTimer.Enabled:=False;
DBSocket.Close;
MainLogMsgList.Free;
LogStringList.Free;
LogonCostLogList.Free;
g_MapManager.Free;
ItemUnit.Free;
NoticeManager.Free;
g_GuildManager.Free;
regthread.free;
for I := 0 to g_MakeItemList.Count - 1 do begin
TStringList(g_MakeItemList.Objects[I]).Free;
end;
g_MakeItemList.Free;
g_StartPointList.Free;
ServerTableList.Free;
g_DenySayMsgList.Free;
MiniMapList.Free;
g_UnbindList.Free;
g_bindList.Free;
LineNoticeList.Free;
BannerNotice.Free; //hint
QuestDiaryList.Free;
ItemEventList.Free;
AbuseTextList.Free;
for i:=0 to g_MonSayMsgList.count-1 do begin //hint 释放
for ii:=0 to TList(g_MonSayMsgList.Objects[i]).Count-1 do begin
dispose( pTMonSayMsg(TList(g_MonSayMsgList.Objects[i]).Items[ii]) );
end;
TList(g_MonSayMsgList.Objects[i]).free;
end;
g_MonSayMsgList.Free;
g_DisableMakeItemList.Free;
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -