📄 objnpc.~pas
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sMsg:=sub_49ADB8(sMsg,'<$ARCHERFEE>',sText);
end else
if sVariable = '$GUARDRULE' then begin
sText:='无效';
sMsg:=sub_49ADB8(sMsg,'<$GUARDRULE>',sText);
end;
end;
procedure TCastleOfficial.UserSelect(PlayObject: TPlayObject; sData: String);
var
s18,s20,sMsg,sLabel:String;
boCanJmp:Boolean;
ResourceString
sExceptionMsg = '[Exception] TCastleManager::UserSelect... ';
begin
inherited;
try
// PlayObject.m_nScriptGotoCount:=0;
if m_Castle = nil then begin
PlayObject.SysMsg('NPC不属于城堡!!!',c_Red,t_Hint);
exit;
end;
if (sData <> '') and (sData[1] = '@') then begin
sMsg:=GetValidStr3(sData,sLabel,[#13]);
s18:='';
PlayObject.m_sScriptLable:=sData;
if TUserCastle(m_Castle).IsMasterGuild(TGUild(PlayObject.m_MyGuild)) and (PlayObject.IsGuildMaster) then begin
boCanJmp:= PlayObject.LableIsCanJmp(sLabel,m_bocallboard);
if CompareText(sLabel,sSL_SENDMSG) = 0 then begin
if sMsg = '' then exit;
end;
GotoLable(PlayObject,sLabel,not boCanJmp);
//GotoLable(PlayObject,sLabel,not PlayObject.LableIsCanJmp(sLabel));
if not boCanJmp then exit;
if CompareText(sLabel,sSL_SENDMSG) = 0 then begin
SendCustemMsg(PlayObject,sMsg);
PlayObject.SendMsg(Self,RM_MENU_OK,0,Integer(Self),0,0,s18);
end else
if CompareText(sLabel,sCASTLENAME) = 0 then begin
sMsg:=Trim(sMsg);
if sMsg <> '' then begin
TUserCastle(m_Castle).m_sName:=sMsg;
TUserCastle(m_Castle).Save;
TUserCastle(m_Castle).m_MasterGuild.RefMemberName;
s18:='城堡名称更改成功...';
end else begin
s18:='城堡名称更改失败!!!';
end;
PlayObject.SendMsg(Self,RM_MENU_OK,0,Integer(Self),0,0,s18);
end else
if CompareText(sLabel,sWITHDRAWAL) = 0 then begin
case TUserCastle(m_Castle).WithDrawalGolds(PlayObject,Str_ToInt(sMsg,0)) of
-4: s18:='输入的金币数不正确!!!';
-3: s18:='您无法携带更多的东西了。';
-2: s18:='该城内没有这么多金币.';
-1: s18:='只有行会 ' + TUserCastle(m_Castle).m_sOwnGuild + ' 的掌门人才能使用!!!';
1: GotoLable(PlayObject,sMAIN,False);
end;
PlayObject.SendMsg(Self,RM_MENU_OK,0,Integer(Self),0,0,s18);
end else
if CompareText(sLabel,sRECEIPTS) = 0 then begin
case TUserCastle(m_Castle).ReceiptGolds(PlayObject,Str_ToInt(sMsg,0)) of
-4: s18:='输入的金币数不正确!!!';
-3: s18:='你已经达到在城内存放货物的限制了。';
-2: s18:='你没有那么多金币.';
-1: s18:='只有行会 ' + TUserCastle(m_Castle).m_sOwnGuild + ' 的掌门人才能使用!!!';
1: GotoLable(PlayObject,sMAIN,False);
end;
PlayObject.SendMsg(Self,RM_MENU_OK,0,Integer(Self),0,0,s18);
end else
if CompareText(sLabel,sOPENMAINDOOR) = 0 then begin
TUserCastle(m_Castle).MainDoorControl(False);
end else
if CompareText(sLabel,sCLOSEMAINDOOR) = 0 then begin
TUserCastle(m_Castle).MainDoorControl(True);
end else
if CompareText(sLabel,sREPAIRDOORNOW) = 0 then begin
RepairDoor(PlayObject);
GotoLable(PlayObject,sMAIN,False);
end else
if CompareText(sLabel,sREPAIRWALLNOW1) = 0 then begin
RepairWallNow(1,PlayObject);
GotoLable(PlayObject,sMAIN,False);
end else
if CompareText(sLabel,sREPAIRWALLNOW2) = 0 then begin
RepairWallNow(2,PlayObject);
GotoLable(PlayObject,sMAIN,False);
end else
if CompareText(sLabel,sREPAIRWALLNOW3) = 0 then begin
RepairWallNow(3,PlayObject);
GotoLable(PlayObject,sMAIN,False);
end else
if CompareLStr(sLabel,sHIREGUARDNOW,length(sHIREGUARDNOW)) then begin
s20:=Copy(sLabel,length(sHIREGUARDNOW) + 1,length(sLabel));
HireGuard(s20,PlayObject);
PlayObject.SendMsg(Self,RM_MENU_OK,0,Integer(Self),0,0,'雇佣成功');
//GotoLable(PlayObject,sHIREGUARDOK,False);
end else
if CompareLStr(sLabel,sHIREARCHERNOW,length(sHIREARCHERNOW)) then begin
s20:=Copy(sLabel,length(sHIREARCHERNOW) + 1,length(sLabel));
HireArcher(s20,PlayObject);
PlayObject.SendMsg(Self,RM_MENU_OK,0,Integer(Self),0,0,'雇佣成功');
end else
if CompareText(sLabel,sEXIT) = 0 then begin
PlayObject.SendMsg(Self,RM_MERCHANTDLGCLOSE,0,Integer(Self),0,0,'');
end else
if CompareText(sLabel,sBACK) = 0 then begin
if PlayObject.m_sScriptGoBackLable = '' then PlayObject.m_sScriptGoBackLable:=sMAIN;
GotoLable(PlayObject,PlayObject.m_sScriptGoBackLable,False);
end;
end else begin
s18:='你没有权利使用';
PlayObject.SendMsg(Self,RM_MENU_OK,0,Integer(Self),0,0,s18);
end;
end;
except
MainOutMessage(sExceptionMsg);
end;
// inherited;
end;
procedure TCastleOfficial.HireGuard(sIndex:String;PlayObject:TPlayObject);//004A413C
var
n10:Integer;
ObjUnit:pTObjUnit;
begin
if m_Castle = nil then begin
PlayObject.SysMsg('NPC不属于城堡!!!',c_Red,t_Hint);
exit;
end;
if TUserCastle(m_Castle).m_nTotalGold >= g_Config.nHireGuardPrice then begin
n10:=Str_ToInt(sIndex,0) - 1;
if n10 <= MAXCALSTEGUARD then begin
if TUserCastle(m_Castle).m_Guard[n10].BaseObject = nil then begin
if not TUserCastle(m_Castle).m_boUnderWar then begin
ObjUnit:=@TUserCastle(m_Castle).m_Guard[n10];
ObjUnit.BaseObject:=UserEngine.RegenMonsterByName(TUserCastle(m_Castle).m_sMapName,
ObjUnit.nX,
ObjUnit.nY,
ObjUnit.sName);
if ObjUnit.BaseObject <> nil then begin
Dec(TUserCastle(m_Castle).m_nTotalGold,g_Config.nHireGuardPrice);
ObjUnit.BaseObject.m_Castle:=TUserCastle(m_Castle);
TGuardUnit(ObjUnit.BaseObject).m_nX550:=ObjUnit.nX;
TGuardUnit(ObjUnit.BaseObject).m_nY554:=ObjUnit.nY;
TGuardUnit(ObjUnit.BaseObject).m_nDirection:=3;
PlayObject.SysMsg('雇佣成功.',c_Green,t_Hint);
end;
end else begin
PlayObject.SysMsg('现在无法雇佣!!!',c_Red,t_Hint);
end;
end
end else begin
PlayObject.SysMsg('指令错误!!!',c_Red,t_Hint);
end;
end else begin
PlayObject.SysMsg('城内资金不足!!!',c_Red,t_Hint);
end;
{
if UserCastle.m_nTotalGold >= g_Config.nHireGuardPrice then begin
n10:=Str_ToInt(sIndex,0) - 1;
if n10 <= MAXCALSTEGUARD then begin
if UserCastle.m_Guard[n10].BaseObject = nil then begin
if not UserCastle.m_boUnderWar then begin
ObjUnit:=@UserCastle.m_Guard[n10];
ObjUnit.BaseObject:=UserEngine.RegenMonsterByName(UserCastle.m_sMapName,
ObjUnit.nX,
ObjUnit.nY,
ObjUnit.sName);
if ObjUnit.BaseObject <> nil then begin
Dec(UserCastle.m_nTotalGold,g_Config.nHireGuardPrice);
ObjUnit.BaseObject.m_Castle:=UserCastle;
TGuardUnit(ObjUnit.BaseObject).m_nX550:=ObjUnit.nX;
TGuardUnit(ObjUnit.BaseObject).m_nY554:=ObjUnit.nY;
TGuardUnit(ObjUnit.BaseObject).m_n558:=3;
PlayObject.SysMsg('雇佣成功.',c_Green,t_Hint);
end;
end else begin
PlayObject.SysMsg('现在无法雇佣!!!',c_Red,t_Hint);
end;
end
end else begin
PlayObject.SysMsg('指令错误!!!',c_Red,t_Hint);
end;
end else begin
PlayObject.SysMsg('城内资金不足!!!',c_Red,t_Hint);
end;
}
end;
procedure TCastleOfficial.HireArcher(sIndex:String;PlayObject:TPlayObject);//004A433C
var
n10:Integer;
ObjUnit:pTObjUnit;
begin
if m_Castle = nil then begin
PlayObject.SysMsg('NPC不属于城堡!!!',c_Red,t_Hint);
exit;
end;
if TUserCastle(m_Castle).m_nTotalGold >= g_Config.nHireArcherPrice then begin
n10:=Str_ToInt(sIndex,0) - 1;
if n10 <= MAXCASTLEARCHER then begin
if TUserCastle(m_Castle).m_Archer[n10].BaseObject = nil then begin
if not TUserCastle(m_Castle).m_boUnderWar then begin
ObjUnit:=@TUserCastle(m_Castle).m_Archer[n10];
ObjUnit.BaseObject:=UserEngine.RegenMonsterByName(TUserCastle(m_Castle).m_sMapName,
ObjUnit.nX,
ObjUnit.nY,
ObjUnit.sName);
if ObjUnit.BaseObject <> nil then begin
Dec(TUserCastle(m_Castle).m_nTotalGold,g_Config.nHireArcherPrice);
ObjUnit.BaseObject.m_Castle:=TUserCastle(m_Castle);
TGuardUnit(ObjUnit.BaseObject).m_nX550:=ObjUnit.nX;
TGuardUnit(ObjUnit.BaseObject).m_nY554:=ObjUnit.nY;
TGuardUnit(ObjUnit.BaseObject).m_nDirection:=3;
PlayObject.SysMsg('雇佣成功.',c_Green,t_Hint);
end;
end else begin
PlayObject.SysMsg('现在无法雇佣!!!',c_Red,t_Hint);
end;
end else begin
PlayObject.SysMsg('早已雇佣!!!',c_Red,t_Hint);
end;
end else begin
PlayObject.SysMsg('指令错误!!!',c_Red,t_Hint);
end;
end else begin
PlayObject.SysMsg('城内资金不足!!!',c_Red,t_Hint);
end;
{
if UserCastle.m_nTotalGold >= g_Config.nHireArcherPrice then begin
n10:=Str_ToInt(sIndex,0) - 1;
if n10 <= MAXCASTLEARCHER then begin
if UserCastle.m_Archer[n10].BaseObject = nil then begin
if not UserCastle.m_boUnderWar then begin
ObjUnit:=@UserCastle.m_Archer[n10];
ObjUnit.BaseObject:=UserEngine.RegenMonsterByName(UserCastle.m_sMapName,
ObjUnit.nX,
ObjUnit.nY,
ObjUnit.sName);
if ObjUnit.BaseObject <> nil then begin
Dec(UserCastle.m_nTotalGold,g_Config.nHireArcherPrice);
ObjUnit.BaseObject.m_Castle:=UserCastle;
TGuardUnit(ObjUnit.BaseObject).m_nX550:=ObjUnit.nX;
TGuardUnit(ObjUnit.BaseObject).m_nY554:=ObjUnit.nY;
TGuardUnit(ObjUnit.BaseObject).m_n558:=3;
PlayObject.SysMsg('雇佣成功.',c_Green,t_Hint);
end;
end else begin
PlayObject.SysMsg('现在无法雇佣!!!',c_Red,t_Hint);
end;
end else begin
PlayObject.SysMsg('早已雇佣!!!',c_Red,t_Hint);
end;
end else begin
PlayObject.SysMsg('指令错误!!!',c_Red,t_Hint);
end;
end else begin
PlayObject.SysMsg('城内资金不足!!!',c_Red,t_Hint);
end;
}
end;
{ TMerchant }
procedure TMerchant.AddItemPrice(nIndex:Integer;nPrice:Integer); //0049F2AC
var
ItemPrice:pTItemPrice;
begin
New(ItemPrice);
ItemPrice.wIndex:=nIndex;
ItemPrice.nPrice:=nPrice;
m_ItemPriceList.Add(ItemPrice);
FrmDB.SaveGoodPriceRecord(Self,m_sScript + '-' + m_sMapName);
end;
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