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📄 numbertext.h

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#if !defined(AFX_NUMBERTEXT_H__BB4B08F3_3CD2_483B_93D5_2093EF069340__INCLUDED_)
#define AFX_NUMBERTEXT_H__BB4B08F3_3CD2_483B_93D5_2093EF069340__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// NumberText.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CNumberText window

class CNumberText : public CStatic
{
	CRect m_Rect;
	COLORREF m_bkColor;
	COLORREF m_textColor;
	CDC  m_bkDC;
	CDC  m_compDC;
	CBitmap m_bkBitmap;
	CBitmap m_compBitmap;
	CString m_strText;
// Construction
public:
	CNumberText();

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CNumberText)
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CNumberText();
    BOOL Create(DWORD style, const RECT& rect, CWnd* pParentWnd, UINT ID);
	void DrawBK();
	void DrawNumText();
	void UpdateText(int num, int maxNum);
	// Generated message map functions
protected:
	//{{AFX_MSG(CNumberText)
	afx_msg void OnPaint();
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_NUMBERTEXT_H__BB4B08F3_3CD2_483B_93D5_2093EF069340__INCLUDED_)

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